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''Instead of a redirect, [[1-Up]] is a disambiguation page''
{{rewrite-expand|the warioware series life counter and 1-up prompts in the intermissions should be added}}
{{about|the number of retries the player is given throughout the game, sometimes referred to as "1-Up"|other uses of the term "1-Up"|[[1-Up]]}}
[[File:1up.png|frame|Mario acquiring an extra life by picking up a [[1-Up Mushroom]]]]
[[File:Super Mario Kun 99 lives Mario.jpg|thumb|left|Mario gathering coins to eventually have 99 lives to defeat a [[Reznor]] in ''[[Super Mario-kun]]'']]
An '''{{wp|Life (video games)#Extra_lives|extra life}}''', also known as a '''1-up''' (alternatively '''1-Up''', '''1-UP''', '''1UP''', or '''1up''') or '''Life Up''', is a mechanic used in video games, especially platform games, such as those in the [[Super Mario (franchise)|''Super Mario'' franchise]]. A 1-up awards the player an extra chance to beat the game. If a player loses a life, they are able to start from the beginning of the [[level]] (or sometimes at the level's [[checkpoint]], if it has been reached) without losing a significant amount of progress. When a player loses all of their lives, a [[Game Over]] results, and the game must either be played again from the beginning or be restarted from the last save point. Players can lose lives by being defeated by an [[List of enemies|enemy]], falling into a [[pit]], falling into [[lava]] or [[Poison (obstacle)|poison]], getting crushed by an obstacle, or running out of [[Time Limit|time]]. In most games of the ''Super Mario'' franchise, players typically start with three to six lives and can usually earn more during the course of the game. Many of the games play the six-note tone '''e g E C D G''' when a character of the ''Super Mario'' franchise receives an extra life. Some games (such as ''[[Super Mario Land]]'') play a different sound when a 1-up is earned.


[[Image:1up.png|frame|The first '''extra life'''-granting item in the history of video gaming, the 1-Up Mushroom, is located in [[World 1 (Super Mario Bros.)|World 1-1]] of the original ''Super Mario Bros.''.]]
''[[Super Mario Bros.]]'' allows players to earn up to 127 lives, but (in the NES version only) earning more than that gives a Game Over in the next death due to a signed integer overflow. A fast way to reach the maximum is through the infinite lives trick, done by kicking [[Koopa Shell]]s (and occasionally [[Buzzy Shell]]s) repeatedly against staircases, such as at the end of [[World 3-1 (Super Mario Bros.)|World 3-1]]. The trick was removed from ''[[VS. Super Mario Bros.]]'' by having most [[Koopa Troopa|Koopa]]s or [[Buzzy Beetle]]s descending staircases in some levels replaced by [[Goomba]]s. If the player receives 10 or more lives, a crown and a symbol are displayed instead of the number. The NES version of ''[[Super Mario Bros. 2]]'' allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of ''[[Super Mario Bros. 3]]'', the maximum number of lives [[Mario]] or [[Luigi]] can typically obtain is 99 (though in the original NES version of said game, the last life is designated as "0," meaning the player can technically hold 100). In ''[[Super Mario 3D Land]]'', ''[[New Super Mario Bros. 2]]'', and ''[[Super Mario 3D World]]'', players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In ''[[Super Mario Maker]]''{{'}}s 10/100 Mario Challenge, ''[[Super Mario Maker for Nintendo 3DS]]''{{'}}s Super Mario Challenge, and ''[[Super Mario Maker 2]]''{{'}}s Story Mode and Endless Challenge, up to three extra lives can be received per course/job, with a maximum of 100 (in the first two games) or 99 (in ''Super Mario Maker 2''). However, in ''Super Mario Maker 2''{{'}}s Story Mode, the current number of lives always defaults to five when the player enters a different job.
An '''extra life''' (also known as a '''"1-Up"''', '''"1-UP"''' or '''"1UP"''') is a term used in video games, especially platforming games, such as those associated with [[Mario]]. A 1-UP awards the player with an extra chance to beat the game. If a player dies, they will be able to start unscathed from the beginning of the level (or sometimes, at the level's mid-point, if it has been reached). When a player loses all of his/her lives, the result is a [[Game Over]], and the game must either be played again from the beginning, or be restarted from the last save point. Players can lose lives by being defeated by an [[Enemies|enemy]], or falling into an [[Pit (obstacle)|abyss]]. Players typically start with three to five extra lives, and can usually earn more during the course of the game. A six-note tone, containing the notes E,G,E,C,D,G in that specific order, has always been heard when a ''Mario'' game character has received an Extra life.


