Wet-Dry World: Difference between revisions

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{{rewrite-expand}}
{{course infobox
{{MoreImages}}
|image=[[File:Wet-Dry World 64.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Wet-Dry World.png|200px]]<br>''Super Mario 64 DS''
|unlock=Clear [[Bowser in the Fire Sea]].
|boss=None
|missions='''''Super Mario 64'''''<br>[[Shocking Arrow Lifts!]]<br>[[Top o' the Town]]<br>[[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky]]<br>[[Express Elevator--Hurry Up!]]<br>[[Go to Town for the Red Coins|Go to Town for Red Coins]]<br>[[Quick Race Through Downtown!]]<br>'''''Super Mario 64 DS'''''<br>[[Shocking Arrow Lifts!]]<br>[[Top o' the Town]]<br>[[5 Secrets in the Shallows & Sky]]<br>[[Express Elevator--Hurry Up!]]<br>[[Go to Town for the Red Coins]]<br>[[Quick Race Through Downtown!]]<br>[[Soaked Silver Stars]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
'''Wet-Dry World''', also known as '''Wet-Dry Land''',<ref>''Nintendo Magazine System'' (AU) Issue #52, page 44.</ref> is the eleventh course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and it takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the [[level]]. The entrance to the course is the large [[painting]] with the [[Skeeter]] on it on the [[Peach's Castle|Mushroom Castle]]'s second floor. Unique to this course is the ability to raise or lower the [[water]] level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.


[[Image:Wet_dry.JPG|thumb|right|Mario crossing a plank in '''Wet-Dry World'''.]]
This world was used in a [[List of references in advertisements#Got Milk?|Got Milk? commercial]] in the late 1990s. [[Mario]], who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark.


'''Wet-Dry World''' is the eleventh course in ''[[Super Mario 64]]'' (and its remake ''[[Super Mario 64 DS]]'') filled with water. The water level of the level is controlled by the Seven [[Crystal Tap]]s. The initial water level is altered at what altitude [[Mario]] [[Jump]]s into the painting to enter the level. Under Wet-Dry World is a "downtown" area. In Super Mario 64 the Underground City holds a [[Metal Cap]], a [[Vanish Cap]], and the eight [[Red Coin]]s, while in Super Mario 64 DS the caps are replaced with [[Power Flower]]s.  
==Layout==
Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the [[Crystal Tap]]s located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with [[flame thrower (Flame Chomp)|flame thrower]]s lining the platforms. If they are underwater, the flame throwers are not be able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's [[Red Coin]]s.


The painting is in the second story of Peach's Castle and has a Skeeter on it. Various enemies inside include [[Amp]]s, [[Skeeter]]s, and [[Heave Ho]]s.
===Uptown area===
[[File:SM64DS Wet Dry World Map 1.png|frame|left|Map of Wet-Dry World in ''[[Super Mario 64 DS]]'']]
The player starts off on one of the floating platforms in the central area of the course. Directly ahead in the direction the player starts off facing is a large fence that blocks the way to the downtown area, with a Crystal Tap beside it and an elevator shaft nearby. Behind the player's starting position is a wooden bridge with a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] that leads to a platform with a Crystal Tap when pressed. Below the bridge are another Crystal Tap and several [[block (Super Mario 64)|block]]s the player can break. North of the bridge behind the large stone structure is a set of tall steps that lead to a Crystal Tap with an [[Amp]] circling it. On the ground and in the corner of the steps is a [[warp]] that takes the player to the course's [[cannon]]. Behind the large structure in the back is a pushable block that can be used to reach a high [[! Block|yellow block]].


==''Super Mario 64''==
On the second layer of the area are a [[Blue Coin Block]] and a [[Heave-Ho]] that the player can use to reach the upper layer. If the floating platforms are low enough, the player can reach some additional platforms that lead to the [[Power Star]] of the [[Shocking Arrow Lifts!|first mission]].
===Star 1: Shocking Arrow Lifts!===


In this level the player must raise (or lower) the water level to a point where they can make their way across several mini elevators, like the one in the [[Red Coin]] area in [[Hazy Maze Cave]]. They lead to a Yellow Box which contains the [[Power Star]].
The third layer consists of a platform with a ring of [[coin]]s around it, an Amp, and a Heave-Ho on the left side, and on the right side, there is a tall elevator shaft with a Purple Switch next to it that causes platforms to appear, leading to the top of the shaft. Against the wall is a pushable block the player can use to reach a yellow block and the next layer of platforms.


