Talk:Biting Bullet Bill: Difference between revisions

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@Walkazo: The discussion above actually tried to figure out if Biting Bullet Bills try to "eat Mario", which is the ''precise'' reason this article was named separately from Missile Bill in the first place. "Biting Bullet Bill" suggests that is the enemy's key difference, but outside of the sprite rotation, it seems to just have Bullet Bill's usual hitbox. In all likelihood, the reason they awkwardly cycle between two frames of animation to give the illusion of biting is because the programming was slightly incomplete and didn't need to be finished when it was initially scrapped, but the porting team didn't bother tampering with it in the GBA version. The difference from the popping bubble/item animation (again, probably hinging on a lazy leftover, considering most players aren't going to see the Extra levels) and the exploding one in ''New Super Mario Bros. U'' seems to be aesthetic, since the latter cannot cause damage either from what I've tested out. Lastly, the design difference isn't "tenuous" - after ''Super Mario Bros. 3'', Bull's-Eye Bill has since just been a reddish palette swap of the game's Bullet Bill, [[:File:Bull's-Eye_Bill_CTTT.png|toothless]] or [[:File:MissileBill_SMS.png|armless]]. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:32, 18 July 2015 (EDT)
@Walkazo: The discussion above actually tried to figure out if Biting Bullet Bills try to "eat Mario", which is the ''precise'' reason this article was named separately from Missile Bill in the first place. "Biting Bullet Bill" suggests that is the enemy's key difference, but outside of the sprite rotation, it seems to just have Bullet Bill's usual hitbox. In all likelihood, the reason they awkwardly cycle between two frames of animation to give the illusion of biting is because the programming was slightly incomplete and didn't need to be finished when it was initially scrapped, but the porting team didn't bother tampering with it in the GBA version. The difference from the popping bubble/item animation (again, probably hinging on a lazy leftover, considering most players aren't going to see the Extra levels) and the exploding one in ''New Super Mario Bros. U'' seems to be aesthetic, since the latter cannot cause damage either from what I've tested out. Lastly, the design difference isn't "tenuous" - after ''Super Mario Bros. 3'', Bull's-Eye Bill has since just been a reddish palette swap of the game's Bullet Bill, [[:File:Bull's-Eye_Bill_CTTT.png|toothless]] or [[:File:MissileBill_SMS.png|armless]]. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:32, 18 July 2015 (EDT)
:Good point, especially about that appearance in ''Super Mario Sunshine''. If you look at [[Gallery:Bullet Bill]], you can see a lot of drastic design differences across games. Even in ''Super Mario World 2: Yoshi's Island'', the Bullet Bill has a no arms and a huge grin. By using the opposers' logic, you'd have to split all those Bullet Bills alone... As for that popping thing, don't all enemies making a popping noise when they're defeated? {{User:Bazooka Mario/sig}} 18:20, 20 July 2015 (EDT)
:Good point, especially about that appearance in ''Super Mario Sunshine''. If you look at [[Gallery:Bullet Bill]], you can see a lot of drastic design differences across games. Even in ''Super Mario World 2: Yoshi's Island'', the Bullet Bill has a no arms and a huge grin. By using the opposers' logic, you'd have to split all those Bullet Bills alone... As for that popping thing, don't all enemies making a popping noise when they're defeated? {{User:Bazooka Mario/sig}} 18:20, 20 July 2015 (EDT)
::In the SNES game at least, they don't make a noise when they [https://www.youtube.com/watch?v=1smj0YNZvsU&t=07m45s pop] - but outside of the split-second shrinking, the effect is really generic and is also used other times such as collecting a flower or making two enemies collide, so you're right. Even if they were intended to detonate, the explosive properties of Bullet Bills in general regularly change outside of traditional platformers. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:20, 21 July 2015 (EDT)

Revision as of 10:20, July 21, 2015

Is this an official name? These could just be Missile Bills. -- Son of Suns

There not Missile Bills because Missile Bills don't try and eat Mario. Luigibros2

YI 1

Are these also in the original Yoshi's Island? What level are they in? Fawfulfury65

They aren't in the original Yoshi's Island. I don't believe any form of Bullet Bill is, actually. Redstar 17:32, 9 December 2009 (EST)

Official Name?

This could just be Missile Bills. They act exactly the same... --Binarystep (talk) 02:33, 13 February 2015 (EST)

According to a comment above, they're different because "Missile Bills don't try and eat Mario". I'm not entirely sure how true that statement is (this is the best video that shows off the Bills, but they don't really get a chance to "bite"), but the distinction seems superficial. ~~
From my experience, they're exactly the same. Binarystep (talk) 21:33, 4 April 2015 (EDT)
Is there even a Super Mario Advance 3 player's guide, Nintendo Power or Prima? It looks like there isn't which, if we're not considering these Missile Bills, should at the very least swap out that {{refneeded}} for a conjecture tag. LinkTheLefty (talk) 01:29, 6 May 2015 (EDT)

Merge Biting Bullet Bill with Bull's-Eye Bill

Proposal.svg This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment.

