Yōsei no Mori: Difference between revisions

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==LEVEL1-5==
==LEVEL1-5==
[[File:MarioWario Level 1-5.PNG|right|thumb|Fifth course.]]
[[File:MarioWario Level 1-5.PNG|right|thumb|Fifth course.]]
The course introduces [[Time Block]]s. These panels disappear after a short time.
The course introduces [[Timer Block]]s. These panels disappear after a short time.
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==LEVEL1-6==
==LEVEL1-6==
[[File:MarioWario Level 1-6.PNG|right|thumb|Sixth course.]]
[[File:MarioWario Level 1-6.PNG|right|thumb|Sixth course.]]
The next course introduces [[Rock Block]]s that block the character from proceeding to get to the goal. Wanda must break them with her wand so that the character can proceed. Additionally, there are spikes that can hurt the character if the player does not protect it. Use the Time Blocks to help the character to go on, or use Wanda's wand on the character while the character is in the elevator as the character will switch the side to walk to. Repeat this method and the character will reach the goal faster.
The next course introduces [[Rock Block]]s that block the character from proceeding to get to the goal. Wanda must break them with her wand so that the character can proceed. Additionally, there are spikes that can hurt the character if the player does not protect it. Use the Timer Blocks to help the character to go on, or use Wanda's wand on the character while the character is in the elevator as the character will switch the side to walk to. Repeat this method and the character will reach the goal faster.
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==LEVEL1-7==
==LEVEL1-7==
[[File:MarioWario Level 1-7.PNG|right|thumb|Seventh course.]]
[[File:MarioWario Level 1-7.PNG|right|thumb|Seventh course.]]
The course basically contains more practice when using the Time Blocks to prevent the character to fall down onto the Spikes. Additionally, there is a row of Coin Blocks the player can use to gather a full set of [[coin]]s.
The course basically contains more practice when using the Timer Blocks to prevent the character to fall down onto the Spikes. Additionally, there is a row of Coin Blocks the player can use to gather a full set of [[coin]]s.
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==LEVEL1-8==
==LEVEL1-8==
[[File:MarioWario Level 1-8.PNG|right|thumb|Eighth course.]]
[[File:MarioWario Level 1-8.PNG|right|thumb|Eighth course.]]
The next course is very similar to LEVEL1-4, but with Time Blocks rather than Flip-Flop Blocks. As such, it requires focus and timing.
The next course is very similar to LEVEL1-4, but with Timer Blocks rather than Flip-Flop Blocks. As such, it requires focus and timing.
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==LEVEL1-9==
==LEVEL1-9==
[[File:MarioWario Level 1-9.PNG|right|thumb|Ninth course.]]
[[File:MarioWario Level 1-9.PNG|right|thumb|Ninth course.]]
Basically more practice with those Time Blocks. This time, when the character gets up into the top of the elevator; the character will walk near to where the spikes will be. As said, use the Time Blocks to help the character pass with the tricky addition of elevators.
Basically more practice with those Timer Blocks. This time, when the character gets up into the top of the elevator; the character will walk near to where the spikes will be. As said, use the Timer Blocks to help the character pass with the tricky addition of elevators.
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==LEVEL1-10==
==LEVEL1-10==

Revision as of 12:21, April 18, 2015

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Yōsei no Mori button.

Yōsei no Mori (妖精,[1] or Fairy's Forest) is the first stage found in Mario & Wario. It is the mystical world where the Wanda the fairy lives. A peaceful caterpillar looks at Wanda's progress from the trees in the background. As it is the first stage, there are not many traps. Every course is single-screen, and there are no Stars to collect. Wario drops a bucket with a flipped purple "M" on the character's head.

LEVEL1-1

The first course is a very simple puzzle designed like a tutorial. All the player has to do is guide the character by using the Flip-Flop Blocks as Wanda. This course introduces the player to the elevator object, which looks like an automated ladder.

LEVEL1-2

This course introduces spikes. Again, the layout is simple as the player only needs to use Flip-Flop Blocks to help guide the character to the goal.

LEVEL1-3

Coin Blocks first appear, which allow Wanda to gather coins as much as the player can. The layout is still simple.

LEVEL1-4

This course does not introduce anything new. The correct path involves a sort of zigzag in which the player must use the Flip-Flops Blocks at the appropriate time when the character climbs the ladders.

LEVEL1-5

The course introduces Timer Blocks. These panels disappear after a short time.

LEVEL1-6

The next course introduces Rock Blocks that block the character from proceeding to get to the goal. Wanda must break them with her wand so that the character can proceed. Additionally, there are spikes that can hurt the character if the player does not protect it. Use the Timer Blocks to help the character to go on, or use Wanda's wand on the character while the character is in the elevator as the character will switch the side to walk to. Repeat this method and the character will reach the goal faster.

LEVEL1-7

The course basically contains more practice when using the Timer Blocks to prevent the character to fall down onto the Spikes. Additionally, there is a row of Coin Blocks the player can use to gather a full set of coins.

LEVEL1-8

The next course is very similar to LEVEL1-4, but with Timer Blocks rather than Flip-Flop Blocks. As such, it requires focus and timing.

LEVEL1-9

Basically more practice with those Timer Blocks. This time, when the character gets up into the top of the elevator; the character will walk near to where the spikes will be. As said, use the Timer Blocks to help the character pass with the tricky addition of elevators.

LEVEL1-10

This course starts out with the character above a big pile of Rock Blocks. This course also introduces the first enemy, Guriguri, in one space that moves around the Rock Blocks. It will hurt the character if it touches the character. To weaken the enemy, use Wanda's wand on the enemy to weaken it. Once done, the enemy will move slowly, making it easier to clear the course. After that, break the Rock Blocks to make a passage to the goal.

References

  1. ^ Mario to Wario instruction booklet, page 12.