===Star 2: Top O' the Town===
From the gap in the platforms of the fourth layer, there is a Crystal Tap to the right and a [[Chuckya]] to the left. In the DS version, there is also a [[Goomba]] wearing [[Wario Cap|Wario's cap]], a [[Cap Block|red block]], and a [[Bob-omb Buddy]], which was moved to this location. Past the Chuckya is a long board with two Amps circling it (one in the DS version). The board leads to a circular platform with both a tube-shaped platform with [[1-Up Mushroom|1-UP Mushroom]]s inside and a spinning platform next to it, though the platform spins much more slowly in the DS version. Past the spinning platform is the Power Star for the [[Top o' the Town|second mission]]. On the other side of the map is a lone platform with a Bob-omb Buddy in the original version or a [[Star Sphere]] during the mission [[Soaked Silver Stars]] in the DS version.


At the series of platforms in front and slightly left of Mario when you start, there is a yellow plank.  Cross that and jump the following two platforms and the star is in the yellow ! box.
===Downtown area===
[[File:SM64 Wet-Dry World Downtown.png|thumb|200px|left|The downtown area of Wet-Dry World]]
[[File:SM64DS Wet Dry World Map 2.png|frame|Map of the downtown area]]
There are three ways to get to the abandoned "Downtown"<ref>''Nintendo Magazine System'' (AU) Issue #51, page 48.</ref><ref>''Nintendo Magazine System'' (AU) Issue #54, page 61.</ref> area. The player can launch into a very tall mesh cage with the level's cannon or [[jump]] into it when the water level is at maximum high tide (entering the level from the highest point of the painting). In ''Super Mario 64 DS'', [[Luigi]] can use the [[Power Flower (Super Mario 64 DS)|Power Flower]] to go through the cage at any water level. He can also [[Backward Somersault|backward-somersault]] into it.


===Star 3: (5) Secrets in the Shallow Sky===
Once within the cage, [[Mario]], [[Yoshi]], Luigi, or [[Wario]] must quickly [[swim]] through a tunnel with partially closed gates before he loses all his [[Health Meter|health]] and drowns.


For the first secret you must lower the water as much as it can go by rotating the pyramid in front of Mario when you start.
The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small church<ref>Official UK Nintendo Magazine. ''Super Mario 64'' The Essential Player's Guide. Page 21.</ref>-like building that contains the [[Star Marker]] for the course and a pole on top that the player can use to reach a Crystal Tap. In the back left corner is a mesh cage where the player has to turn [[Vanish Mario|invisible]] in order to go inside for a [[Quick Race Through Downtown!|certain mission]]. The flame throwers on the ground never shoot fire during regular gameplay due to always being partially submerged in water. It is still possible to make them shoot fire by using [[glitch]]es to lower the water level. They were removed in ''Super Mario 64 DS''.
{{br}}


1-Far left wall push the red trimmed block out of the way to the left (facing the wall)
==Missions==
{|class="wikitable"text-align="center"
!Mission
!Appears in
!Summary
|-
![[File:SM64_WDW_Arrowlift.png|200px]]<br>[[Shocking Arrow Lifts!]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to ride the [[Arrow Lift (Super Mario 64)|Arrow Lift]]s to get the [[Power Star]].
|-
![[File:SM64DS_Wet-Dry_World_Star_2.png|200px]]<br>[[Top o' the Town]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|The mission's objective is to collect the Power Star at the top of the uptown.
|-
![[File:The_Secret_64.png|200px]]<br>[[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky (N64) /<br>5 Secrets in the Shallows & Sky (DS)]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's goal is to find the [[secret]]s hidden in the uptown.
|-
![[File:SM64DS_Wet-Dry_World_Star_4.png|200px]]<br>[[Express Elevator--Hurry Up!]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the Power Star in the elevator shaft.
|-
![[File:SM64DS_Wet-Dry_World_Star_5.png|200px]]<br>[[Go to Town for the Red Coins|Go to Town for Red Coins (N64) /<br>Go to Town for the Red Coins (DS)]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Red Coin]]s in the downtown area.
|-
![[File:Quick_Race_Through_Downtown!.png|200px]]<br>[[Quick Race Through Downtown!]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the Power Star behind the fence in the downtown area.
|-
![[File:Soaked_Silver_Stars.png|200px]]<br>[[Soaked Silver Stars]]
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Silver Star]]s in the uptown area.
|}


