Talk:Paperize

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Paperization zones and voids aren't collectibles, why is there a list of them on this article!?[edit]

Title. I'm actually a little upset. Why? To consider a paperization zone or a void a collectible is to fundamentally misread the video game. There's no count of either object in the game, even though the Super Flag system marks a number of statistics so if all of these objects were meant to be a collectible then there would be a paperization based Super Flag. (There are flags for Secret Doors and the Sticker Museum, but those have articles anyway so I'm not sure what the Secret Door locations are doing on this page.) Further, a good chunk of paperization zones respawn when a course is reentered. You know, because it's like a Super Mario platformer. Where the blocks are just things you hit to get stuff that are in no way collectibles. It's like having a "List of blocks in Super Mario 3D Land", and then ramming it onto the Jump page because blocks are primarily interacted with by jumping into them! Heck, let's stay in RPGs. This is like having a list of every passage that only Mini-Mario can enter, and then having a giant four game long list between the meat of the article and the references section. Or, perhaps the best comparison given paperization's mechanics: This is like having every single puzzle in a point and click adventure game all listed on one page. Listing every paperization zone and void here is terrible no matter how you slice it.

Wait... I should explain what has me so worked up. Well, a move that is basically turning the game into a point and click adventure game that has almost no consistent rules regarding the results of interactions is super duper mega hyper hard to explain. So I was just trying to section off all the different parts like Cap Throw. Only to find that working with the table of contents for an article with a list of "collectibles" a mile wide is impossible. There's no way to place it because either to the left or to the right (with Template:Right TOC), it's so long either means the reader has to scroll for ages to reach the main text of the article or squishes the entire rest of the article. Part of the reason of this is that the image of Shy Guy Jungle needs to stay where it is, to be as close as possible to the paragraphs about the process, which is why it's a left aligned image. That doesn't work with a normal TOC. But then Right TOC doesn't play nice with the infobox! And there has to be a TOC because readers need some method to jump to the course they want to read about out of the like 30 or so courses.

I think the course of action that stays true to the article's current organization is to split the table about scraps and Luigi onto a fully separate article from this one. Er... "List of Scrap Paperization locations in Paper Mario: Sticker Star". But I think the better answer to delete it and instead treat it as just course progression. It's not like we have "List of P Switches in Super Mario 3D World" Salmancer (talk) 22:04, July 16, 2025 (EDT)