Welcome To Yoshi's Island: Difference between revisions

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|after=[[Make Eggs, Throw Eggs|>>]]
|after=[[Make Eggs, Throw Eggs|>>]]
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'''Welcome to Yoshi's Island''' is a one-time playable level in ''[[Super Mario World 2: Yoshi's Island]]'' and its remake, ''[[Super Mario Advance 3: Yoshi's Island]]''. It can only be played when a new game is started. It is mainly a tutorial in which [[Yoshi]] learns about [[Baby Mario]], as well as using [[Expansion Block|Expand Blocks]] and collecting [[Coin|coins]]. The level is very basic and short, with only few [[Shy Guy]] enemies strolling around, making it easy enough for beginners. As this mini-level ends, Yoshi begins level 1-1, [[Make Eggs, Throw Eggs]]. The level is also used as the final section of [[Endless World of Yoshis]], with the addition of [[Kamek]] attacking Yoshi every few seconds.
'''Welcome to Yoshi's Island''' is a one-time playable level in ''[[Super Mario World 2: Yoshi's Island]]'' and its remake, ''[[Super Mario Advance 3: Yoshi's Island]]''. It can only be played when a new game is started. It is mainly a tutorial in which [[Yoshi]] learns about [[Baby Mario]], as well as using [[Expansion Block|Expand Blocks]] and collecting [[Coin|coins]]. The level is very basic and short, with only few [[Shy Guy]] enemies strolling around, making it easy enough for beginners. As this mini-level ends, Yoshi begins level 1-1, [[Make Eggs, Throw Eggs]]. The level is also used as the final section of [[Endless World of Yoshis]], with the addition of [[Kamek]] attacking Yoshi every few seconds like in the first room of 6-8.




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*The music is unique to this level; however, it is played in part of the remake's [[Endless World of Yoshis]].
*The music is unique to this level; however, it is played in part of the remake's [[Endless World of Yoshis]].
*If a player gets a [[Game Over]] on this level and chooses to end, the file will say that the level is '''World 0'''.
*If a player gets a [[Game Over]] on this level and chooses to end, the file will say that the level is '''World 0'''.
**This level is also called World 0 if the player pauses during the level, it says World 0 at the top, and at the bottom it says the level is '''World 0-0'''.
*This level is also called World 0 if the player pauses during the level, it says World 0 at the top, and at the bottom it says the level is '''World 0-0'''.
*This is the only level not to have collectibles, so if a player pauses during the level, there will be dashes next to the collectibles count.
*This is the only level not to have collectibles, so if a player pauses during the level, there will be dashes next to the collectibles count.
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Revision as of 08:52, September 6, 2012

Template:Level Welcome to Yoshi's Island is a one-time playable level in Super Mario World 2: Yoshi's Island and its remake, Super Mario Advance 3: Yoshi's Island. It can only be played when a new game is started. It is mainly a tutorial in which Yoshi learns about Baby Mario, as well as using Expand Blocks and collecting coins. The level is very basic and short, with only few Shy Guy enemies strolling around, making it easy enough for beginners. As this mini-level ends, Yoshi begins level 1-1, Make Eggs, Throw Eggs. The level is also used as the final section of Endless World of Yoshis, with the addition of Kamek attacking Yoshi every few seconds like in the first room of 6-8.


Names in Other Languages

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Trivia

Cameo of Yoshi's House.
Yoshi's House at the start of the level.
  • The very start of the level resembles Yoshi's House from Super Mario World.
  • The color of the Yoshi played will be the current Yoshi the player is using on the most recently selected file.
  • The music is unique to this level; however, it is played in part of the remake's Endless World of Yoshis.
  • If a player gets a Game Over on this level and chooses to end, the file will say that the level is World 0.
  • This level is also called World 0 if the player pauses during the level, it says World 0 at the top, and at the bottom it says the level is World 0-0.
  • This is the only level not to have collectibles, so if a player pauses during the level, there will be dashes next to the collectibles count.


Template:Yoshi's Island