2-A Yellow Block to the right (facing the wall) of the first secret. Push the block underneath to get
==Enemies==
<gallery>
Amp SM64.png|[[Amp]]s
Chuckya SM64.png|[[Chuckya]]
HeaveHo64.jpg|[[Heave-Ho]]s
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]
Skeeter64.jpg|[[Skeeter]]s
</gallery>


3-Up one level by the Heave Ho, push the red trimmed block further into the wall
==Statistics from ''Super Mario 64''==
*'''Total Number of [[Coin]]s''': 152 (107 in main course, 45 in downtown)
*'''[[Cap]]s Found''': [[Vanish Cap]] (2), [[Metal Cap]] (1)
*'''[[Spinning Heart]]''': (none)
*'''[[Cannon]]s''': 1
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
**''Static Mushroom'' : '''#1 & #2''' Inside the floating stone cylinder.
**''Triggered Mushroom'' : '''#3''' Appears after Mario [[dash|run]]s around the spiked platform in the middle of the downtown.
**''Box Mushroom'' : '''#4''' In the downtown between two [[tree]]s.
*'''[[Warp]]s''':
**In the outside area, there is a small white structure on the ground with large steps and a Crystal Tap at the top. It has an inset corner on the ground with a warp that leads to the cannon. The [[water]] level needs to be as low as possible for this warp to be active.


4-Go up another level (you'll probably need to raise the water again) and on top of the grate with the star inside
==Gallery==
<gallery>
Wet Dry World painting.png
SM64-Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the N64 version
SM64DS Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the DS version
Wet-Dry World High Start.png|The starting area with the water level at its highest in the N64 version
Wet-Dry World Low Start.png|The starting area with the water level at its lowest in the N64 version
</gallery>


5-Near 4 the platform with the Buzz circling it and a Heave Ho nearby
==Media==
This level uses the same music as the [[Hazy Maze Cave]]. Like in the Hazy Maze Cave, the music changes depending on the area in which the player character is (either outside or downtown).
{{media table
|file1=SM64-Hazy Maze Cave.oga
|title1=N64 stage theme
|description1=Wet-Dry World
|length1=0:30
|file2=SM64 DS Cave Dungeon.oga
|title2=DS stage theme
|description2=Wet-Dry World
|length2=0:30
}}


Star appears near where you start the level
==Names in other languages==
 
{{foreign names
===Star 4: Express Elevator--Hurry Up!===
|Jap=みずびたシティー
 
|JapR=Mizubitashitī
The star is inside the grate below Secret 4 if the previous level.  You must lower the water all the way and break the block at the bottom of the grate first.  Then run up to the top (without raising the water) and stand on the left side of the platform, it will start going down.  Get down below it, inside the grate, and back on top (inside the grate) before it goes back up.
|JapM=Pun of「水浸し」(''mizubitashi'', flooded) and "city"
 
|Spa=Ciudad Esponja
===Star 5: Go to Town for Red Coins===
|SpaM=Sponge City
 
|Ger=Atlantis Aquaria
===Star 6: Quick Race Through Downtown!===
|GerM="Atlantis" like the drowned City and "aquaria" (English plural of Aquarium)
 
|Fre=Monde Trempé-Séché
==''Super Mario 64 DS''==
|FreM=Soaked-Dried World
===Star 7: Soaked Silver Stars===
|Ita=Bagna Asciuga
 
|ItaM=Wets Dries; pun on "Bagnasciuga" (foreshore)
==Downtown==
|Kor=물바다시티
[[Image:Downtown1.jpg|frame|Mario in the Downtown area.]]
|KorR=Mulbada Siti
To get to the abandoned downtown, the player has to launch [[Mario]] into a very tall mesh cage when the level is at maximum high tide. It is inaccessible at any other tide level. Once within the cage, the player must quickly swim through a tunnel with partially closed gates before Mario loses all of his air reserve.
|KorM=Flood City
 
