Mario & Luigi: Paper Jam bestiary: Difference between revisions

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(→‎Statistics: Looks like I removed more than was needed, as the infoboxes were no longer showing up, so uhh...)
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<onlyinclude>{{#ifeq:{{{transcludesection|Shiny RoboBowser (armor)}}}|Shiny RoboBowser (armor)|
<onlyinclude>{{#ifeq:{{{transcludesection|Shiny RoboBowser (armor)}}}|Shiny RoboBowser (armor)|
{{<noinclude>PJbestiary</noinclude><includeonly>pjenemy</includeonly>
{{<noinclude>PJbestiary</noinclude><includeonly>pjenemy</includeonly>
|name=RoboBowser
|name=Shiny RoboBowser
|altname=RoboBowser (armor)
|altname=Shiny RoboBowser (armor)
|role=support
|role=support
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|align={{{align|right}}}
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<onlyinclude>{{#ifeq:{{{transcludesection|Shiny RoboBowser}}}|Shiny RoboBowser|
<onlyinclude>{{#ifeq:{{{transcludesection|Shiny RoboBowser}}}|Shiny RoboBowser|
{{<noinclude>PJbestiary</noinclude><includeonly>pjenemy</includeonly>
{{<noinclude>PJbestiary</noinclude><includeonly>pjenemy</includeonly>
|name=RoboBowser
|name=Shiny RoboBowser
|role=boss
|role=boss
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Revision as of 13:27, September 22, 2017

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Paper Jam. Easy Mode stats will be listed in parentheses.

Legend

Name: The name of the enemy.
Normal: Common Enemy. (Ex: Goomba)
Bold: Boss. (Ex: Petey Piranha)
Underline: Support enemy, object. (Ex: Paper Goomba)
Location: The location where the enemy is located.
LVL: The enemy's level. Mario, Luigi, and Paper Mario can easily overcome it if they match or exceed its level.
HP: The enemy's (maximum) hit points at the start of the battle.
POW: The enemy's attack power, or POW.
DEF: The enemy's defense power, or DEF.
SPEED: The enemy's speed.
Weakness: The enemy's weakness, which is either from Jump attacks, Fire attacks, or both.
Type:
Normal?: The enemy is not spiny, flying, paper, or shelled.
Spiny?: If the enemy is spiny, Mario, Luigi or Paper Mario will take damage from Jump attacks against it.
Flying?: If the enemy is flying, it will dodge any Hammer attacks.
Paper?: If the enemy is Paper-based, it will take additional damage from fire attacks.
Shelled?: Lists if the enemy has a shell.
Experience: The amount of experience points earned from defeating the enemy.
Coins: The amount of coins dropped from the enemy.
Item 1 Drop: The item that can be earned from defeating the enemy.
Rate: The rate of the item being dropped from the enemy.
Item 2 Drop: Another item that can be earned from defeating the enemy. These items are often rarer in nature.
Rate: The rate of the item being dropped from the enemy.
  • Stats in parentheses are from the game's Easy Mode.

Statistics

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