Talk:List of Super Mario 64 pre-release and unused content: Difference between revisions

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== Debug Stuff Enabled Via GameShark? ==
== Debug Stuff Enabled Via GameShark? ==
Would GameShark codes that enable debug info like stage select, sound meters, and various statistics be considered beta elements? --[[User:Wildgoosespeeder|Wildgoosespeeder]] 22:18, 21 October 2010 (UTC)
Would GameShark codes that enable debug info like stage select, sound meters, and various statistics be considered beta elements? --[[User:Wildgoosespeeder|Wildgoosespeeder]] 22:20, 21 October 2010 (UTC)

Revision as of 18:20, October 21, 2010

beta level possibly found!

i'm playing mario 64 with a 'no water' code on, and the unkown level with the mines were in could possibly be behind where the huge eel is. i just see a huge black hole that i can't enter . anyone know if what i think is true? thanks.
The preceding unsigned comment was added by Super Luigi! (talk).

...?--FREAK ~Game GameBros.png Freak~ OUT!

Luigi

Uni, how do you know that screenshot is not true? --TucayoSig.png The 'Shroom 11:46, 8 December 2009 (EST)

The image was fake. It was a simple pallet-swap of Mario, even though official art provided by this article indicates that Luigi would have his more standard appearance. That image should be added here as replacement. Redstar 11:53, 8 December 2009 (EST)

Real images

Are there any sources for where the beta images were found? Some of them look fake is you ask me. For example, this image looks as if the key was just pasted into Mario's hand, and the keys in the background look like they were just pasted there as well. Fawfulfury65

Debug Stuff Enabled Via GameShark?

Would GameShark codes that enable debug info like stage select, sound meters, and various statistics be considered beta elements? --Wildgoosespeeder 22:20, 21 October 2010 (UTC)