Talk:Loading zone
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(First topic)[edit]
Is this page necessary? Loading zones don't really affect the game very much except for leading you to the next area, and I don't feel it is important enough to deserve an article. --
TheFlameChomp (talk) 11:53, 14 April 2017 (EDT)
- It's a game mechanic in just about every game ever, so no, not really. If this page is meant to explain more about Loading Zone Storage in the Paper Mario games, then it might be best to explain that within the glitch(es) itself.

11:57, 14 April 2017 (EDT)
I do think that it is good to explain the technicalities of the loading zones, there are differences between the games, plus so people know exactly what a loading zone is when reading about the glitches regarding them. It's nice to know. --Asereje 144 12:07, 14 April 2017 (EDT)
- Even so, you might want to put some more effort into making a page, include as many details as you can. {{Stub}} articles like this, or articles created and then immediately marked with {{construction}}, are usually deleted quickly. If you want this article to remain, give us a good reason to keep it.

12:09, 14 April 2017 (EDT)
- The term "loading zone" could be added to the glossary in case someone wanted to know exactly what a loading screen is. --
TheFlameChomp (talk) 12:14, 14 April 2017 (EDT)
- The Glossary would be a good fit. I don't think there's much to say about loading zones other than "they take Mario from one place to another", aside from their usage in glitches. ...The same can be said about most Warp Pipes, now that I think about it :P

12:19, 14 April 2017 (EDT)
- The Glossary would be a good fit. I don't think there's much to say about loading zones other than "they take Mario from one place to another", aside from their usage in glitches. ...The same can be said about most Warp Pipes, now that I think about it :P
- The term "loading zone" could be added to the glossary in case someone wanted to know exactly what a loading screen is. --
What should be done with this page, as Asereje 144 (talk) still has yet to give us a good reason to keep the article? Should a proposal be created to decide whether or not to keep it? --
TheFlameChomp (talk) 21:41, 20 May 2017 (EDT)
- I don't think a proposal is necessary; it seems clear this doesn't deserve its own article. Like you guys said, it's really not significant enough, and it's a thing in pretty much every game. It's about as necessary as having an article about hitboxes. I've never even heard of the term "loading zone", so I don't know if it's even official and whether or not it should be added to the glossary. I'd still add a {{delete-request}} on the page and keep it here a little longer just in case there are any objections, but if not, I'll go ahead and delete it.
Mario JC 02:36, 21 May 2017 (EDT)
Recreate?[edit]
I lamented in the past that I find the wiki's coverage of the inner working of the Mario games lacking, and as I wrote in there, "In mind, the wiki should be as useful to the speedrunner as it is to the Deep Mario Lores nut,". The page, as it stood on its last revision before its deletion, was of acceptable quality and did an adequate job of explaining how the loading system in the covered games works and how it plays into glitches and the like.
I posted the text of the article in the above-linked thread so people can judge. Thoughts? --Glowsquid (talk) 23:40, 30 May 2018 (EDT)
- Maybe repurpose the deleted article to make it similar in layout to Game Over? NB, I was thinking of creating a similar article entitled The End that would describe various ending scenes in the Mario franchise.

(T|C) 00:05, 31 May 2018 (EDT)
Aside from glitches, do we cover anything related to speedruns? I still think this would work better in the glossary. ![]()
16:49, 24 August 2018 (EDT)
Restore article[edit]
| This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
Restore article 8-0
The former contents of the page can be reviewed in this forum post.
This was a short-lived page around 2017 that focused on the concept of a "Loading zone", i.e. the period of transition between two areas in a video game. The discussion above reveals it was deleted for being "too generic", because its name does not appear to be official or widely recognized, and because a passing mention of it in the wiki's glossary would suffice. However, it is apparent from reading its contents that the page not only committed to a Mario perspective, but provided an in-depth presentation of the concept in some of the franchise's games. I see it as a useful addition to the wiki, and one that can potentially see some expansion.
Proposer: Koopa con Carne (talk)
Deadline: December 28, 2025, 23:59 (UTC)
Support (restore article)[edit]
- Koopa con Carne (talk) Per proposal.
- Mario (talk) That kind of content would benefit the wiki. We should have articles explaining how these games work.
- Now loading Rykitu... (talk) Per all.
- This User is almost fully loaded. (talk) Yeah, no clue why this was deleted. This was "before my time" (in reference to me being a user here), but honestly, this seems like it shouldn't've been deleted (mind the double contraction). Per proposal, per all.
- Sorbetti (talk) Per proposal.
- AgentMuffin (talk) I just found this proposal by total coincidence while looking for information on this subject. For example: Loading zones have a distinctive design throughout the Paper Mario series. They are sometimes fastened with blocks and Bowser Tape and need to be unfurled to progress, like other platforms. We don't seem to document this anywhere! That kind of information deserves to be listed before the article launches into technical minutia (which could admittedly be pared back). In Super Mario 64, several courses include a more seamless loading zone, which tangibly affected their layout and level design with long, empty corridors connecting disparate areas. Also, when opening a door loads through black to a different map, the fake preview area behind it is not a loading zone like in some other games; this fact, even putting aside its outsized effect on speedrun routing, ends up being relevant to many players due to the popularity of the Backwards Long Jump. If the article is restored, it will be easy to rewrite it and add useful details like these.
- Nintendo101 (talk) I think we can do a much better job of communicating what Mario is as a video game franchise more than we do. That probably matters more than the semantics of characters, enemies, their respective recurrences, or brand deals. The Super Mario franchise has pioneered or at least revised some very important principles in game design and gameplay concepts. We should talk about them, not shy away from them.
- Dive Rocket Launcher (talk) Per all.
Oppose (don't restore)[edit]
Comments (restore article or not?)[edit]
Is there a draft for this, out of curiosity?
~Camwoodstock ( talk ☯ contribs )
14:55, December 14, 2025 (EST)