|Chi=水下遗迹<ref name="iQue">From the {{media link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
The town has one [[Power Star]] and obtaining eight [[Red Coins]] can also unearth another Star. To get the Power Star, the player must obtain the [[Invisible Cap]] (or [[Power Flower]] for Luigi in the DS remake) and become invisible, then run through a cage which contains the Star. To retrieve all of the Red Coins, the player must look around by jumping on top of the buildings, balancing on thin walls, and breaking [[Brick]]s, all while strategically utilizing the [[Crystal Tap]] and the [[! Switch]].  
|ChiR=Shuǐxià Yíjì
 
|ChiM=Underwater Ruins
There are some enemies in Downtown as well, such as [[Skeeter]]s and two [[Fire Spitter]]s. The latter was removed in the DS remake because they were completely useless in the small amount of water found in Downtown. Other [[Item|Items]] found here include green and blue [[! Block|! Blocks]]. In the DS remake of the game, a lone [[Pink Bob-omb]] can be found, who reveals where the eight Red Coins are located.
}}
 
Downtown is a somewhat modern yet small town, having only five buildings (which Mario cannot get into), plant life, and even a "central park" with thin stone walls and a statue of a pyramid. Another landmark is the small "shrine" that stands in front of the park. It has an opening where the player can collect the Star after gathering all 8 Red Coins. It is unknown what the closed-off caged area was meant to be, if anything.


==Trivia==
[[File:SM64 Asset Texture Skybox (Wet-Dry World).png|thumb|left|The background of Wet-Dry World]]
*One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
*The skybox for this course is composited from altered photographs of {{wp|Shibam Hadramawt|Shibam}}, which is a city in {{wp|Yemen}}. The red building near the top is the [[Mosque of Mohammed Ali]] in {{wp|Cairo}}, {{wp|Egypt}}.<ref>https://twitter.com/CharlyCNintendo/status/1364370196916445190</ref><ref>https://twitter.com/CharlyCNintendo/status/1366317069017489408</ref> Before this discovery was made, it was believed to be the hillside town of {{wp|Casares, Málaga|Casares}}, {{wp|Spain}}, due to the similar building layout.<ref>DidYouKnowGaming? (August 30, 2020). [https://youtu.be/VEg-EUhT9eA?t=289 Super Mario 64 - Did You Know Gaming? Ft. Seth Everman]. ''YouTube''. Retrieved May 17, 2021.</ref><ref>(July 23, 2016). [https://gamingreinvented.com/feature/mario-trivia-time-ten-obscure-mario-facts-never-knew/ Mario Trivia Time; Ten More Obscure Mario Facts You Never Knew]. ''Gaming Reinvented''. Retrieved May 17, 2021.</ref>
*The term "downtown" normally refers to the commercial center in a city, whereas "uptown" is where one would find residencies like houses and apartments. The "uptown" of Wet-Dry World appears to have much more commercial activity (especially construction), while the "downtown" area contains several homes and what appears to be a central park.
*The name of the 100-Coin Star is '''Blue Coin Collecting'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref>


==Trivia==
==References==
*This world was used in a ''Got Milk?'' commercial in the late 1990s, featuring Mario, who is unable to jump onto a platform in the first area, so he breaks through the screen, drinks some milk, becomes super-sized and starts walking on the top of the level. [http://www.youtube.com/watch?v=TK2E5u3BZvw Link]
{{NIWA|Ukikipedia=1}}
<references/>


<br clear=all>
{{SM64}}
{{SM64}}
 
{{SM64 missions}}
[[Category:Places]]
[[Category:Aquatic areas]]
[[Category:Bodies of Water]]
[[Category:Towns]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 DS locations]]
[[de:Atlantis Aquaria]]
[[it:Bagna Asciuga]]

Latest revision as of 20:15, May 1, 2024

Wet-Dry World
Wet-Dry World 64.png
Super Mario 64
Mario at Wet-Dry World
Super Mario 64 DS
How to unlock Clear Bowser in the Fire Sea.
Boss(es) None
Mission(s) Super Mario 64
Shocking Arrow Lifts!
Top o' the Town
Secrets in the Shallows & Sky
Express Elevator--Hurry Up!
Go to Town for Red Coins
Quick Race Through Downtown!
Super Mario 64 DS
Shocking Arrow Lifts!
Top o' the Town
5 Secrets in the Shallows & Sky
Express Elevator--Hurry Up!
Go to Town for the Red Coins
Quick Race Through Downtown!
Soaked Silver Stars
Stars Super Mario 64:
Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png

Wet-Dry World, also known as Wet-Dry Land,[1] is the eleventh course in Super Mario 64 and Super Mario 64 DS, and it takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the level. The entrance to the course is the large painting with the Skeeter on it on the Mushroom Castle's second floor. Unique to this course is the ability to raise or lower the water level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.