As of [[Super Mario Land]], the maximum number of lives Mario can obtain is 99. In some more recent games, he can have up to 1,110.
Early arcade games, such as ''[[Donkey Kong (game)|Donkey Kong]]'', typically award an extra life after a large number of [[point]]s is acquired by the player. However, the 1-up independent of score did not emerge until the original ''Super Mario Bros.'' In this game, the [[1-Up Mushroom]] was introduced. This special item merely needs to be collected to reward the player with an extra life. However, 1-Up Mushrooms are typically hidden and are very hard to acquire. This trend continued in other platform and adventure games, and as such, extra lives were often seen as the ultimate bonus of early gaming. Examples of life-giving items include the 1-Up Mushroom and [[3-Up Moon]].


Early arcade games, such as ''[[Donkey Kong (game)|Donkey Kong]]'', typically awarded an extra life after a large number of [[point]]s was acquired by the player. However, the 1-UP independent of score did not emerge until the original ''[[Super Mario Bros.]]'' In this game, the [[1-Up Mushroom]] was introduced. This special item merely needed to be collected to reward the player an extra life. However, these items were typically hidden and were very hard to acquire. This trend continued in other platforming and adventure games, and as such, extra lives were often seen as the ultimate bonus of early gaming. Examples of life-giving items include the [[1-Up Mushroom]] and [[3-Up Moon]].
''Super Mario Bros.'' also introduced another concept associated with 1-ups—collection of 100 objects. In the game, if 100 [[coin]]s are collected, the player is rewarded with an extra life. In many platform and adventure games, collecting 100 of a specific item grants a 1-up (such as in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], where collecting 100 [[banana]]s yields an extra life). ''[[Super Mario 64]]'' alters this formula—collecting 100 coins gives the player a [[Power Star]], and after the player leaves the level using any Star, 1-ups are granted at 50, 100, and 150 coins (but no other intervals). The extra lives from collecting coins register only if one of the regular Stars in the level is collected. Unlike in most other games, every time the player leaves their save file and returns, the number of lives is always reverted to the default setting. In other games, a low number of items can be collected for an extra life. These include the [[Dragon Coin]]s of ''[[Super Mario World]]'', where five coins give an extra life, and the [[KONG Letters]] of the ''Donkey Kong Country'' series, where all four letters grant a 1-up, but only if a complete set is acquired in a single level, unlike coins and bananas, which have a running total throughout the game. Some games also feature items that award more than one extra life, such as the 3-Up Moon from ''Super Mario World'' and ''[[New Super Mario Bros. U]]'' and the various colored [[Red Balloon|Extra Life Balloon]]s of ''[[Donkey Kong Country]]'', which yield a different number of extra lives based on color. In some games, 1-ups award full [[Health Meter|health]], such as in ''[[Super Mario Sunshine]]''.


''Super Mario Bros.'' also introduced another concept associated with 1-Ups – collection of a hundred objects. In the game, if one hundred [[coin]]s were collected, the player would be rewarded with an extra life. In many platforming and adventure games, collecting a hundred of a specific item would grant a 1-Up (such as in the ''[[Donkey Kong Country]]'' series, where collecting a hundred [[Banana]]s yields an extra life). The game ''[[Super Mario 64]]'' alters this formula - only fifty coins were needed for a 1-Up, but a hundred were required for a much more valuable item, the [[Power Star]], which were needed to complete the game. The extra lives from collecting coins only registered if one of the regular stars in the level were collected. In other games, a low number of items could be collected for an extra life. These include the [[Dragon Coin]]s of ''[[Super Mario World]]'', where five coins would earn an extra life, and the [[KONG Letters]] of ''Donkey Kong Country'', where all four letters would grant a 1-UP. However, these collectibles would only grant a 1-Up if a complete set was acquired in a single level, unlike coins and bananas, which had a running total throughout the game. Some games also feature items that award more than one extra life. These include the [[3-Up Moon]] from ''Super Mario World'', and the various colored [[Extra Life Balloon]]s of ''Donkey Kong Country'', which yield a different amount of extra lives based on color. In some games, 1-Ups award full health, such as in ''[[Super Mario Sunshine]]''.
In the first ''Donkey Kong Country'', the [[Kong]]s can also obtain an extra life by [[jump]]ing on eight enemies in succession. This behavior returns in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', replacing a [[Banana Coin]] obtained from the previous few enemies in succession.


