User:TheUndescribableGhost

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Robot (Donkey Kong Country television series)

Robot
Species Robotic Kong
First appearance Donkey Kong Country - "The Big Switch-a-Roo" (2000)
I'm a metal head, a metal head, a metal head, a metal head
I'm a metal head, a metal head, a metal head, a METAL HEAD!
Donkey Kong, "The Big Switch-a-Roo"

A robot built by Cranky Kong appears in the Donkey Kong Country episode "The Big Switch-a-Roo". The robot has a Kong-like appearance with a toaster on its head. This robot is built for Bluster to help make barrels for him. After Donkey Kong arrives at Cranky's Cabin (after jumping out of Funky's plane), one of Cranky's brain transfer helmets lands on the robot's head. Later, DK attempts to mimic Klump by wearing one of the brain transfer helmets, accidentally pressing the button on the helmet when saluting, causing his and the robot's "brain" to switch, though DK does not notice this. Cranky and Bluster soon discover this while the former searches for him. Bluster decides to use the robot, DK's body, to make barrels. However, his plan goes poorly as the robot quickly presses the buttons at Bluster Barrelworks. It appears to be literal-minded as it attempts to snap his neck after he claims it is a "pain in the neck."

DK (while in the robot's body) eventually finds Diddy, explaining his predicament to him in a song. They both return to Cranky, realizing that DK's original body is gone, working for Bluster. Klump and Krusha eventually arrive at the cabin, with DK attempting to fight them. However, Krusha breaks his head off, and Cranky cannot fix it. Bluster and the robot in DK's body return to the cabin after the Kongs (with Diddy holding the head of the robot that DK's brain is in) leave to raid K. Rool's hideout. The robot is then under Klump's control while in Candy's body. Both K. Rool and Krusha return to see this, though K. Rool finds it useless, telling it to "go make a barrel." The robot attempts to make a barrel with K. Rool in it, trapping him. The Kongs then arrive back, and eventually, DK returns to his original body. Bluster demands a refund for the robot, stating it to be "dumber than DK."

Club-wielding Kremling

TheUndescribableGhost
Krash in Donkey Kong 64.
A model of a club-wielding Kremling from Donkey Kong 64
First appearance Donkey Kong 64 (1999)
Variant of Kremling
Comparable

Club-wielding Kremlings, also known as Kremlins[sic], or Kremlings with clubs are enemies riding Mine Carts in Donkey Kong 64. They appear in the Mine Cart Rides only, riding on a track next to the Kongs. Club-wielding Kremlings are similar to Krashes in that they are both Kremlings that ride Mine Carts, with the Donkey Kong 64 versions being muscular and wielding a club, looking distinct from Kritters, enemies that Krashes are derived from and resembling Klubba and Kudgel, other club wielding Kremlings. The Kongs can jump over the club to avoid taking damage, or else they lose three DK Coins. Club-wielding Kremlings are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat club-wielding Kremlings either way.