Lemmy's Sky-Hideout: Difference between revisions

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|game=''[[Hotel Mario]]''
|game=''[[Hotel Mario]]''
|limit=200 seconds
|limit=200 seconds
|boss=[[Lemmy Koopa]]
|boss=[[Lemmy Koopa|Lemmy]]
|before=[[Stage 9 (Lemmy's High-ate Regency Hotel)|<<]]
|before=[[Stage 9 (Lemmy's High-ate Regency Hotel)|<<]]
|after=[[Stage 1 (Ludwig's Thump Castle Hotel)|>>]]
|after=[[Stage 1 (Ludwig's Thump Castle Hotel)|>>]]
}}
}}
'''Lemmy's Sky-Hideout''' is the tenth level of [[Lemmy's High-ate Regency Hotel]] and the fortieth level overall in ''[[Hotel Mario]]''.
'''Lemmy's Sky-Hideout''' is the tenth level of [[Lemmy's High-ate Regency Hotel]] and the fortieth level overall in ''[[Hotel Mario]]''.
==Layout==
==Layout==
This level features a boss battle with [[Lemmy Koopa|Lemmy]]. Lemmy's sole tactic is flying around, randomly firing paper planes at Mario. Mario must jump on Lemmy to briefly stun him; he can jump on Lemmy again to stun him for a longer period of time. The level consists of five floors, with anywhere between zero to three doors on each floor.
This level features a boss battle with [[Lemmy Koopa|Lemmy]]. Lemmy's sole tactic is flying around, randomly firing paper planes at Mario. Mario must jump on Lemmy to briefly stun him; he can jump on Lemmy again to stun him for a longer period of time. The level consists of five floors, with anywhere between zero to three doors on each floor.


==Enemies==
==Enemies==
*[[Lemmy Koopa]] (boss)
*[[Lemmy Koopa|Lemmy]] (boss)
 
{{HM levels}}
{{HM levels}}
[[Category:Hotel Mario levels]]
[[Category:Hotel Mario levels]]

Revision as of 10:36, March 12, 2024

Level
Lemmy's Sky-Hideout
HM LemmyHotelStage10.png
Level code 4-10
World Lemmy's High-ate Regency Hotel
Game Hotel Mario
Time limit 200 seconds
Boss Lemmy
<< Directory of levels >>

Lemmy's Sky-Hideout is the tenth level of Lemmy's High-ate Regency Hotel and the fortieth level overall in Hotel Mario.

Layout

This level features a boss battle with Lemmy. Lemmy's sole tactic is flying around, randomly firing paper planes at Mario. Mario must jump on Lemmy to briefly stun him; he can jump on Lemmy again to stun him for a longer period of time. The level consists of five floors, with anywhere between zero to three doors on each floor.

Enemies