User:Nintendo101: Difference between revisions

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==Sandbox for current project==
==Sandbox for current project==
===Items===
<center>
Collectibles and pickups.
{|width=65% class="wikitable"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
!colspan="3" style="background:#FF2400; color:white;"|Courses
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:PowerStarModelSM64.png|x65px]]<br>[[Power Star]]s
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|Power Stars fuel [[Peach's Castle|Mushroom Castle]] and are stolen by [[Bowser]] to seal the castle's inhabitants away. They are the primary objective within [[mission]]s and accumulating them unlocks new ones. A larger token called the [[Jumbo Star]] is made available after the final battle with [[Bowser]]. Collecting it does not contribute to the player's total, but it does liberate [[Princess Peach]].
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Bubble.png|65px]]<br>[[Bubble]]s
|Bubbles are released from opened underwater [[treasure chest]]s. Making contact with one refills Mario's Power Meter.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Key.png|x65px]]<br>[[Key]]s
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bianco Hills.png|x100px]]
|A token awarded to Mario after the first two Bowser battles. A key permanently unlocks a [[Key Door]].
|episode
|align=center style="background:#FFFFFF"|[[File:SM64 1-up.png|65px]]<br>[[1-Up Mushroom|1UP Mushrooms]]
|episode
|Green [[mushroom]]s that give Mario an extra life when obtained.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Coin.png|65px]]<br>[[Coin|Yellow Coins]]
|episode
|Collecting a Yellow Coin restores one wedge to Mario's [[Health Meter|Power Meter]]. Collecting 100 during a mission rewards Mario with a Power Star. He also gains an [[extra life]] for every 50 coins he has when he completes a mission, but only up to three (i.e. no more than 150 coins).
|episode
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Green Shell.png|85px]]<br>[[Green Shell|Koopa Shells]]
|A shell from a [[Koopa Troopa]] that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear. If a Koopa Shell is grabbed underwater with {{button|n64|B}}, Mario can hold on to the shell for a short time and move underwater easier.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Red Coin.png|65px]]<br>[[Red Coin]]s
|episode
|Red Coins are worth two coins. Eight are scattered around most [[course]]s, and collecting them all causes a Power Star to appear. They restore two wedges to Mario's Power Meter when collected.
|episode
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|85px]]<br>[[Mario Cap|Mario's cap]]
|Mario can lose his cap: it can be stolen by [[Klepto]] or [[Ukiki|Ukkiki]]s, or blown away by [[wind]]. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to [[Peach's Castle|Mushroom Castle]]. He has to return to the specific course where he lost his cap to retrieve it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Blue Coin.png|65px]]<br>[[Blue Coin]]s
|episode
|Blue Coins are worth five coins. They typically appear after Mario ground-pounds a [[Blue Coin Block]] or after defeating a strong enemy, such as [[Mr. I|Mr. I.]]
|episode
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Crate]]s
|Small [[Block (Super Mario 64)|Blocks]] that can be picked up and tossed to defeat enemies. It breaks on impact and releases collectible Yellow Coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Heart.png|x65px]]<br>[[Spinning Heart]]s
|episode
|Spinning Hearts restore Mario's Power Meter when he passes through one. The amount of health recovered and how fast it does so is dependent on how quickly Mario moves through it.
|episode
|align=center style="background:#FFFFFF"|[[File:STROOP- Crazy Box.png|x65px]]<br>[[Crazed Crate]]s
|Living crates. When Mario grabs a Crazed Crate, it immediately bounces three times in the direction he was facing when its grabbed, taking Mario with it. Each bounce is progressively higher. A Crazed Crate breaks at the end of the third bounce, breaking and releasing Yellow Coins.
|}
 
