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{{about|the status ailment appearing in most ''[[Mario (franchise)|Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
{{about|the status ailment appearing in most ''[[Mario (franchise)|Mario]]'' RPG games|the cyan [[Virus]] named Dizzy appearing in ''[[Dr. Luigi]]''|[[Virus]]}}
[[File:Dizzy PMTTYD icon.png|frame]]
[[File:Dizzy PMTTYD icon.png|frame]]
'''Dizzy''' is a status ailment found in almost every ''[[Mario (franchise)|Mario]]'' RPG game and in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to date. It makes the victim unable to attack or causes their attack to miss. This status ailment has also made other appearances in other [[Mario (franchise)|games]].
'''Dizzy''' is a status ailment found in almost every ''[[Mario (franchise)|Mario]]'' RPG game and the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.


==History==
==History==
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[[File:PM Dizzy Battle Icon.gif|thumb|left]]
[[File:PM Dizzy Battle Icon.gif|thumb|left]]
[[File:Paper Mario Dizzy.png|thumb]]
[[File:Paper Mario Dizzy.png|thumb]]
This effect in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike. Enemies like [[Dark Koopa]]s and [[Groove Guy]]s, are enemies that can cause dizziness. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the Dizzy character's head, preventing them from moving for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than the common [[Shy Guy]] affected by the same attack.
Dizziness in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike, including bosses. Certain enemies can cause dizziness, including [[Dark Koopa]]s and [[Groove Guy]]s. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than a common [[Shy Guy]] affected by the same attack.
{{br}}
{{br}}


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has an [[Tease|attack]] that will make the enemy dizzy. Bosses can be affected with this.
In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has a [[Tease]] attack that can make enemies dizzy.


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack.
In ''[[Super Paper Mario]]'', the player can use [[Fleep]] to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating [[Boomer (Super Paper Mario)|Boomer]] will cause any type of [[Boomboxer]] currently onscreen to become dazed and unable to attack.


A [[Reversya Cursya]] can inflict this status ailment on Mario and co. Using a [[Love Pudding]] will inflict the status ailment as well. When inflicted, the controls will be reversed for a short time. Using [[Piccolo]], however, will instantly cure it. Here, this ailment is known as '''Flipped'''.
Mario and Co. can become dizzy (known here as '''Flipped''') upon being attacked by a [[Reversya Cursya]], as well as using a [[Love Pudding]]. When inflicted, the controls will be reversed for a short time. Using [[Piccolo]], however, will instantly cure it.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
{{quote2|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}}
{{quote2|Attacks might miss!|Battle text|[[Paper Mario: Sticker Star]]}}
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes get enemies dizzy. When Mario gets Dizzy, he will be unbalanced and his eyes become white. How Mario misses his attacks depends on which sticker he uses. Using Jump stickers will cause Mario to jump and shake him arms and may fall on his face. Hammer stickers will have the hammer swing faster than usual. Fire or Ice Flower type will have the projectiles fly in the background or the foreground. When Mario is dizzy, he will not be able to block a second time even if he has blocked an attack, run in battle or use Defensive/Dodging stickers such as the [[Spike Helmet]], the [[Shiny Spike Helmet]], the [[Flashy Spike Helmet]], the [[Frog Suit]], the [[Shiny Frog Suit]], the [[Super Boot]], the [[Shiny Super Boot]], the [[Tail]], the [[Shiny Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] and the [[Shiny Leaf]]. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses.
Dizzy returns in ''[[Paper Mario: Sticker Star]]'' with the same effect as ''Paper Mario: The Thousand-Year Door''. The [[Slaphammer]] [[sticker]], [[Lightbulb]] [[Thing]] or lightning from a [[Battle Spin]] can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from [[Fire Flower]]s or [[Ice Flower]]s have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the [[Spike Helmet]], the [[Frog Suit]], the [[Super Boot]], the [[Tail]], the [[Leaf (Paper Mario: Sticker Star)|Leaf]] or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, [[Goomba]]s will roll over if their attack misses.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until the status wears off.
Dizziness in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in ''Paper Mario''; the affected character is unable to do anything until it wears off.


====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
[[File:MLSSLuigiDazed.png|thumb|right|Luigi with the dizzy status in ''Mario & Luigi: Superstar Saga'']]
[[File:MLSSLuigiDazed.png|thumb|right|Luigi with the dizzy status effect in ''Mario & Luigi: Superstar Saga'']]
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.