This world was used in a Got Milk? commercial in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark.

Layout[edit]

Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the Crystal Taps located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with flame throwers lining the platforms. If they are underwater, the flame throwers are not be able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's Red Coins.

Uptown area[edit]

Map of Wet-Dry World
Map of Wet-Dry World in Super Mario 64 DS

The player starts off on one of the floating platforms in the central area of the course. Directly ahead in the direction the player starts off facing is a large fence that blocks the way to the downtown area, with a Crystal Tap beside it and an elevator shaft nearby. Behind the player's starting position is a wooden bridge with a Purple Switch that leads to a platform with a Crystal Tap when pressed. Below the bridge are another Crystal Tap and several blocks the player can break. North of the bridge behind the large stone structure is a set of tall steps that lead to a Crystal Tap with an Amp circling it. On the ground and in the corner of the steps is a warp that takes the player to the course's cannon. Behind the large structure in the back is a pushable block that can be used to reach a high yellow block.

On the second layer of the area are a Blue Coin Block and a Heave-Ho that the player can use to reach the upper layer. If the floating platforms are low enough, the player can reach some additional platforms that lead to the Power Star of the first mission.

The third layer consists of a platform with a ring of coins around it, an Amp, and a Heave-Ho on the left side, and on the right side, there is a tall elevator shaft with a Purple Switch next to it that causes platforms to appear, leading to the top of the shaft. Against the wall is a pushable block the player can use to reach a yellow block and the next layer of platforms.

From the gap in the platforms of the fourth layer, there is a Crystal Tap to the right and a Chuckya to the left. In the DS version, there is also a Goomba wearing Wario's cap, a red block, and a Bob-omb Buddy, which was moved to this location. Past the Chuckya is a long board with two Amps circling it (one in the DS version). The board leads to a circular platform with both a tube-shaped platform with 1-UP Mushrooms inside and a spinning platform next to it, though the platform spins much more slowly in the DS version. Past the spinning platform is the Power Star for the second mission. On the other side of the map is a lone platform with a Bob-omb Buddy in the original version or a Star Sphere during the mission Soaked Silver Stars in the DS version.

Downtown area[edit]

The downtown area of Wet-Dry World
Map of Downtown in Wet-Dry World
Map of the downtown area

There are three ways to get to the abandoned "Downtown"[2][3] area. The player can launch into a very tall mesh cage with the level's cannon or jump into it when the water level is at maximum high tide (entering the level from the highest point of the painting). In Super Mario 64 DS, Luigi can use the Power Flower to go through the cage at any water level. He can also backward-somersault into it.

Once within the cage, Mario, Yoshi, Luigi, or Wario must quickly swim through a tunnel with partially closed gates before he loses all his health and drowns.

The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small church[4]-like building that contains the Star Marker for the course and a pole on top that the player can use to reach a Crystal Tap. In the back left corner is a mesh cage where the player has to turn invisible in order to go inside for a certain mission. The flame throwers on the ground never shoot fire during regular gameplay due to always being partially submerged in water. It is still possible to make them shoot fire by using glitches to lower the water level. They were removed in Super Mario 64 DS.

Missions[edit]

Mission Appears in Summary
Wet-Dry World Star 1
Shocking Arrow Lifts!
Super Mario 64
Super Mario 64 DS
This mission's objective is to ride the Arrow Lifts to get the Power Star.
SM64DS Wet-Dry World Star 2.png
Top o' the Town
Super Mario 64
Super Mario 64 DS
The mission's objective is to collect the Power Star at the top of the uptown.
Wet-Dry World Star 3
Secrets in the Shallows & Sky (N64) /
5 Secrets in the Shallows & Sky (DS)
Super Mario 64
Super Mario 64 DS
This mission's goal is to find the secrets hidden in the uptown.
SM64DS Wet-Dry World Star 4.png
Express Elevator--Hurry Up!
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Power Star in the elevator shaft.
SM64DS Wet-Dry World Star 5.png
Go to Town for Red Coins (N64) /
Go to Town for the Red Coins (DS)
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Red Coins in the downtown area.
Wet-Dry World Star 6
Quick Race Through Downtown!
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Power Star behind the fence in the downtown area.
Soaked Silver Stars.png
Soaked Silver Stars
Super Mario 64 DS This mission's objective is to collect the Silver Stars in the uptown area.