===Power-ups===
Items that transform Mario's appearance and give him unique abilities. [[List of power-ups|Power-ups]] are available in [[Cap Block]]s, and they only start appearing in the main courses once their corresponding [[Cap Switch]]es are struck in the hidden [[Switch Palace|switch courses]]. Unlike previous ''[[Super Mario (series)|Super Mario]]'' games, all power-ups in ''Super Mario 64'' only temporarily transform [[Mario]], each one for sixty seconds. If he completes a mission in one of these forms, he will revert to his normal form. Additionally, Mario lacks a weak, diminutive [[Small Mario|small form]] in this game. Mario can be under the effect of two of these power-ups simultaneously in [[Dire, Dire Docks]], namely the Metal and Vanish Caps.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Cap Block
!width=10%|Power-up
!width=10%|Effect
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Red Cap Block.png|65px]]<br>Red block
|colspan="3"align=center|description<br>'''Unlock criterion''':
|align=center style="background:#FFFFFF"|[[File:WingCap SM64.png|x65px]]<br>[[Wing Cap]]
|align=center style="background:#FFFFFF"|[[File:WingMarioSM64.png|x100px]]<br>[[Wing Mario]]
|The Wing Cap is only available in red blocks and transforms [[Mario]] into Wing Mario. Performing a [[Triple Jump|triple jump]] or launching from a [[cannon]] makes Wing Mario [[fly]]. Pressing up on {{button|n64|stick}} makes him descend and pushing down makes him gain altitude. Alternating between both is necessary to keep Wing Mario airborne. Pressing {{button|n64|z}} brings him back to the ground.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Green Cap Block.png|65px]]<br>Green block
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|align=center style="background:#FFFFFF"|[[File:MetalCapSM64.png|85px]]<br>[[Metal Cap]]
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|align=center style="background:#FFFFFF"|[[File:SM64 SM3DAS Metal Mario Render.png|x100px]]<br>[[Metal Mario]]
|The Metal Cap is available in green blocks and turns Mario into Metal Mario, a near invincible form. He can only receive fall damage in this form. Metal Mario functions the same as his normal form but he can destroy enemies just by making contact and is impervious to most hazardous obstacles. [[Wind]] and [[current]]s cannot push him. While he does not need air, Metal Mario cannot [[swim]] and sinks to to the bottom of bodies of water, enabling him to circumvent jet streams and other underwater obstacles.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Blue Cap Block.png|65px]]<br>Blue block
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ricco Harbor.png|x100px]]
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Cap.png|85px]]<br>[[Vanish Cap]]
|episode
|align=center style="background:#FFFFFF"|[[File:Vanish Mario.png|x100px]]<br>[[Vanish Mario]]
|episode
|The Vanish Cap is the final unlockable power-up and is contained in blue blocks. It transforms Mario into Vanish Mario, a form that allows Mario to phase through certain barriers and walls. Vanish Mario is undetectable to enemies and they cannot harm him. He otherwise has the same abilities as normal Mario.
|}
 