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|width=185
|width=185
|image1=Dizzystatbis.png
|image1=Dizzystatbis.png
|caption1=Bowser inflicted with the dizzy status in ''Mario & Luigi: Bowser's Inside Story''
|caption1=Bowser inflicted with the dizzy effect in ''Mario & Luigi: Bowser's Inside Story''
|image2=MLBISDX Dizzy.png
|image2=MLBISDX Dizzy.png
|caption2=Mario inflicting the dizzy status on a [[Protobatter]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|caption2=Mario inflicting the dizzy effect on a [[Protobatter]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
}}
}}
[[File:Bowsers Inside Story Dizzy.png|frame|left]]
[[File:Bowsers Inside Story Dizzy.png|frame|left]]
The Dizzy status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' with the same causes from ''Mario & Luigi: Partners in Time''. Mario's or Luigi's solo [[Hammer]] attacks, the [[Bros. Attack]]s [[Super Bouncer]], [[Spin Pipe]], and [[Magic Window]], alongside the [[Brawl Attack]]s [[Bob-omb Blitz]] and [[Broggy Bonker]] can inflict this status on enemies. Attacks such as [[Midbus]]'s iron ball, and the [[Thwomp]]s thrown by [[Junker]] and [[Junker X]] can cause this status effect.
The Dizzy status effect returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' with the same functions from ''Mario & Luigi: Partners in Time''. Mario's and Luigi's solo [[Hammer]] attacks, the [[Bros. Attack]]s [[Super Bouncer]], [[Spin Pipe]], and [[Magic Window]], alongside the [[Brawl Attack]]s [[Bob-omb Blitz]] and [[Broggy Bonker]], all have a chance to inflict this effect on enemies. Enemy attacks such as [[Midbus]]'s iron ball, and the [[Thwomp]]s thrown by [[Junker]] and [[Junker X]] can cause this status effect.
{{br|left}}
{{br|left}}


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
The status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as the previous games. Some enemies like a [[Bandit]] a [[Grumbell]] or a [[Lob-omb]] can inflict this to Mario and Luigi. It can be caused to enemies with items like [[Shock Bomb]]. Also, the Spin Hammer grants a chance to make targets dizzy when using hammer-based attacks.
The Dizzy effect returns again in ''[[Mario & Luigi: Dream Team]]'', having the same effect as the previous games. Some enemies like [[Bandit]]s, [[Grumbell]]s and [[Lob-omb]]s can make Mario and Luigi dizzy. Items like the [[Shock Bomb]] can be used to inflict it on most enemies. Equipping a [[List of clothing in Mario & Luigi: Dream Team#Spin_Hammer|Spin Hammer]] grants a chance to make targets dizzy when using hammer-based attacks.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
The status returns in ''[[Mario & Luigi: Paper Jam]]'', the crossover between the ''Mario & Luigi'' and ''Paper Mario'' series. Dizzy works pretty much the same as it did in previous games for normal characters, while the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'' affects paper characters.
The Dizzy effect returns once again in ''[[Mario & Luigi: Paper Jam]]'', functioning nearly the same as it did in previous games. Alternatively, the variation [[Crumpled]], introduced in ''Paper Mario: Sticker Star'', affects only paper characters.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-external|SmashWiki|Stun}}
{{main-external|SmashWiki|Stun}}
Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. In addition, Luigi's [[Final Smash]], [[Negative Zone]], in ''[[Super Smash Bros. Brawl]]'' may also cause dizziness to the opponents caught in. [[Mewtwo]]'s [[Mewtwo#Disable|Disable]] will inflict it if Mewtwo made eye contact with the target.
Dizziness in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (known here as being '''stunned''') occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.
 
If executed correctly, [[Mewtwo]]'s [[Mewtwo#Disable|Disable]] will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's [[Final Smash]] "[[Negative Zone]]" in ''[[Super Smash Bros. Brawl]]'', [[King K. Rool]]'s self-infliction upon shattering his belly armor, and being hit by a [[Deku Nut]].


==Profiles==
==Profiles==

Revision as of 00:01, July 7, 2021

This article is about the status ailment appearing in most Mario RPG games. For the cyan Virus named Dizzy appearing in Dr. Luigi, see Virus.
Dizzy PMTTYD icon.png

Dizzy is a status ailment found in almost every Mario RPG game and the Super Smash Bros. series. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.

History

Paper Mario series

Paper Mario

Dizzy effect icon
Dizzy

Dizziness in Paper Mario can affect Mario and his enemies alike, including bosses. Certain enemies can cause dizziness, including Dark Koopas and Groove Guys. Mario can inflict this status ailment on enemies with the Dizzy Dial item, Kooper's Dizzy Shell, or the Dizzy Stomp badge. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, Medi Guys will remain dizzy for a full turn longer than a common Shy Guy affected by the same attack.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of FP-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. Ms. Mowz has a Tease attack that can make enemies dizzy.

