Hotel Mario

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It has been requested that this article be rewritten.

Template:Infobox Hotel Mario is a game that was created by Philips Media for the CD-i. Philips Media had acquired the rights to produce Mario and The Legend of Zelda games after initial plans to make a CD-ROM add-on for the Super Nintendo fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well.

In the game's plot, Bowser and his children have taken over the Mushroom Kingdom, where they've built seven Koopa Hotels and have kidnapped the Princess, hiding her in one of them. After Mario and Luigi are informed of this, they set out to rescue her.

The general goal in each stage is to close all the doors on every floor, However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. Each hotel has around three stages.

The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control Luigi. As with previous titles, Mario and Luigi take turns playing during a two-player game.

Main Characters

Hotels

File:MarioCartoonCutscene.PNG
Princess Toadstool is captured a second time.

Enemies

Items

Credits

A "Hotel Mario" logo appears first in large red letters and is then followed by the main staff. After this, sections for art and audio appear, organized by a large yellow header. Finally, a gap separates the audio section from the remaining staff. During the credits, each person's position (shown in bold here) is highlighted in yellow and his or her name is written in red, with all text being capitalized Which voice actor provided the voice for which characters do not appear anywhere during the credits. The copyright notice follows the credits and stays on the screen until it fades to black.

Hotel Mario

Executive Producer

Stephen Radosh

Producer
Michael Ahn

Product Engineering
Kevin Goldberg
Thomas Lohff
Stephen Martin
Kevin Va. Hunt

Associate Producer
Janice Convery

Art Director
Jeff Zoern

Artist

Mirena Kim

Art

Sprite Animation

YEEEOWW!!!
Digital Cartoons:
Pat Campbell

Hotel Background Art
Trici Venola

Animated Sequences
Animation & Effects:
Terry O'Brien
Kathy Swain

Bonita Versh

Audio

Audio Producer

Lisa Brenneis

Theme Music
Jack Levy

Voice Talent
Marc Graue as Mario, Luigi, Bowser
Jocelyn Benford as Princess Toadstool

Original Game Design
Stephen Radosh

Technical Game Producer
Kevin Goldberg

Additional Engineering
Michael Diehr
Ken Ellinwood
Charlie Golvin
Blake Senftner
Howard Soroka

Tester
Justin Merrow

Play Consultant
Hollie S. Lohff

Special Thanks
Cammy Budd
Rosalyn S. Bugg
Brian Conn
Christ Dudas
Annalisa Erickson
Dennis Kopp
Dave McElhatten
Mark Yamamoto

Pima Technical Staff:
Mark Greene
Eliot Lipps
Kathi Overton
Frank Rada
Lou Rios
Mark Shakarjian
Keith Touzin
Jennine Townsend

©1993 Philips Interactive Media.
All rights reserved.

It is illegal to
make unauthorized copies of this software.
Duplication of this software for any reason
including sale, loan, rental, or gift is a crime.
Penalties include fines of up to $50,000.00 and

jail terms up to 5 years.

Quotes

For a full list of quotes, see here.

Beta elements

For the beta elements, see here.

Trivia

  • This is one of the only games which Mario and Luigi have four fingers. Mario is shown to have five fingers on the box art, but four during the cutscenes.
  • Iggy doesn't have his own hotel, but appears as a boss in Bowser's.
  • While Toad doesn't make an actual appearance in this game, the 1-Up Mushroom is oddly named after him.
  • Most of the names of the Koopaling's Hotels are puns on real world hotels ("Woodoor-Hysteria," "Blitz Snarlton," etc.). Roy's HardBrick Hotel, however, is more likely named after the song "Heartbreak Hotel."
  • Other cultural references include Mario's lines "We ain't afraid of no Koopas!" (a play on the line "I ain't afraid of no ghost!" from the Ghostbusters theme song) and "Hey, you! Get off of my cloud!" from the Rolling Stones song, "Get Off of My Cloud."
  • If the game is played on January 1st, the game will say "Happy New Year!" instead of "Here we go!" when loading a game or starting a new one.
  • Various cutscenes and quotes from the game have become internet memes, in the same vein as the Template:Zw.


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