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Trigger objects
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bluecoinbox.png|x65px]]<br>[[Blue Coin Block]]
|episode
|Blocks that cause trails of Blue Coins to appear for a temporary period of time when ground-pounded. It disappears for the remainder of the accessed mission once struck.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Brick Pillar.png|x65px]]<br>[[Brick pillar]]<ref>Pelland and Owsen, p. 49</ref>
|episode
|A pair of brick pillars are in the the basement of [[Peach's Castle|Mushroom Castle]]. Ground-pounding them permanently drains the moat.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubble Ring.png|x65px]]<br>[[Bubble ring]]
|episode
|Underwater rings released by the [[Manta|Manta Ray]]. Swimming through five consecutive bubble rings rewards Mario with a Power Star.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:VanishSwitch.png|x65px]]<br>[[Cap Switch]]
|colspan="3"align=center|description<br>'''Unlock criterion''':
|A type of [[! Switch]] only found in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turn [[Cap Block|solid]], granting Mario access to the [[List of power-ups|power-up]]s they contain. There are only three Cap Switches in the game, and they correspond as follows: the red one makes the [[Wing Cap]] available; the green one makes the [[Metal Cap]] available; and the blue one makes the [[Vanish Cap]] available.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Crystal Tap.png|65px]]<br>[[Crystal Tap]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|{{wp|Octahedron}}s in [[Wet-Dry World]] that cause the [[water tide|water level]] to either rise or fall when touched.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Stump.png|x65px]]<br>[[Stump|Post]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gelato Beach.png|x100px]]
|A post needs to be struck by a ground-pound three times to be fully embedded into the earth, which may produce a Yellow Coin or trigger a nearby event. Running around one may produce multiple Coins.
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Switch.png|65px]]<br>[[! Switch|Purple Switch]]
|episode
|Purple Switches cause temporary changes to the surrounding environment when stepped on.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Secrets.gif|x65px]]<br>[[Secret]]
|episode
|Sets of five, cryptically hidden "spots" within a course. Finding one causes a corresponding red number to appear on screen. Locating all five Secrets causes a Power Star to appear.
|episode
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flagpole.png|x65px]]<br>[[Goal Pole|Flagpole]]
|episode
|[[Koopa the Quick]]'s climbable pole. It marks the finish line of a footrace.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pole.png|x65px]]<br>[[Pole]]
|colspan="3"align=center|description<br>'''Unlock criterion''':
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on when the player moves {{button|n64|stick}}. Pressing {{button|n64|A}} makes Mario jump from whichever face he is on. Their height and designs depend on where they are encountered.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Castle Tree.png|x65px]]<br>[[Tree]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|Trees function like poles. Reaching the top of one sometimes triggers an event or releases a [[1-Up Mushroom|1UP Mushroom]] that homes-in on Mario.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|--
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Chain-Link (Horizontal).png|x65px]]<br>[[Chain-Link|Wire net]] (horizontal)
|Ceilings of climbable metal netting.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pinna Park.png|x100px]]
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Arrow Lift.png|x65px]]<br>[[Arrow Lift (Super Mario 64)|Arrow Lift]]
|episode
|Floating blocks that begin to move back and forth once stood on. An activated Arrow Lift stops moving for two-second intervals before moving again.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|x65px]]<br>[[Block (Super Mario 64)|Block]]
|episode
|Blocks contain Yellow Coins and release them once struck. They are visually identical to Crates, but are about the same height as Mario and cannot be picked up.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bowser's Sub.png|80px]]<br>[[Bowser's Sub]]
|episode
|The submarine only appears in [[Dire, Dire Docks]] during "[[Board Bowser's Sub]]", during which it floats on the surface of the water. Bowser's Sub does not appear in subsequent missions, and completing it unlocks access to [[Bowser in the Fire Sea]].
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cloud House.png|x65px]]<br>[[Cloud House]]
|episode
|A large, floating building in [[Rainbow Ride]]. Magic Carpets travel through the Cloud House on a rainbow that weaves through it. The fireplace in the building [[Flamethrower|shoots flames]].
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Conveyor Belt.png|65px]]<br>[[Conveyor belt]]
|colspan="3"align=center|description<br>'''Unlock criterion''':
|Platforms with moving surfaces. The speed and direction vary depending on the position of the clock hands on [[Tick Tock Clock]]'s face when Mario enters the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Donut Block.png|65px]]<br>[[Donut Block|Falling Block]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|Floating platforms that fall when stepped on. In some courses, the Falling Blocks drop quickly and Mario will lose ground if he does not keep moving forward.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flipping Block 1.png|x65px]][[File:SM64 Asset Model Flipping Block 2.png|x65px]]<br>[[Flipping block]]<ref name=TTC_plats>Pelland and Owsen, p. 113</ref>
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Sirena Beach.png|x100px]]
|Block platforms that flip in set intervals. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Wood Platform.png|65px]]<br>[[Float|Floating wooden platform]]<ref>Pelland and Owsen, p. 96</ref>
|episode
|Floating wooden platforms sink slightly in water when stepped on, then rise back up.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chairlift.png|x65px]]<br>[[Chairlift|Gondola]]
|episode
|A moving platform in [[Cool, Cool Mountain]]. The gondola moves once Mario steps on it. It stops if it returns to the bottom after Mario has walked off of it.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lift.png|65px]]<br>[[Lift]]
|episode
|Moving platforms. Some move along [[track]]s. Others only move up and down, like elevators. Their designs and environmental context for moving depends on where they are encountered.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Log.png|65px]]<br>[[Rolling Log|Log]]
