User:Nintendo101: Difference between revisions

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==Sandbox for current project==
==Sandbox for current project==
<!--Many galaxies contain unique people, cultures, and problems reflective of the levels' individual mechanics. For example, the [[Honeyhive Galaxy]] is the first galaxy to introduce the [[Bee Mushroom]] and has sections built around using the [[Bee Mario|bee suit]]. The first mission in Honeyhive introduces a community of peaceful, sapient [[Honeybee]]s ruled by a [[Queen Bee]]. They share details about their way of life or specific mechanics on how to use the bee suit when prompted by Mario. The first mission also includes a diminutive bug enemy called a [[Flipbug]] that chase down Mario in his bee suit. The subsequent mission builds upon these details in introducing a similar but much larger bug enemy called a [[Mandibug]] that prey on the Honeybees and are established as neighboring species. This escalates in the third mission with a full on Mandibug invasion and a boss battle with a giant member of the species, [[Bugaboom]].-->
<!--Many galaxies contain unique people, cultures, and problems reflective of the levels' individual mechanics. For example, the [[Honeyhive Galaxy]] is the first galaxy to introduce the [[Bee Mushroom]] and has sections built around using the [[Bee Mario|bee suit]]. The first mission in Honeyhive introduces a community of peaceful, sapient [[Honeybee]]s ruled by a [[Queen Bee]]. They share details about their way of life or specific mechanics on how to use the bee suit when prompted by Mario. The first mission also includes a diminutive bug enemy called a [[Flipbug]] that chase down Mario in his bee suit. The subsequent mission builds upon these details in introducing a similar but much larger bug enemy called a [[Mandibug]] that prey on the Honeybees and are established as neighboring species. This escalates in the third mission with a full on Mandibug invasion and a boss battle with a giant member of the species, [[Bugaboom]].-->
{{multiframe
Power Stars
|[[File:SM64 Thumbnail Unagi.jpg|100px]][[File:SM64 Thumbnail Moneybag.jpg|100px]][[File:SM64 Thumbnail Eyerok.jpg|100px]]<br>[[File:SMG Thumbnail Gringill.jpg|100px]][[File:SMG Thumbnail Petapeta.jpg|100px]][[File:SMG Thumbnail Bouldergeist.jpg|100px]]
*Power Star
|Comparison between similar enemy designs in ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]; top row) and ''Super Mario Galaxy'' ([[List of games by date#2007|2007]]; bottom row). In addition to like designs, enemies in the same column have similar purposes and behaviors within their respective games. They are, from left-to-right:<br>'''Top row''': [[Maw-Ray|Unagi]], [[Moneybag]], and [[Eyerok]].<br>'''Bottom row''': [[Gringill]], [[Petapeta]], and [[Bouldergeist]].
*Grand Star
|size=300
Items
|align=right
*? Coin
}}
*Coin
Fifty-three wholly new enemies and varieties are introduced in ''Super Mario Galaxy''. Some of them are incorporated into subsequent ''Mario'' games or at least inspire staple elements. Notable groups include: [[octopus]] creatures called [[Electrogoomba]]s, of which several varieties fire rocks from their siphons; a faction of mechanical, spinning enemies called [[Topman|Topmen]]; and stationary robots that discharge circular electrical waves called [[Ring Beamer|Beamers]]. Though some enemies look like robots, there are no enemies visually comparable to the conventional alien designs found in {{wp|science fiction}}, even those of which that are specifically described as spacefaring in {{wp|flavor text}}. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]'' (see right). Some of them resemble recurring enemies in [[zeldawiki:The Legend of Zelda (series)|''The Legend of Zelda'']] series. Specifically, the [[Bat (Super Mario Galaxy)|Bat]]s resemble [[zeldawiki:Keese|Keeses]] and the Electrogoombas resemble [[zeldawiki:Octorok|Octoroks]]. The [[Octopus (Super Mario Galaxy)|brown variety of Electrogoomba]] even has the same name in Japanese.
*Green Shell
 
*Red Shell
''Super Mario Galaxy'' makes a substantial use of the [[Super Mario (series)|''Super Mario'' series]]' back catalogue of enemies. This game represents that first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of re-releases or remakes, never appeared outside of their debut title. There is a notable focus on incorporating enemies that debuted in ''Super Mario 64'', such as [[Bomp]]s, [[Amp]]s, [[Boulder]]s, and [[Tox Box]]es. The enemies that were incorporated contrasts greatly with the ones in the [[Super Mario Sunshine|previous 3D ''Super Mario'' game]], which made a conservative use of the series' back catalogue and introduced enemies that never appeared again. Only two of the enemies introduced in ''Super Mario Sunshine'' appear in ''Super Mario Galaxy'': [[Cataquack]]s and [[Pokey Head]]s.
*1-Up Mushroom
 
*Life Mushroom
Nearly all of the enemies and bosses in ''Super Mario Galaxy'' are incorporated into [[Super Mario Galaxy 2|its sequel]].
Power-ups and transformations
*Bee Mario
*Rainbow Mario
*Boo Mario
*Ice Mario
*Fire Mario
*Spring Mario
Objects
*Launch Stars
*Pull Stars
*Pipe
*? Block
*Brick Block
*Block
*Flipswitch Panel
*Lever Switch
*Ground Pound Switch
*Sproutle Vine
*Cannons
*Bubbles
*Rolling Ball
*Sling Pod


==References==
==References==
<references/>
<references/>

Revision as of 23:31, March 4, 2021

Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, and Captain Toad: Treasure Tracker. I will complete this marathon with Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Sandbox for current project

Power Stars

  • Power Star
  • Grand Star

Items

  • ? Coin
  • Coin
  • Green Shell
  • Red Shell
  • 1-Up Mushroom
  • Life Mushroom

Power-ups and transformations

  • Bee Mario
  • Rainbow Mario
  • Boo Mario
  • Ice Mario
  • Fire Mario
  • Spring Mario

Objects

  • Launch Stars
  • Pull Stars
  • Pipe
  • ? Block
  • Brick Block
  • Block
  • Flipswitch Panel
  • Lever Switch
  • Ground Pound Switch
  • Sproutle Vine
  • Cannons
  • Bubbles
  • Rolling Ball
  • Sling Pod

References