Spring Jump: Difference between revisions

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In ''Paper Mario: The Thousand-Year Door'', it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 FP and does 8 base damage. It is also the only way to get the [[Ultra Hammer]]. Interestingly it uses the same Ultra Boots which in ''Paper Mario'' are used for the [[Tornado Jump]], except that Mario retains his [[Spin Jump]] ability. The [[Stylish Move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].
In ''Paper Mario: The Thousand-Year Door'', it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 FP and does 8 base damage. It is also the only way to get the [[Ultra Hammer]]. Interestingly it uses the same Ultra Boots which in ''Paper Mario'' are used for the [[Tornado Jump]], except that Mario retains his [[Spin Jump]] ability. The [[Stylish Move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].


In ''Super Paper Mario'', Luigi can use this move by pressing and holding {{button|wii|2}} and releasing it, though it is called the [[Super Jump]].
In ''Super Paper Mario'', Luigi can use this move by pressing and holding {{button|wii|Paddown}} and releasing it, though it is called the [[Super Jump]].


[[Category:Moves]]
[[Category:Moves]]
[[Category:Jumps]]
[[Category:Jumps]]

Revision as of 01:33, July 4, 2011

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The Spring Jump being demonstrated in Mario vs. Donkey Kong.

The Spring Jump is a move used in Mario vs. Donkey Kong, Paper Mario: The Thousand-Year Door, and Super Paper Mario.

In Mario vs. Donkey Kong, the move is executed simply by jumping off a spring with timing. In the later games, though, the Spring Jump is different to the one in this game.

In Paper Mario: The Thousand-Year Door, it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in Riverside Station. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against Smorg. It uses 4 FP and does 8 base damage. It is also the only way to get the Ultra Hammer. Interestingly it uses the same Ultra Boots which in Paper Mario are used for the Tornado Jump, except that Mario retains his Spin Jump ability. The Stylish Move is performed by pressing A Button at the highest point after the second hit. It does not award much extra Star Power.

In Super Paper Mario, Luigi can use this move by pressing and holding +Control Pad down and releasing it, though it is called the Super Jump.