Super Paper Mario

In Super Paper Mario, the player can use Fleep to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating Boomer will cause any type of Boomboxer currently onscreen to become dazed and unable to attack.

Mario and Co. can become dizzy (known here as Flipped) upon being attacked by a Reversya Cursya, as well as using a Love Pudding. When inflicted, the controls will be reversed for a short time. Using Piccolo, however, will instantly cure it.

Paper Mario: Sticker Star

Template:Quote2 Dizzy returns in Paper Mario: Sticker Star with the same effect as Paper Mario: The Thousand-Year Door. The Slaphammer sticker, Lightbulb Thing or lightning from a Battle Spin can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from Fire Flowers or Ice Flowers have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the Spike Helmet, the Frog Suit, the Super Boot, the Tail, the Leaf or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, Goombas will roll over if their attack misses.

Paper Mario: Color Splash

Dizzy reappears in Paper Mario: Color Splash, serving the same function as Paper Mario: The Thousand Year Door and Paper Mario: Sticker Star. When Mario gets hit by Shy Bandit's black paint, he will be blinded by the paint and his attacks will miss. On the Sunset Express, Larry can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Mario & Luigi series

Dizziness in the Mario & Luigi series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in Paper Mario; the affected character is unable to do anything until it wears off.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Screenshot of Luigi inflicted with the dizzy status in Mario & Luigi: Superstar Saga
Luigi with the dizzy status effect in Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Advanced Cyclone Bros. attack of Luigi's can cause dizziness to enemies. Hammer and Thunderhand First Strikes also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using Dunk Hammer underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.

An Oucher Glass's sand ball attack, Popple's hammer attack, a Hammer Bro.'s hammer throw attack, a Bob-omb's explosion, or Bowletta's star attack can get Mario and Luigi dizzy.

Mario & Luigi: Partners in Time

Luigi's dizzy sprite
Dizzy Baby Luigi from Mario & Luigi: Partners in Time

The affliction is far more common in Mario & Luigi: Partners in Time, as hammer attacks and some Bros. Items such as the Smash Egg and the Trampoline can cause dizziness to enemies. Many enemies can cause the brothers to become dizzy as well, with examples being the Shroid's spiked ball attack and the Shroobsworth's dark meteor attack. Elder Princess Shroob also can cause dizziness with her meteor attack.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Bowser dizzy during the battle against Midbus in Fawful Theater
Bowser inflicted with the dizzy effect in Mario & Luigi: Bowser's Inside Story
Screenshot of Mario inflicting dizzy on a Protobatter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario inflicting the dizzy effect on a Protobatter in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Luigi under the "Dizzy" status ailment.

The Dizzy status effect returns in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey with the same functions from Mario & Luigi: Partners in Time. Mario's and Luigi's solo Hammer attacks, the Bros. Attacks Super Bouncer, Spin Pipe, and Magic Window, alongside the Brawl Attacks Bob-omb Blitz and Broggy Bonker, all have a chance to inflict this effect on enemies. Enemy attacks such as Midbus's iron ball, and the Thwomps thrown by Junker and Junker X can cause this status effect.

Mario & Luigi: Dream Team

The Dizzy effect returns again in Mario & Luigi: Dream Team, having the same effect as the previous games. Some enemies like Bandits, Grumbells and Lob-ombs can make Mario and Luigi dizzy. Items like the Shock Bomb can be used to inflict it on most enemies. Equipping a Spin Hammer grants a chance to make targets dizzy when using hammer-based attacks.

Mario & Luigi: Paper Jam

The Dizzy effect returns once again in Mario & Luigi: Paper Jam, functioning nearly the same as it did in previous games. Alternatively, the variation Crumpled, introduced in Paper Mario: Sticker Star, affects only paper characters.

Super Smash Bros. series

Template:Main-external Dizziness in the Super Smash Bros. series (known here as being stunned) occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.

If executed correctly, Mewtwo's Disable will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's Final Smash "Negative Zone" in Super Smash Bros. Brawl, King K. Rool's self-infliction upon shattering his belly armor, and being hit by a Deku Nut.

Profiles

Mario & Luigi: Dream Team

  • Instruction manual description: "Makes Mario/Luigi dizzy and unable to perform any actions."

Mario & Luigi: Paper Jam

  • Instruction manual description: "A dizzy character cannot perform any actions."

Names in other languages

Language Name Meaning
Japanese グルグル
Guruguru
Onomatopoeia for spinning

Italian Stordimento
Dazing

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