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On Page 116 of the Nintendo Player's Guide, under the header Slimy Key, this enemy is described as follows: "If you entered Door Two in King Bowser's Castle, you need to find a key to continue on your journey. The key is being held by Salvo the Slime, the guardian of the first world. Load up on eggs prior to entering Salvo's chamber. The slime surrenders after six hits." LinkTheLefty (talk) 16:56, 10 July 2015 (EDT)

Merge Slime with Salvo the Slime[edit]

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The above quote seems self-explanatory: we don't have any indication that the "Slime" miniboss is separate from Salvo the Slime/Big Slime.

Proposer: LinkTheLefty (talk)
Deadline: July 31, 2015, 23:59 GMT


  1. LinkTheLefty (talk) Per.
  2. Binarystep (talk) Pretty sure this is just an example of that one trope where a boss appears later in the game as a rare enemy.


  1. Pseudo-dino (talk) Per Time Turner's comment. Additionally, the generic Slime enemy has markedly different behavior from Salvo the Slime, what with turning into blocks and not producing lemon drops. All other bosses in the game are also large versions of a generic enemy (or object, in the case of the potted ghost, and excluding Baby Bowser). You could say that Salvo the Slime is a large version of a lemon drop, which he is indeed transformed from, but I believe that would make him the only boss in the game (again, the potted ghost and Baby Bowser aside) that does not include the name of the generic enemy or a variant of such in his own name. "Slime", a term used in official material, is of course the basis for Salvo the Slime (or, from an out-of-universe perspective, perhaps the opposite, I admit) in this case. Also, no other boss in the game recurs after being defeated in their own level, and I see little reason to believe that Salvo the Slime is an exception. Mario Party 4 is a bit of a gray area, I admit, but I would say it's fairly likely that these are generic Slimes as opposed to Salvo the Slime, since multiple appear in the same room.
  2. Lumastar (talk) Per Pseudo-dino and the comments below. I believe that Slimes are a larger variant of Slime Drops (whether all of them are magically enhanced or not) and that they deserve their own page on the wiki. I also believe that the ones encountered after the battle with Salvo are separate from him due to their different behavior and the source that Time Turner quoted below. There is also the fact that multiple ones appear in Mario Party 4 at once.
  3. Time Turner (talk) Per all. Especially with the appearance of Slimes in Mario Party 4, I would definitely argue that the Slimes here are distinct from Salvo.
  4. Walkazo (talk) - As seen in this video, Salvo is greenish and when hurt, flashes yellow and produces Lemon Drops, unlike the non-boss Slime, which as seen here, is smaller and whitish beige, and when hurt, flashes black and lets out little greenish, intangible blobs. The non-boss also camouflages as a platform before engaging, whereas Salvo starts out life as a Lemon Drop. Not the same things at all.
  5. LudwigVon (talk) Per Walkazo.
  6. Marshal Dan Troop (talk) The game and the guide basically treat these as different enemies.


From the SMA3 guide, page 106: "The gelatinous cube on the far right side of the room isn't a cube at all - it's a big, juicy Slime. Hit the creature with six Eggs to make it cough up a key, then enter the locked door on the left side of the room." Page 107: "There's another one of those Key-carrying cube-imitating Slimes in a room on the other side of Pipe J." Page 115: "You know what to do when you see a Slime - pelt it with Eggs until it disappears. The enemy will cough up a needed Key after you finish your work." The guide really treats the other Slimes as a separate entity, which seems fair considering it always leads in with the species' transformative abilities. Hello, I'm Time Turner.

Good find. I would be inclined to go with newer material when that suggests contradictory information, but having a nearly identical Slime species raises the question of whether or not the Big Slimes of Mario Party 4 are supposed to be the species or a direct reference to the character (since they actually use Salvo's unlocalized name, and it's not out of place when there are at least two King Bob-ombs). None of the other enchanted Yoshi's Island bosses have same species counterparts either, so having the nearly identical Salvo (which transformed from a Lemon/Slime Drop) and a generic Slime (which transforms from...blocks?) is a bit confusing. I think I'll leave this up so it's decided formally; in any case, both guides should be referenced in the article(s), even if one is considered outdated or a mistake. LinkTheLefty (talk) 19:06, 17 July 2015 (EDT)
@Pseudo-dino: What I mean is that none of the other bosses in the game have a species of lookalikes after they've transformed from Kamek's magic. I'm also fairly certain that Salvo isn't any bigger than the miniboss (if it is, it's negligible as both change size after the first hit). The Slime Drop detail is something I forgot, though - I remembered them falling off the ceiling rather than literally dropping off the boss, but I was wrong. (No, I'm right: a lone Slime Drop always appears if both eggs and other Slime Drops are cleared from the screen, ensuring you don't run out of ammunition in a boss fight and end up in an unwinnable situation. This isn't a problem as a miniboss, which tests how you conserve your ammo.) LinkTheLefty (talk) 00:28, 18 July 2015 (EDT)

Salvo's green color in-game explained[edit]

So, Salvo was colored green in-game but beige in the artwork. This is likely due to the fact that the generic Slime enemy was the same coding just different less shaded palette, and doesn't spew Lemon Drops. If Salvo was colored beige too, the player would think that the generic Slime is Salvo. Am i right on all of this? -- 15:49, 23 August 2018 (EDT)