User:Sorbetti/Piro Dangle

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Piro Dangle
A fiery Piro Dangle
Screenshot from Yoshi's New Island
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Yoshi's New Island (2014)
Variant of Spark (Super Mario Bros. 2)
Comparable

Piro Dangles[1] are enemies in the Yoshi series. They are fiery variants of Sparks that emit a flame-like blaze and have faces similar to that of Fryguy. Occasionally, their blaze temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless.

History

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

A Piro Dangle's movement pattern in Super Mario World 2: Yoshi's Island

Piro Dangles[1] appear in Super Mario World 2: Yoshi's Island as uncommon enemies. They emit a flame blaze and have faces similar to that of Fryguy. Occasionally, their blaze temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless. They only appear on square or rectangular platforms where they move slowly around. Piro Dangles cannot be defeated by normal attacks, even in their harmless phase. They can only be defeated by using Super Blue Watermelons on them, causing them to freeze and fall from the platform, or by using an Anywhere POW to turn them into stars. Piro Dangles appear only in Burt The Bashful's Fort, in a secret room where three of them appear guarding a cache of coins. In the remake, they also appear in Endless World of Yoshis. There is also an unused variant of Boo Blah that has a Piro Dangle on its head. Like most enemies in the game, Piro Dangles are based on a Super Mario Bros. 2 enemy.

Yoshi's New Island

In Yoshi's New Island, Piro Dangles maintain their appearance and behavior from Super Mario World 2: Yoshi's Island, and appear only within dark rooms in Beware the Boo Brigade and Fort Key Calamity.

Profiles and statistics

Super Mario World 2: Yoshi's Island

  • Shogakukan guide: 暗闇の中で、壁に沿って動いている。火が消えて白くなったときをねらって、通り抜けよう。[2] (They move along walls in the dark. Try to get by when their blaze goes out and they turn white.)
  • Player's Guide: Mr. P.D. jealously guards a secret cache of coins in Burt the Bashful's Fort.[1]

Yoshi's Island: Super Mario Advance 3

  • Shogakukan guide: 暗やみの中で、かべに沿って動いている。火が消えて白くなったスキに、通りぬけよう。[3] (They move along walls in the dark. Get by when their blaze goes out and they turn white.)

Yoshi's New Island

  • Shogakukan guide: 一定の間隔で光を放ち、ゆっくりと移動すろ。光を照明がわりにして暗い部屋を進もう。光ったときだけ、触れるとダメージを受ける。倒すことはできない。[4] (Emits a blaze at regular intervals and moves slowly. Use the blaze as a light source to advance through the dark room. If you touch it, you will take damage only when it blazes. It cannot be defeated.)

Names in other languages

Language Name Meaning Note(s) Ref.
Japanese スパーク
Supāku
Spark [2][4][3]
German Pyro Head - Super Mario World 2: Yoshi's Island [5]

References

  1. ^ a b c Miller, Kent, and Terry Munson (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America (American English). Page 128.
  2. ^ a b September 20, 1995. 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-102523-4. Page 5.
  3. ^ a b November 20, 2002. 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106701-4. Page 17.
  4. ^ a b August 9, 2014. 「ヨッシー New アイランド 任天堂公式ガイドブック」 (Yoshi's New Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 978-4-09-106542-1. Page 20.
  5. ^ Menold, Marcus, John D. Kraft, and Thomas Görg, editors (1995). Der offizielle Nintendo Spieleberater "Super Mario World 2 – Yoshi's Island". Großostheim: Nintendo of Europe GmbH (German). Page 17.