Extra lives can also be obtained by jumping on each enemy consecutively without touching the ground. As the player jumps on each enemy, they earn points. After the player jumps on the eighth enemy, they earn an extra life. This technique can be used in most of the 2D [[Mario (series)|Mario game]]s. It is featured in 3-D Mario games on the [[Space Junk Galaxy#Yoshi Planet|Yoshi Planet]] in [[Space Junk Galaxy]] in ''[[Super Mario Galaxy]]'' and the [[Supermassive Galaxy#Giant Koopas Planet|Giant Koopas Planet]] in the [[Supermassive Galaxy]] in ''[[Super Mario Galaxy 2]]'' (Except in these games and ''[[Super Mario 3D Land]]'', the player does not earn points but still earns an extra life after jumping on the eighth enemy in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' or fifth enemy in ''Super Mario 3D Land'').
Extra lives can also be obtained by jumping on each enemy consecutively without touching the ground. As the player jumps on each enemy, they earn points. After the player jumps on the eighth enemy, they earn an extra life. This technique can be used in most of the 2D games of the ''Super Mario'' franchise, and in 3D games of the franchise on the [[Space Junk Galaxy#Yoshi Planet|Yoshi planet]] in [[Space Junk Galaxy]] in ''[[Super Mario Galaxy]]'' and the [[Supermassive Galaxy#Giant Koopas Planet|Giant Koopas planet]] in the [[Supermassive Galaxy]] in ''[[Super Mario Galaxy 2]]'' (except in these games and ''Super Mario 3D Land'', the player does not earn points but still earns an extra life after jumping on the eighth enemy in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' or fifth enemy in ''Super Mario 3D Land'').


Extra lives are only surpassed by the "[[Continue]]", which grants an entire new set of extra lives, instead of just one.
Games of the ''Super Mario'' franchise with cooperative multiplayer have used different life systems. In games such as ''[[Mario Bros. (game)|Mario Bros.]]'' (and all its ports), ''[[New Super Mario Bros. Wii]]'', and ''New Super Mario Bros. U'', each player has their own life counter, though in ''New Super Mario Bros. 2'', ''Super Mario 3D World'', and ''[[Super Mario Bros. Wonder]]'', each player shares the same life counter. (However, ''New Super Mario Bros. 2'' does not deduct lives if only one player dies in a level or if both players [[bubble]] themselves. In the case of ''Super Mario 3D World'', the life counter has a combined total depending on the number of players rather than starting at six.)


In ''[[Paper Mario: The Thousand-Year Door]]'', when [[Bowser]] is going through the Super Mario Bros. style levels, it is shown that he has infinite lives, and no matter how many times he dies, he will not run out of lives. This may explain why he always survives each battle with Mario, no matter what fate he suffers at the end of each game. This did obviously not apply to the time when he was temporarily destroyed by [[Dimentio]] in ''[[Super Paper Mario]]''. However, this is probably simply so that the player doesn't get a Game Over from what is simply a mini-game.
Extra lives are surpassed only by the "[[Continue]]," which grants an entire new set of extra lives instead of just one.


==Trivia==
In ''[[Paper Mario: The Thousand-Year Door]]'', when [[Bowser]] is going through the ''Super Mario Bros.''-style levels, he has an infinite number of lives.
 
