Larry's Scary Lair: Difference between revisions

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|game=''[[Hotel Mario]]''
|game=''[[Hotel Mario]]''
|limit=200 seconds
|limit=200 seconds
|boss=[[Larry Koopa]]
|boss=[[Larry Koopa|Larry]]
|before=[[Stage 9 (Larry's Chillton Hotel)|<<]]
|before=[[Stage 9 (Larry's Chillton Hotel)|<<]]
|after=[[Stage 1 (Lemmy's High-ate Regency Hotel)|>>]]
|after=[[Stage 1 (Lemmy's High-ate Regency Hotel)|>>]]
}}
}}
'''Larry's Scary Lair''' is the tenth level of [[Larry's Chillton Hotel]] and the thirtieth level overall in ''[[Hotel Mario]]''.
'''Larry's Scary Lair''' is the tenth level of [[Larry's Chillton Hotel]] and the thirtieth level overall in ''[[Hotel Mario]]''.
==Layout==
==Layout==
This level features a boss battle with [[Larry Koopa|Larry]]. Larry's sole tactic is walking around, swinging his scepter to make a [[Cannonball]] travel towards Mario, always adjusting to ensure he is on the same floor as Mario. Mario must jump on Larry to briefly stun him; he can jump on Larry again to stun him for a longer period of time. The level consists of five floors, with anywhere between two to five doors on each floor.
This level features a boss battle with [[Larry Koopa|Larry]]. Larry's sole tactic is walking around, swinging his scepter to make a [[cannonball]] travel towards [[Mario]], always adjusting to ensure he is on the same floor as Mario. Mario must jump on Larry to briefly stun him; he can jump on Larry again to stun him for a longer period of time. The level consists of five floors, with anywhere between two to five doors on each floor.


==Enemies==
==Enemies==
*[[Larry Koopa]] (boss)
*[[Larry Koopa|Larry]] (boss)
 
{{HM levels}}
{{HM levels}}
[[Category:Hotel Mario levels]]
[[Category:Hotel Mario levels]]

Revision as of 10:33, March 12, 2024

Level
Larry's Scary Lair
HMLarrysHotelStage10.png
Level code 3-10
World Larry's Chillton Hotel
Game Hotel Mario
Time limit 200 seconds
Boss Larry
<< Directory of levels >>

Larry's Scary Lair is the tenth level of Larry's Chillton Hotel and the thirtieth level overall in Hotel Mario.

Layout

This level features a boss battle with Larry. Larry's sole tactic is walking around, swinging his scepter to make a cannonball travel towards Mario, always adjusting to ensure he is on the same floor as Mario. Mario must jump on Larry to briefly stun him; he can jump on Larry again to stun him for a longer period of time. The level consists of five floors, with anywhere between two to five doors on each floor.

Enemies