Mario & Luigi: Dream Team bestiary: Difference between revisions

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====Enemy Stats====
====Enemy Stats====
'''Internal ID:''' The ID used by the game. In hex.<br>
'''Internal ID:''' The ID used by the game in hex.<br>
'''Name:''' The name of the enemy.<br>
'''Name:''' The name of the enemy.<br>
'''World:''' The World the enemy is located in: the Real World or the Dream World. For Real World Battle Ring battles, they are listed as "Dream/R".<br>
'''World:''' The World the enemy is located in: the Real World or the Dream World. For Real World Battle Ring battles, they are listed as "Dream/R".<br>

Revision as of 21:47, October 18, 2017

It has been requested that this article be rewritten and expanded to include more information. Reason: add stuff from here and here

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Dream Team.

Stats listed are from the North American version of the game, on Normal Mode only. Stats from Easy Mode, Hard Mode or other versions may vary.

Legend

Enemy Name

Normal: Enemy. (Ex: Gromba)
Bold: Boss. (Ex: Antasma)
Underline: Support enemy. (Ex: Hooraw)
Starred *: Background enemy. (Ex: Pi'illodactyl *)

Enemy Stats

Internal ID: The ID used by the game in hex.
Name: The name of the enemy.
World: The World the enemy is located in: the Real World or the Dream World. For Real World Battle Ring battles, they are listed as "Dream/R".
Location: The location in either world where the enemy is located. Can even be found in select areas of the Dream World.
Level: The enemy's level. Mario and Luigi can easily overcome it if they match or exceed its level.
HP: The enemy's (maximum) hit points at the start of the battle.
POW: The enemy's attack power, or POW.
DEF: The enemy's defense power, or DEF.
Speed: The enemy's speed.
Weakness: The enemy's weakness. When weak to a Jump, Fire or Slingsniper attack, it will display "Critical!" as well as doing extra damage.
Experience: The base amount of experience points earned from defeating the enemy. With the permanent Quick Level upgrade, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number. (Ex: Antasman's EXP: 84 + 20% increase (16.8) = 100.8 = 101).
Coins: The amount of coins dropped from the enemy.
Coin Rate: The rate of the coins dropping from the enemy. Applies to Dream World enemies.
Item Drop: The item that can be earned from defeating an enemy. Appears from a small, white gift box with pink ribbons.
Item Drop Rate: The rate of the small Gifts dropped from the enemy.
Rare Drop: A rare item that can be earned from defeating an enemy. Appears from a large, white gift box with red, gold and green ribbons.
Rare Drop Rate: The rate of the large Gifts dropped from the enemy.
No Hitter #: The number designated to an enemy for the No Hitter Expert Challenges. Not present with Normal and Battle Ring bosses, or the Gold Beanie.

Enemy Stats

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Notes

  • Spiny and Spiny Rs take critical damage from Jump attacks only when they're flipped over. Likewise, Dreamy Bowser will only take critical damage from Jump attacks when his Right Arm is disabled.
  • Enemies not listed in this chart are the Fly Guy R Thieves, Giant Bosses, and any enemies that can only be fought in an attack such as Torkscrew's purple Flounderflage and Sandoons, Big Massif's Dreamy Hermite Crab, Gold Beanie's Beanies, and Kamek's Dry Bones in his second battle.

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