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], lives, referred to in-game as '''[[smashwiki:Stock|stock]]s''', can be used as an optional additional rule. How many stocks characters have left is represented by small icons under the damage meter, and in ''[[Super Smash Bros. Ultimate]]'', during a 1-on-1 battle, the stock count of both fighters is briefly displayed onscreen whenever a stock is lost (except when it is the final stock). In the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]] mode from ''[[Super  Smash Bros. Brawl]]'', stocks also can be restored by obtaining [[List of Super Smash Bros. series items#Stock Ball|Stock Ball]]s.


*"1UP" can be seen in a license plate of a truck in the ''[[Mario Kart: Double Dash!!]]'' course [[Mushroom City]].
==Gallery==
*According to ''[[Super Paper Mario]]'', when someone runs out of extra lives, he or she will get a [[Game Over]] and move on to the afterlife, either to [[The Underwhere]] or [[The Overthere]]. However, in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], Mario and Luigi are said to be knocked-out when they don't have any more HP, yet the screen shows that the game is over. This is due to the fact that both games handle the term "Game Over" differently.
<gallery>
*In ''Super Mario 3D Land'', if the player reaches 1,000 lives, it will appear to be ♛00, and will make a sound different from the original 1UP sound, and if the player continues to get lives it will add to the 0s until the player reaches 1,100 lives, in which case it will become ♛♛0, and will only allow the player to earn 10 more lives before becoming ♛♛♛, once again they can hear the same sound once they get ♛00. These also applies to ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''.
SMW2 1-up art.png|''[[Super Mario World 2: Yoshi's Island]]''
SMW2-1UP.png|''Super Mario World 2: Yoshi's Island''
SMW2 1-Up cloud.png|''Super Mario World 2: Yoshi's Island''
SMW2-1UPCard.png|''Super Mario World 2: Yoshi's Island''
SMW2-2UPCard.png|''Super Mario World 2: Yoshi's Island''
SMW2-3UPCard.png|''Super Mario World 2: Yoshi's Island''
SMW2-10UPCard.png|''Super Mario World 2: Yoshi's Island''
SMA3-1UP.png|''[[Yoshi's Island: Super Mario Advance 3]]''
SMA3-1UPCard.png|''Yoshi's Island: Super Mario Advance 3''
SMA3-2UPCard.png|''Yoshi's Island: Super Mario Advance 3''
SMA3-3UPCard.png|''Yoshi's Island: Super Mario Advance 3''
SMA3-10UPCard.png|''Yoshi's Island: Super Mario Advance 3''
</gallery>


==See also==
==See also==
*[[1-Up Mushroom]]
*[[1 UP Heart]]
*[[1-Up Heart]]
*[[Smiley Flower]]
*[[3-Up Moon]]
*[[100-Coin]]
*[[Coin]]
*[[Goal (Super Mario Bros. 3)|Goal (''Super Mario Bros. 3'')]]
*[[Dragon Coin]]
*[[Banana]]
*[[Extra Life Balloon]]
*[[K-O-N-G Letters]]
*[[100 Gold Coin]]
*[[Roulette Box]]
*[[Gold Bone]]
*[[Gold Bone]]
*[[Flower]]
 
==Names in other languages==
===Extra Life===
{{foreign names
|Jap=残り人数<br>''Nokori Ninzū''<br>残機<br>''Zanki''
|JapM=Number of players remaining<br><br>Number of planes remaining (derived from a shooting game where the player controls fighter planes and robots)
|Rus=Дополнительная жизнь
|RusR=Dopolnitel'naya zhizn'
|RusM=Extra life
|Chi=命<ref>[https://www.bilibili.com/video/av8876332 iQue's promotional demo play videos of ''Super Mario Advance'' and ''Wario Land 4'']. Retrieved February 9, 2020.</ref>
|ChiR=Mìng
|ChiM=Life
|Ita=Vita extra
|ItaM=Extra life
|Ger=Extra-Leben
|GerM=Extra Life
|Por=Vida extra
|PorM=Extra life
}}
 