|episode
|Logs roll when stood on. Mario must keep pace with the log's roll to avoid falling off.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Magic Carpet.png|65px]]<br>[[Magic Carpet]]
|colspan="3"align=center|description<br>'''Unlock criterion''':
|Types of lifts in Rainbow Ride that travel along rainbows. If Mario remains off of a Magic Carpet for too long, it will disappear and respawn back at its original position.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Merry-go-round.png|65px]]<br>[[Big Boo's Haunt|Merry-go-round]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|A spinning platform in the basement of Big Boo's Haunt.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Metal Crate.png|x65px]]<br>[[Metal crate]]<ref>Upchurch, p. 20</ref>
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Noki Bay.png|x100px]]
|Large, stone blocks that can be pushed.
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Minute Hand.png|65px]]<br>[[Minute hand]]<ref>Pelland and Owsen, p. 115</ref>
|episode
|A long platform in Tick Tock Clock. It rotates in incremental intervals around a pivot point at the center of the course. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Mushroom Platform.png|x65px]]<br>[[Mushroom Platform|Mushroom]]
|episode
|Tall mushroom platforms.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Paddle Platform.png|x65px]]<br>[[Paddle Platform|Paddle wheel]]
|episode
|A set of four lifts attached to a pivot. Standing on a lift causes the paddle wheel to rotate.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Puzzle.png|65px]]<br>[[8-Coin Puzzle with 15 Pieces|Puzzle]]
|episode
|A sliding puzzle of [[Bowser]] suspended over lava. The individual pieces constantly shift positions, forming and unforming the image of Bowser on the puzzle.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pyramid Platform.png|x65px]]<br>[[Pyramid platform]]s
|colspan="3"align=center|description<br>'''Unlock criterion''':
|Platforms that flips upside-down for a few seconds once activated by a Purple Switch.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Cruiser.png|x65px]]<br>[[Rainbow Cruiser]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|A six-winged [[airship]] flying in the direction of strong [[wind]]s.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bar.png|65px]]<br>[[Rotating bar]]<ref name=TTC_plats/>
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pianta Village.png|x100px]]
|Thin platforms embedded in the side of Tick Tock Clock. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bridge.png|65px]]<br>[[Rotating bridge]]<ref>Pelland and Owsen, pp. 25, 26, 28</ref>
|episode
|A wooden platform in [[Whomp's Fortress]] that rotates 180˚ around a pivot point.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Ring Platform.png|65px]]<br>[[Rotating ring platform]]<ref>Pelland and Owsen, p. 62</ref>
|episode
|A spinning platform surrounding the volcano in [[Lethal Lava Land]]. It stops moving periodically, during which the volcano erupts.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Seesaw.png|65px]]<br>[[Seesaw]]
|episode
|Long platforms that tilt left or right depending on where Mario walks. Seesaws have different appearances depending on where they are found.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Dotted-Line Block.png|x65px]]<br>[[Dotted-Line Block|Semi-visible block]]
|episode
|A transparent block that turns solid and is able to be used after the player hits the Cap Switch.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sunken Ship.png|65px]]<br>Ship
|colspan="3"align=center|description<br>'''Unlock criterion''':
|A sunken ship at the bottom of [[Jolly Roger Bay]], where [[Unagi]] nests. Approaching it causes the eel to stir and exit the vessel, granting Mario access to its hull. The ship subsequently can be found floating on the surface of the water during "[[Red Coins on the Ship Afloat]]".
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Island 1.png|65px]][[File:SM64 Asset Model Spinning Disc.png|65px]]<br>[[Spinning disc]]<ref name=RR_disc>Pelland and Owsen, p. 119</ref>
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|Circular, spinning platforms suspended in the air. Their designs and environmental context for moving depends on where they are encountered.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Square.png|65px]]<br>[[Square (platform)|Square]]<ref>Pelland and Owsen, p. 42</ref>
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Corona Mountain.png|x100px]]
|Pairs of square-shaped paired platforms that move within the rims of a larger square-shaped frame.
|episode
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Swing.png|x65px]]<br>[[Pendulum Platform|Swing]]
|episode
|Pendulums that swing back and forth.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Treasure Chest.png|65px]]<br>[[Treasure Chest|Treasure chest]]
|episode
|Wooden chests contain [[bubble]]s and open when touched. In some missions, five treasure chests appear and either release a Power Star or trigger a change in the environment when opened in a specific order. Opening a chest out of order electrocutes Mario and forces the player to start over.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wire Platform 1.png|65px]]<br>[[Lava Lift|Wire platform]]
|episode
|Mesh lifts in [[lava]]. Some wire platforms move along tracks that temporary submerge them in lava.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wobbly Platform.png|65px]]<br>[[Wobbly platform]]<ref>Pelland and Owsen, p. 80</ref>
|episode
|Prism-shaped platforms that tilt towards the direction that Mario is standing on, dipping the nearest corner into lava.
|episode
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wooden Beam.png|x65px]]<br>[[Wooden beam]]<ref>Pelland and Owsen, p. 28</ref>
|colspan="3"align=center|description<br>'''Unlock criterion''':
|A plank in Whomp's Fortress. [[Kick]]ing or [[punch]]ing the wooden beam causes it to fall over and become useable as a bridge.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Work Elevator.png|65px]]<br>[[Work Elevator]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|A large flat platform with four arrow-emblazoned buttons. Stepping on a button causes the Work Elevator to move into that direction until it meets an obstruction.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Block.png|65px]]<br>[[! Block|Yellow block]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Delfino Plaza.png|x100px]]
