Mary O.'s Key Course: Difference between revisions

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==Layout==
==Layout==
The level begins with some [[Dry Bones]] and a [[Mystery Mushroom]]. The first [[Key]] is located in a group of winged [[Circling Boo Buddies]], which Mario can open a [[Key Door]] with. Afterwards, Mario should enter a [[Warp Door]], and take out a winged [[Stretch (Boo)|Stretch]] to obtain another Key. Mario must then reenter the Warp Door, hit a [[? Block]] containing a [[Beanstalk]], then go up it and enter a [[Warp Pipe|warp pipe]] to reach another Key Door. Afterwards, Mario must collect some [[Pink Coin (Super Mario Maker)|Pink Coin]]s, hit a [[P Switch]] to enter a [[P Door]], then go through the warp pipe on the left and open another Key Door to be led directly to the [[Goal Pole]].
The level begins with some [[Dry Bones]] and a [[Mystery Mushroom]]. The first [[Key]] is located in a group of winged [[Circling Boo Buddies]], which Mario can open a [[Key Door]] with. Afterwards, Mario should enter a [[Warp Door]], and take out a winged [[Stretch (Boo)|Stretch]] to obtain another Key. Mario must then reenter the Warp Door, hit a [[? Block]] containing a [[Beanstalk]], then go up it and enter a [[Warp Pipe]] to reach another Key Door. Afterwards, Mario must collect some [[Pink Coin (Super Mario Maker)|Pink Coin]]s, hit a [[P Switch]] to enter a [[P Warp Door]], then go through the warp pipe on the left and open another Key Door to be led directly to the [[Goal Pole]].


==Enemies==
==Enemies==

Revision as of 23:03, April 25, 2019

Template:Levelbox Mary O.'s Key Course (known as Key Door Course in the European version of the game) is Mary O.'s seventh official course in Super Mario Maker, released on March 16, 2016. It is set in the ghost house theme and in the Super Mario Bros. game style. This level is reworked into Coo! (Yamamura's Key Course).

Layout

The level begins with some Dry Bones and a Mystery Mushroom. The first Key is located in a group of winged Circling Boo Buddies, which Mario can open a Key Door with. Afterwards, Mario should enter a Warp Door, and take out a winged Stretch to obtain another Key. Mario must then reenter the Warp Door, hit a ? Block containing a Beanstalk, then go up it and enter a Warp Pipe to reach another Key Door. Afterwards, Mario must collect some Pink Coins, hit a P Switch to enter a P Warp Door, then go through the warp pipe on the left and open another Key Door to be led directly to the Goal Pole.

Enemies

Names in other languages

Language Name Meaning
Japanese カギドアを使ったコース宿題
Kagi Doa wo Tsukatta Kosu Shukudai
"A Course That Used Key Doors" Homework

Template:SMM Levels