===1UP===
{{foreign names
|PorA=1 VIDA
|PorAM=1 LIFE
}}
 
==Trivia==
*"1UP" can be seen on a license plate of a [[truck|cargo truck]] on the ''[[Mario Kart: Double Dash!!]]'' course [[Mushroom City]].
*According to ''[[Super Paper Mario]]'', when someone runs out of lives, they get a [[Game Over]] and move on to the afterlife, either to [[The Underwhere]] or [[The Overthere]].
*In ''Super Mario World'', if the player somehow manages to jump on a [[Wiggler]] during a combo of eight or higher, the game shows "2UP" and "3UP," and then the game [[glitch]]es: It shows a corrupted sign that grants 5UP (first only) and some coins and/or [[point]]s.
*In ''[[Super Mario 3D Land]]'', the extra life sound effect plays when [[Princess Peach]] defeats a [[Goomba Tower]] in the [[letter]] Mario receives before reaching [[World 6 (Super Mario 3D Land)|World 6]].
 
==References==
<references/>
 
{{Terms}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game Mechanics]]
[[Category:Game mechanics]]
[[Category:Terminology]]
[[de:Extra-Leben]]
[[it:Vita extra]]

Latest revision as of 09:48, March 17, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: the warioware series life counter and 1-up prompts in the intermissions should be added

This article is about the number of retries the player is given throughout the game, sometimes referred to as "1-Up". For other uses of the term "1-Up", see 1-Up.
Mario acquiring an extra life by picking up a 1-Up Mushroom
Mario defeats a Reznor by collecting 99 lives.
Mario gathering coins to eventually have 99 lives to defeat a Reznor in Super Mario-kun

An extra life, also known as a 1-up (alternatively 1-Up, 1-UP, 1UP, or 1up) or Life Up, is a mechanic used in video games, especially platform games, such as those in the Super Mario franchise. A 1-up awards the player an extra chance to beat the game. If a player loses a life, they are able to start from the beginning of the level (or sometimes at the level's checkpoint, if it has been reached) without losing a significant amount of progress. When a player loses all of their lives, a Game Over results, and the game must either be played again from the beginning or be restarted from the last save point. Players can lose lives by being defeated by an enemy, falling into a pit, falling into lava or poison, getting crushed by an obstacle, or running out of time. In most games of the Super Mario franchise, players typically start with three to six lives and can usually earn more during the course of the game. Many of the games play the six-note tone e g E C D G when a character of the Super Mario franchise receives an extra life. Some games (such as Super Mario Land) play a different sound when a 1-up is earned.

Super Mario Bros. allows players to earn up to 127 lives, but (in the NES version only) earning more than that gives a Game Over in the next death due to a signed integer overflow. A fast way to reach the maximum is through the infinite lives trick, done by kicking Koopa Shells (and occasionally Buzzy Shells) repeatedly against staircases, such as at the end of World 3-1. The trick was removed from VS. Super Mario Bros. by having most Koopas or Buzzy Beetles descending staircases in some levels replaced by Goombas. If the player receives 10 or more lives, a crown and a symbol are displayed instead of the number. The NES version of Super Mario Bros. 2 allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of Super Mario Bros. 3, the maximum number of lives Mario or Luigi can typically obtain is 99 (though in the original NES version of said game, the last life is designated as "0," meaning the player can technically hold 100). In Super Mario 3D Land, New Super Mario Bros. 2, and Super Mario 3D World, players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In Super Mario Maker's 10/100 Mario Challenge, Super Mario Maker for Nintendo 3DS's Super Mario Challenge, and Super Mario Maker 2's Story Mode and Endless Challenge, up to three extra lives can be received per course/job, with a maximum of 100 (in the first two games) or 99 (in Super Mario Maker 2). However, in Super Mario Maker 2's Story Mode, the current number of lives always defaults to five when the player enters a different job.

Early arcade games, such as Donkey Kong, typically award an extra life after a large number of points is acquired by the player. However, the 1-up independent of score did not emerge until the original Super Mario Bros. In this game, the 1-Up Mushroom was introduced. This special item merely needs to be collected to reward the player with an extra life. However, 1-Up Mushrooms are typically hidden and are very hard to acquire. This trend continued in other platform and adventure games, and as such, extra lives were often seen as the ultimate bonus of early gaming. Examples of life-giving items include the 1-Up Mushroom and 3-Up Moon.