|Floating blocks that contain items. One releases its content when Mario jumps underneath it. It is functionally comparable to the [[? Block]]s of prior ''Super Mario'' games and is the only [[! Block]] available at the start of the game.
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!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
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|align=center style="background:#FFFFFF"|[[File:SM64 Star Door screenshot.png|x65px]]<br>[[★ door]]
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|Doors to the rooms that hold paintings, four of which only open once Mario has collected the required number of Power Stars indicated on the front of the door. Not all paintings are locked behind ★ doors.
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|align=center style="background:#FFFFFF"|[[File:Star Door Mario 64 sprite.png|x65px]]<br>[[Big Star Door]]
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|Larger ★ doors that have higher Power Star-thresholds to unlock. Three of the four Big Star Doors lead to rooms that contain a Bowser course.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Cannon.png|x65px]]<br>[[Cannon]]
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|Cannons launch Mario to distant areas. They are accessed like pipes. Most cannons are overseen by a [[Bob-omb Buddy]] and only become accessible after Mario speaks to them.
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Clock.png|x65px]]<br>[[Tick Tock Clock|Clock]]
|colspan="3"align=center|description<br>'''Unlock criterion''':
|The portal for Tick Tock Clock. The placement of the clock's hands when Mario enters the face determines the speed and direction of the platforms and obstacles in the course. None of these objects move if he enters the face with the minute hand on 12, and they will move slowly if it is on 3.
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|align=center style="background:#FFFFFF"|[[File:SM64 Key Door.png|65px]]<br>[[Key Door]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|A door that requires a key to open. They lead to new sections of the castle.
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|align=center style="background:#FFFFFF"|[[File:Bob omb Battlefield painting.png|x65px]]<br>[[Painting]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Delfino Airstrip.png|x100px]]
|Magical portals created by Bowser. They lead to the courses of the game.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Painting (Boo).png|x65px]]<br>Painting ([[Boo]])
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|These paintings only occur in Big Boo's Haunt, and Mario can only pass through them in his [[Vanish Mario|vanish form]].
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Volcano.png|x65px]]<br>[[Lethal Lava Land|Volcano]]
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|The volcano is at the center of Lethal Lava Land and periodically shoots fire. The volcano's interior can be accessed, where two Power Stars can be obtained.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pipe.png|x65px]]<br>[[Pipe|Warp pipe]]
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|Pipes going through the ground that bring Mario to new areas. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some are [[Shrinker Pipe]]s that change Mario's size and bring him to the two different versions of [[Tiny-Huge Island]].
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Warp Point.gif|x65px]]<br>[[Warp|Warp Point]]
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|Warp Points are hidden spots within a course that teleport Mario from one point to another.
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!colspan=3 style="background:#FF7733; color:white;"|Other objects
|colspan="3"align=center|description<br>'''Unlock criterion''':
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|align=center style="background:#FFFFFF"|[[File:SM64 Arrow sign.png|x65px]]<br>[[Arrow Sign]]
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
|Signs that direct players towards the intended focus of the mission they enter.
!colspan="2"width=34% style="background:#FF7733;"|Episodes
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wing Mario Over the Rainbow.png|x65px]]<br>[[Rainbow (object)|Rainbow]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Super Slide.png|x100px]]
|Rainbows passively indicate an intended direction for the player to follow. Magic Carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in [[Wing Mario Over the Rainbow]]. A ring-shaped rainbow in Rainbow Ride provides a visual target for which the player to launch Mario out of a cannon. All rainbows are intangible.
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|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|x65px]]<br>[[Board|Sign]]<ref>Nintendo of America, p. 8</ref>
|episode
|Posted boards that contain information on actions, scenarios, and locations. They can be ground-pounded into the ground. There are variants found hanging on walls.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Star Marker.png|65px]]<br>[[Star Marker]]
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|A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins.
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|-
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|episode
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|episode
|episode
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|colspan="3"align=center|description<br>'''Unlock criterion''':
|-
!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pachinko Game.png|x100px]]
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|colspan="3"align=center|description<br>'''Unlock criterion''':
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!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Red Coin Field.png|x100px]]
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|colspan="3"align=center|description<br>'''Unlock criterion''':
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!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Lily Pad Ride.png|x100px]]
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|colspan="3"align=center|description<br>'''Unlock criterion''':
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!width=16% style="background:#FF7733;"|# name<br>[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×# [[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×#
!colspan="2"width=34% style="background:#FF7733;"|Episodes
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMS Screenshot Turbo Track.png|x100px]]
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|colspan="3"align=center|description<br>'''Unlock criterion''':
|}
|}