Enemies[edit]

Statistics from Super Mario 64[edit]

  • Total Number of Coins: 152 (107 in main course, 45 in downtown)
  • Caps Found: Vanish Cap (2), Metal Cap (1)
  • Spinning Heart: (none)
  • Cannons: 1
  • 1UP Mushrooms (4):
    • Static Mushroom : #1 & #2 Inside the floating stone cylinder.
    • Triggered Mushroom : #3 Appears after Mario runs around the spiked platform in the middle of the downtown.
    • Box Mushroom : #4 In the downtown between two trees.
  • Warps:
    • In the outside area, there is a small white structure on the ground with large steps and a Crystal Tap at the top. It has an inset corner on the ground with a warp that leads to the cannon. The water level needs to be as low as possible for this warp to be active.

Gallery[edit]

Media[edit]

This level uses the same music as the Hazy Maze Cave. Like in the Hazy Maze Cave, the music changes depending on the area in which the player character is (either outside or downtown).

Audio.svg N64 stage theme - Wet-Dry World
File infoMedia:SM64-Hazy Maze Cave.oga
0:30
Audio.svg DS stage theme - Wet-Dry World
File infoMedia:SM64 DS Cave Dungeon.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese みずびたシティー
Mizubitashitī
Pun of「水浸し」(mizubitashi, flooded) and "city"

Chinese 水下遗迹[5]
Shuǐxià Yíjì
Underwater Ruins

French Monde Trempé-Séché
Soaked-Dried World
German Atlantis Aquaria
"Atlantis" like the drowned City and "aquaria" (English plural of Aquarium)
Italian Bagna Asciuga
Wets Dries; pun on "Bagnasciuga" (foreshore)
Korean 물바다시티
Mulbada Siti
Flood City

Spanish Ciudad Esponja
Sponge City

Trivia[edit]

Skybox texture of a city underwater from Super Mario 64. It is used for Wet-Dry World. The cityscape derives from photographs of Shibam from Yemen and the Muhammad Ali Mosque from Cairo.[1][2]
The background of Wet-Dry World
  • One type of texture from this area (used for the unopenable doors in downtown) was reused in The Legend of Zelda: Ocarina of Time.
  • The skybox for this course is composited from altered photographs of Shibam, which is a city in Yemen. The red building near the top is the Mosque of Mohammed Ali in Cairo, Egypt.[6][7] Before this discovery was made, it was believed to be the hillside town of Casares, Spain, due to the similar building layout.[8][9]
  • The term "downtown" normally refers to the commercial center in a city, whereas "uptown" is where one would find residencies like houses and apartments. The "uptown" of Wet-Dry World appears to have much more commercial activity (especially construction), while the "downtown" area contains several homes and what appears to be a central park.
  • The name of the 100-Coin Star is Blue Coin Collecting.[10]

References[edit]

  1. ^ Nintendo Magazine System (AU) Issue #52, page 44.
  2. ^ Nintendo Magazine System (AU) Issue #51, page 48.
  3. ^ Nintendo Magazine System (AU) Issue #54, page 61.
  4. ^ Official UK Nintendo Magazine. Super Mario 64 The Essential Player's Guide. Page 21.
  5. ^ From the score sheetMedia:SM64DS course list in Chinese.png and the Power Star menu of Super Mario 64 DS as localized by iQue.
  6. ^ https://twitter.com/CharlyCNintendo/status/1364370196916445190
  7. ^ https://twitter.com/CharlyCNintendo/status/1366317069017489408
  8. ^ DidYouKnowGaming? (August 30, 2020). Super Mario 64 - Did You Know Gaming? Ft. Seth Everman. YouTube. Retrieved May 17, 2021.
  9. ^ (July 23, 2016). Mario Trivia Time; Ten More Obscure Mario Facts You Never Knew. Gaming Reinvented. Retrieved May 17, 2021.
  10. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 127.