Super Mario Bros. also introduced another concept associated with 1-ups—collection of 100 objects. In the game, if 100 coins are collected, the player is rewarded with an extra life. In many platform and adventure games, collecting 100 of a specific item grants a 1-up (such as in the Donkey Kong Country series, where collecting 100 bananas yields an extra life). Super Mario 64 alters this formula—collecting 100 coins gives the player a Power Star, and after the player leaves the level using any Star, 1-ups are granted at 50, 100, and 150 coins (but no other intervals). The extra lives from collecting coins register only if one of the regular Stars in the level is collected. Unlike in most other games, every time the player leaves their save file and returns, the number of lives is always reverted to the default setting. In other games, a low number of items can be collected for an extra life. These include the Dragon Coins of Super Mario World, where five coins give an extra life, and the KONG Letters of the Donkey Kong Country series, where all four letters grant a 1-up, but only if a complete set is acquired in a single level, unlike coins and bananas, which have a running total throughout the game. Some games also feature items that award more than one extra life, such as the 3-Up Moon from Super Mario World and New Super Mario Bros. U and the various colored Extra Life Balloons of Donkey Kong Country, which yield a different number of extra lives based on color. In some games, 1-ups award full health, such as in Super Mario Sunshine.

In the first Donkey Kong Country, the Kongs can also obtain an extra life by jumping on eight enemies in succession. This behavior returns in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, replacing a Banana Coin obtained from the previous few enemies in succession.

Extra lives can also be obtained by jumping on each enemy consecutively without touching the ground. As the player jumps on each enemy, they earn points. After the player jumps on the eighth enemy, they earn an extra life. This technique can be used in most of the 2D games of the Super Mario franchise, and in 3D games of the franchise on the Yoshi planet in Space Junk Galaxy in Super Mario Galaxy and the Giant Koopas planet in the Supermassive Galaxy in Super Mario Galaxy 2 (except in these games and Super Mario 3D Land, the player does not earn points but still earns an extra life after jumping on the eighth enemy in Super Mario Galaxy and Super Mario Galaxy 2 or fifth enemy in Super Mario 3D Land).

Games of the Super Mario franchise with cooperative multiplayer have used different life systems. In games such as Mario Bros. (and all its ports), New Super Mario Bros. Wii, and New Super Mario Bros. U, each player has their own life counter, though in New Super Mario Bros. 2, Super Mario 3D World, and Super Mario Bros. Wonder, each player shares the same life counter. (However, New Super Mario Bros. 2 does not deduct lives if only one player dies in a level or if both players bubble themselves. In the case of Super Mario 3D World, the life counter has a combined total depending on the number of players rather than starting at six.)

Extra lives are surpassed only by the "Continue," which grants an entire new set of extra lives instead of just one.

In Paper Mario: The Thousand-Year Door, when Bowser is going through the Super Mario Bros.-style levels, he has an infinite number of lives.

In the Super Smash Bros. series, lives, referred to in-game as stocks, can be used as an optional additional rule. How many stocks characters have left is represented by small icons under the damage meter, and in Super Smash Bros. Ultimate, during a 1-on-1 battle, the stock count of both fighters is briefly displayed onscreen whenever a stock is lost (except when it is the final stock). In the Subspace Emissary mode from Super Smash Bros. Brawl, stocks also can be restored by obtaining Stock Balls.

Gallery[edit]

See also[edit]

Names in other languages[edit]

Extra Life[edit]

Language Name Meaning
Japanese 残り人数
Nokori Ninzū
残機
Zanki

Number of players remaining

Number of planes remaining (derived from a shooting game where the player controls fighter planes and robots)

Chinese [1]
Mìng
Life

German Extra-Leben
Extra Life
Italian Vita extra
Extra life
Portuguese Vida extra
Extra life
Russian Дополнительная жизнь
Dopolnitel'naya zhizn'
Extra life

1UP[edit]

Language Name Meaning
Portuguese (NOA) 1 VIDA
1 LIFE

Trivia[edit]

References[edit]