Heave-Ho: Difference between revisions

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[[File:DSHeave-ho.PNG|thumb|left|A Heave-Ho chasing [[Mario]] in ''[[Super Mario 64 DS]]'']]
__NOTOC__
[[File:HeaveHo64.jpg|thumb|right|A Heave-Ho in ''[[Super Mario 64]]'', about to fling [[Mario]] into the air]]
{{species infobox
'''Heave-Hos'''<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pages 13, 94 & 115</ref> are red mechanical enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]]. Their faces resemble those of an [[Amp]]. Heave-Hos can not be destroyed.
|image=[[File:Heave-Ho DS model.png|200px]]<br>Model from ''[[Super Mario 64 DS]]''
[[File:KOOPAtexture.png|left|frame|The "KOOPA" texture.]]
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
They ride on three wheels, and have a dustpan-like mechanism with footprints on it, which they use to fling [[Mario]] upwards. On the Heave-Hos' sides are emblems of [[Bowser]] giving a thumbs up, which is over the word "KOOPA" written around in fire. After moving around their area, they lose power, and they have to wind up the key-like object in their backs, much like a toy.
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|comparable=[[Catapult Kong]]<br>[[Cataquack]]
}}
'''Heave-Hos'''<ref>{{cite|author=Pelland, Scott, and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=13|date=1996|publisher=Nintendo of America|language=en-us}}</ref> are indestructible mechanical windup toys and enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], as well as in [[Battle Fort]] in the [[reissue|remake]]. Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similarly to a [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind, which is sometimes required to reach certain higher areas. However, in some cases, the character may be flung too high, causing him to lose [[Health Meter|health]] upon landing. In Wet-Dry World, Heave-Hos disappear if the [[water]] level rises above the platforms, but Heave-Hos return when the water drains to a lower level. In some cases, a Heave-Ho can help the player character reach a [[Power Star|Star]], such as in Tick Tock Clock's mission [[Get a Hand]], where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star, but there is risk of the character being flung down into a [[pit]].


Heave-Hos can help Mario by flinging him upwards depending on the direction they are facing to help him reach higher areas. However, one wrong move can cause Mario and the gang to take fall damage or even get flung into a [[pit]]. They will disappear if the water level is too high for the platforms they are located on. Once the water is drained, the Heave-Hos will reappear on their respective platforms.
Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.


In ''Super Mario 64 DS'', Heave-Hos underwent multiple visual changes, having eyes inside visors instead of a face. The "KOOPA" emblem is gone from their texture. Besides appearing in the aforementioned worlds, they also appear in the [[Battle Fort]] stage.
==Gallery==
{{br}}
<gallery>
SM64 Asset Model Heave-Ho.png|Model from ''[[Super Mario 64]]''
HeaveHo64.jpg|A Heave-Ho in ''Super Mario 64'', about to fling [[Mario]] upward
KOOPAtexture.png|The "KOOPA" texture
DSHeave-ho.png|A Heave-Ho moving toward Mario in ''[[Super Mario 64 DS]]''
</gallery>


==Names in other languages==
==Names in other languages==
Line 14: Line 22:
|Jap=ポポイ
|Jap=ポポイ
|JapR=Popoi
|JapR=Popoi
|JapM=From ''poi'', a colloquial word meaning "to throw away". See [[Cataquack]] as written in Trivia.
|JapM=Comes from a partial repetition of「ポイ」(''poi'', onomatopoeia for tossing sound)
|Ger=Wurfmäuschen
|Ger=Wurfmäuschen (''Super Mario 64'')
|GerM=Throwing-Mouse
|Ger2=Roboter-Bagger (''Super Mario 64 DS'')
|GerM=Throwing Mouse
|Ger2M=Robot Excavator
|Ita=Heave-Ho<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=86}}</ref>
}}
}}


==Trivia==
==Trivia==
*It is possible to obtain the "[[Get a Hand]]" [[Power Star|star]] in Tick Tock Clock by stepping on a Heave-Ho at an angle where it directly flings the character into the star.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*Getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.
*When moving, they make the sound of a working machine, similar to the [[Chuckya]].
*In the Japanese version only, getting attacked by a Heave-Ho will exclusively trigger the damage process upon landing even if no damage is actually taken. In international versions, if no damage is taken, Mario will make the same sound he makes if hit by a [[Koopa Troopa]], and he doesn't flash upon getting back on his feet.


==References==
==References==
<references/>
<references/>
{{SM64}}
{{SM64}}
[[Category:Robots]]
[[Category:Robots]]
[[Category:Super Mario 64 Enemies]]
[[Category:Super Mario 64 enemies]]
[[de:Roboter-Bagger]]
[[de:Roboter-Bagger]]
[[it:Heave-Ho]]

Latest revision as of 13:46, May 22, 2024

Heave-Ho
Heave-Ho model from Super Mario 64 DS.
Model from Super Mario 64 DS
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
Comparable

Heave-Hos[1] are indestructible mechanical windup toys and enemies in Super Mario 64 and Super Mario 64 DS. They appear in Tick Tock Clock and Wet-Dry World, as well as in Battle Fort in the remake. Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similarly to a Chuckya. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind, which is sometimes required to reach certain higher areas. However, in some cases, the character may be flung too high, causing him to lose health upon landing. In Wet-Dry World, Heave-Hos disappear if the water level rises above the platforms, but Heave-Hos return when the water drains to a lower level. In some cases, a Heave-Ho can help the player character reach a Star, such as in Tick Tock Clock's mission Get a Hand, where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star, but there is risk of the character being flung down into a pit.

Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of Bowser giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In Super Mario 64 DS, Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ポポイ
Popoi
Comes from a partial repetition of「ポイ」(poi, onomatopoeia for tossing sound)

German Wurfmäuschen (Super Mario 64)
Roboter-Bagger (Super Mario 64 DS)
Throwing Mouse
Robot Excavator
Italian Heave-Ho[2]
-

Trivia[edit]

  • The Cataquack, an enemy appearing in Super Mario Sunshine and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
  • Getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a Koopa Troopa, and he does not flash when he gets back up.

References[edit]

  1. ^ Pelland, Scott, and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 13.
  2. ^ Super Mario Bros. Enciclopedia. Page 86.