Time Limit
A Time Limit (or simply Time) is instituted in almost every platformer game, and its basic purpose is to notify the player of how much time is allotted to complete a level or task. It is a prominent element in the Mario platformer games.
While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, they automatically lose a life and have to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's score (or coin total in Super Mario 3D Land). With few exceptions (e.g. in Super Mario 3D Land), it is impossible to increase a level's time limit.
When the time limit decreases to below 100 seconds, the hurry up theme plays to warn that the player is low on time. After that, the level's music plays slightly faster. There is a glitch in Super Mario World which the player uses Yoshi to eat green berries (which increases the time limit by 20 seconds) to make the music speed up to 10 times, making it very fast.
Games in which the time limit appears
- Super Mario Bros.
- Super Mario Bros. 3
- Super Mario Land
- Super Mario World
- Super Mario Land 2: 6 Golden Coins
- Mario & Wario
- Wario Land: Super Mario Land 3
- New Super Mario Bros.
- New Super Mario Bros. Wii
- Super Mario 3D Land
- New Super Mario Bros. 2
- New Super Mario Bros. U
- Luigi's Mansion: Dark Moon
- New Super Luigi U
Trivia
- In many Mario platformers, the time limit doesn't count in seconds, but in six-tenths or seven-tenths of a second. In Super Mario Bros., every 10 game seconds is about 4 seconds.
See Also
- Terms
- Game Mechanics
- Super Mario Bros.
- Super Mario Bros. 3
- Super Mario Land
- Super Mario World
- Super Mario Land 2: 6 Golden Coins
- Mario & Wario
- Wario Land: Super Mario Land 3
- New Super Mario Bros.
- New Super Mario Bros. Wii
- Super Mario 3D Land
- New Super Mario Bros. 2
- New Super Mario Bros. U
- Luigi's Mansion: Dark Moon
- New Super Luigi U