Donut Ghost House: Difference between revisions

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|limit=300 seconds
|limit=300 seconds
|notes=The first [[Ghost House]] in the game, it introduces [[Boo]]s. There is a [[P Switch]] in the level that releases a misleading arrow - the player only reaches the exit when ignoring the arrow. There is also another exit to the [[Top Secret Area]].
|notes=The first [[Ghost House]] in the game, it introduces [[Boo]]s. There is a [[P Switch]] in the level that releases a misleading arrow - the player only reaches the exit when ignoring the arrow. There is also another exit to the [[Top Secret Area]].
|before=[[Donut Plains 2|<<]]
|before=[[Donut Plains 2|<<]] [[Donut Secret 1|<<]]
|after=[[Donut Plains 3|>>]]
|after=[[Donut Plains 3|>>]]
|secret=[[Top Secret Area|**]]
|secret=[[Top Secret Area|**]]
}}
}}
'''Donut Ghost House''' is one of two [[Ghost House]]s in the [[Donut Plains]] and the first encountered in ''[[Super Mario World]]''. As such, it serves as an introduction to [[Boo]]s.
'''Donut Ghost House''' is one of two [[Ghost House]]s in the [[Donut Plains]] and the first encountered in ''[[Super Mario World]]''. As such, it serves as an introduction to [[Boo]]s.
==Overview==
==Overview==
[[File:Coin Snake.png|thumb|left|Control Coin area.]]
[[File:Coin Snake.png|thumb|left|Control Coin area.]]

Revision as of 02:03, March 3, 2019

Template:Levelbox Donut Ghost House is one of two Ghost Houses in the Donut Plains and the first encountered in Super Mario World. As such, it serves as an introduction to Boos.

Overview

Control Coin area.

The Ghost House consists of four rooms. In the first one, the player jumps over a series of pits while avoiding contact with the Boos flying overhead. In the second room, there is a staircase with a door at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they couldn't before. A P Switch is inside, and hitting this makes a Coin arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single ? Block. Hitting this block releases a Control Coin, and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a Beanstalk to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the P Switch).

Exits

The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to Donut Plains 3.

Secret Exit

In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as Cape Mario (or Cape Luigi). Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent 1-Up Mushroom, and the door leads to a Giant Gate, which itself provides access to the Top Secret Area.

Enemies

Names in other languages

Language Name Meaning
Japanese ドーナツへいやのオバケやしき
Dōnatsu Heiya no Obake Yashiki
Donut Plains' Ghost House

French Manoir Beignet
Donut Manor
German Donut-Spukhaus
Donut Ghosthouse
Spanish 1ª Casa Encantada
1st Haunted House

Template:SMW Levels