Current time: Sunday, May 5, 2024, 22:55 GMT

This enemy almost acts exactly as a Bull's-Eye Bill does in New Super Mario Bros. Wii (and evidently Super Mario Maker), being a slower version of a Bullet Bill that curves dynamically to home in on the player. The chomping "wakawaka" motion is an aesthetic (not an attack), and it has a similar red tinge; the only real difference is that when this version fatigues, it pops.

Proposer: LinkTheLefty (talk)
Deadline: July 31, 2015, 23:59 GMT

Support

  1. LinkTheLefty (talk) Per.
  2. Binarystep (talk) Per LTL.

Oppose

  1. TheHelper1000 (talk) Just because they act in a similar way doesn't mean that they're the same.
  2. Walkazo (talk) - A big, bitey mouth is pretty unique as far as Bullet Bills go (Bouncing Bullet Bills only open their mouth in defeat, while Bullet Bills in the same game do neither, from what I've seen), and popping like a bubble isn't the same thing as exploding at all. There's no reason to go out of our way to merge this perfectly serviceable article.
  3. Time Turner (talk) Two enemies having the same behavior doesn't make them the same enemy. If there isn't any solid proof that the Biting Bullet Bill is an iteration of the Bull's-Eye Bill, I'm not comfortable with this merge.
  4. LudwigVon (talk) Per all.
  5. Lumastar (talk) Per all. I don't see the two as being the same for reasons stated above.

Comments

My two cents: I've recently bought the guide to SMA3, specifically to clear this up, and the guide barely even covers the last level. All it has is a full map and two paragraphs for the intro. Either that, or a page is missing (though there really doesn't seem to be any tears), and I'll have to contact the seller about that... In any case, the official guide doesn't seem to be much help. Hello, I'm Time Turner.

@Time Tuner: I didn't even realize there was a guide (I would've left it as {{refneeded}} over the conjecture tag earlier if I knew)! It's too bad it doesn't have this enemy from what you can tell, but it'd still be useful here if there are any other spelling differences or naming updates (or potential clarifications) if it's from Nintendo Power, since the newer guide would supersede the names that are from the older SNES guide.

@TheHelper1000: You have to include a reason with your vote. I'll say this, though: it has more in common with the New Super Mario Bros. Bull's-Eye Bills than the original Missile Bill from Super Mario Bros. 3 (which only about-faced once if they missed Mario), but otherwise the behavior is spot-on. In New Super Mario Bros. U, the Bull's-Eye Bill also self-destructs, and like this enemy the blast radius isn't sufficient to take its target with it. LinkTheLefty (talk) 10:16, 17 July 2015 (EDT)

I'm iffy about this move because these appear to be mini Banzai Bills that home on you and are on a set timer rather than Bulls-Eye Bills. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 15:24, 17 July 2015 (EDT)

Banzai Bills aren't in the game, so these are Bullet Bills in their limbless design. Apparently, some artists thought the arms looked like teeth in their original sprite, so that's why it varied earlier before settling on arms for Bullet Bill and teeth for Banzai Bill. LinkTheLefty (talk) 23:22, 17 July 2015 (EDT)

Don't normal bullet bills "chomp" and pop after a while - in this game? --Hiccup (talk) 05:19, 18 July 2015 (EDT)

@Hiccup: I believe Bouncing Bullet Bills do, but my cartridge battery no longer functions, so it's unfortunately inconvenient for me to double-check.

@Walkazo: The discussion above actually tried to figure out if Biting Bullet Bills try to "eat Mario", which is the precise reason this article was named separately from Missile Bill in the first place. "Biting Bullet Bill" suggests that is the enemy's key difference, but outside of the sprite rotation, it seems to just have Bullet Bill's usual hitbox. In all likelihood, the reason they awkwardly cycle between two frames of animation to give the illusion of biting is because the programming was slightly incomplete and didn't need to be finished when it was initially scrapped, but the porting team didn't bother tampering with it in the GBA version. The difference from the popping bubble/item animation (again, probably hinging on a lazy leftover, considering most players aren't going to see the Extra levels) and the exploding one in New Super Mario Bros. U seems to be aesthetic, since the latter cannot cause damage either from what I've tested out. Lastly, the design difference isn't "tenuous" - after Super Mario Bros. 3, Bull's-Eye Bill has since just been a reddish palette swap of the game's Bullet Bill, toothless or armless. LinkTheLefty (talk) 16:32, 18 July 2015 (EDT)

Good point, especially about that appearance in Super Mario Sunshine. If you look at Gallery:Bullet Bill, you can see a lot of drastic design differences across games. Even in Super Mario World 2: Yoshi's Island, the Bullet Bill has a no arms and a huge grin. By using the opposers' logic, you'd have to split all those Bullet Bills alone... As for that popping thing, don't all enemies making a popping noise when they're defeated? Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 18:20, 20 July 2015 (EDT)
In the SNES game at least, they don't make a noise when they pop - but outside of the split-second shrinking, the effect is really generic and is also used other times such as collecting a flower or making two enemies collide, so you're right. Even if they were intended to detonate, the explosive properties of Bullet Bills in general regularly change outside of traditional platformers. LinkTheLefty (talk) 10:20, 21 July 2015 (EDT)