Revision as of 21:10, November 2, 2023

phrog

Casual Nintendo historian. Otherwise an artist and a field ecologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Galaxy and Super Mario Sunshine.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

For assets I have uploaded to the wiki, I suggest viewing them here.

Sandbox for current project

Courses
# name
Shine Sprite×# Blue Coin×#
Episodes
A screenshot of Bianco Hills from Super Mario Sunshine. episode episode
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A screenshot of Ricco Harbor from Super Mario Sunshine. episode episode
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A screenshot of Gelato Beach from Super Mario Sunshine. episode episode
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Shine Sprite×# Blue Coin×#
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A screenshot of Pinna Park from Super Mario Sunshine. episode episode
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Shine Sprite×# Blue Coin×#
Episodes
A screenshot of Sirena Beach from Super Mario Sunshine. episode episode
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Shine Sprite×# Blue Coin×#
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A screenshot of Noki Bay from Super Mario Sunshine. episode episode
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Shine Sprite×# Blue Coin×#
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A screenshot of Pianta Village from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
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A screenshot of Corona Mountain from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
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A screenshot of Delfino Plaza from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
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A screenshot of Delfino Airstrip from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
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A screenshot of the Super Slide from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
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A screenshot of the Pachinko Game from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
Episodes
A screenshot of Red Coin Field from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
Episodes
A screenshot of the Lily Pad Ride from Super Mario Sunshine. episode episode
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# name
Shine Sprite×# Blue Coin×#
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A screenshot of the Turbo Track from Super Mario Sunshine. episode episode
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Notes and references

Notes


References


Image references