Talk:List of Super Mario 64 pre-release and unused content

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beta level possibly found![edit]

i'm playing mario 64 with a 'no water' code on, and the unkown level with the mines were in could possibly be behind where the huge eel is. i just see a huge black hole that i can't enter . anyone know if what i think is true? thanks.
The preceding unsigned comment was added by Super Luigi! (talk).

...?--FREAK ~Game GameBros.png Freak~ OUT!

Luigi[edit]

Uni, how do you know that screenshot is not true? --TucayoSig.png The 'Shroom 11:46, 8 December 2009 (EST)

The image was fake. It was a simple pallet-swap of Mario, even though official art provided by this article indicates that Luigi would have his more standard appearance. That image should be added here as replacement. Redstar 11:53, 8 December 2009 (EST)

Real images[edit]

Are there any sources for where the beta images were found? Some of them look fake is you ask me. For example, this image looks as if the key was just pasted into Mario's hand, and the keys in the background look like they were just pasted there as well. Fawfulfury65

Debug Stuff Enabled Via GameShark?[edit]

Would GameShark codes that enable debug info like stage select, sound meters, and variable tracking be considered beta elements? --Wildgoosespeeder 22:47, 21 October 2010 (UTC)

The (Non-)Existence of Super Mario FX[edit]

http://www.snescentral.com/article.php?id=1032

I thought this was interesting. It basically says that while it is fact that Miyamoto wanted to do a 3D Mario game after Star Fox, there is no evidence that "Super Mario FX" was anything other than a wild rumor. Best update this in the main article. LinkTheLefty 23:20, 25 May 2012 (EDT)

Not Enough Items on this Article[edit]

This article is missing a lot of things like debug menus. THE CUTTING ROOM FLOOR has many things on its page that this wiki doesn't have on its page. This page needs more contrabutions. Also, Does [beta elements] define debug items left in the game, or only things one would find in a prototype cartridge? Glitchfinder, 19:17, 5 July 2012 (CT)

Flowers[edit]

Anyone know what does flowers do ? Davebrayfb (talk) 06:27, 11 November 2012 (EST)

Maybe just part of a course background.
'Shroom Spotlight Shokora (talk · edits) 06:31, 11 November 2012 (EST)

It might have been the Power Flower's early design sprite. Tf2 fan810 (talk) 14:09, 17 February 2013 (EST)

This is SM64, not SM64DS. I highly doubt they were thinking about remaking the game before they had even finished it.

Lack of images/content[edit]

I've noticed for a while that there is a shocking lack of images to back up the claims being made on this page. For example, where is this "Classic NES painting" texture that's mentioned? I would also like to point out that the picture of the trampoline you have is fake. There is no model for it in-game, only textures. I'm going to edit some of this article so that misplaced information is placed where it belongs. BetamanOmega (talk) 18:35, 17 June 2013 (EDT)


Gameshark codes[edit]

Since it's possible to get this stuff in-game using Gameshark codes, can somebody put said codes to get them in the game.--NintendoFan369 (talk) 16:17, 28 February 2014 (EST)

You can probably find some codes on the web. 166.137.240.20 15:48, 8 June 2014 (EDT)

No section 'bout the debug screen[edit]

Can someone put a section about the debug screen used in this, and show the combination to access it, or is there already some information about that? 166.137.240.20 15:47, 8 June 2014 (EDT)

Help![edit]

I was trying to reverse an edit that was bad for the wiki but uh... i messed it up and Don't know how to Get the Page back to Normal! Some-one Please Help! Mariokid (talk) 19:44, 19 October 2015 (EDT)

Took care of it, no worries!PowerKamekSignature.png(talk|contribs) 19:47, 19 October 2015 (EDT)

Unused Mips Animation Used[edit]

Not sure if this is the right place to put this, but the unused Mips animation for falling actually IS used, sort of. If you Mips clip into the moat passageway with the two ground-pound-able pillars, you can swim with Mips. However, when throwing Mips, instead of his usual animation of immediately going upright, he goes into a strange falling pose, and then performs the landing animation when reaching the bottom of the water. This animation can be seen in this video, and I have confirmed this through my own testing. --173.44.119.66 13:57, January 22, 2020 (EST)

The leaks[edit]

If you have any involvement in the Mario community, you should be aware of the gigaleak that has (possibly fake) assets from the beta of the game, and unused content. The star of the show was the Luigi model and textures. Although I am aware of this being a leak, is it possible we can include some of these assets?

Edit: whoops, gigaleak already inserted.
The preceding unsigned comment was added by 174.99.113.62 (talk).