World 12-2 (Super Mario Maker for Nintendo 3DS): Difference between revisions

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==Course layout==
==Course layout==
The level begins with a [[Super Mushroom]] inside a [[? Block]]. Once [[Mario]] becomes [[Super Mario (form)|Super Mario]], he can break the [[Brick Block]]s. After this, a [[Fire Koopa Clown Car]] is used to break [[Hard Block]]s blocking the [[Warp Pipe]]. In the subarea, the level autoscrolls. The is no ground below, so the player must use a Fire Koopa Clown Car. Enemies appear throughout the level. They are put in a way so they can interact with the player. For example, Bill Blasters are put on Red Koopa Paratroopas so that they can shoot Bullet Bills, and Goombas and Paragoombas are on a track. There is a [[Fire Flower]] surrounded by Hard Blocks, which the player can get. There are individual Red Koopa Troopas on Brick Blocks, which can be used to score a lot of points. Bob-ombs are put on red Koopa Troopas, which are on Brick Blocks; this can help blow up the wall of Brick Blocks. After a certain point, all enemies become big. At the end of the corridor, there is a ? Block with a Super Mushroom on a Fire Flower inside before a Warp Pipe that leads to a fight in the same manner, though with ground, against a Big Winged Bowser in between two Boos, one of which is big. After defeating Bowser, the player receives a [[Key]], which unlocks the [[Key Door]]. Through the door, stairs made of Hard Blocks appear before the [[Goal Pole]].
The level begins with a [[Super Mushroom]] inside a [[? Block]]. Once [[Mario]] becomes [[Super Mario (form)|Super Mario]], he can break the [[Brick Block]]s. After this, a [[Fire Koopa Clown Car]] is used to break [[Hard Block]]s blocking the [[Warp Pipe]]. In the subarea, the level auto scrolls. The is no ground below, so the player must use a Fire Koopa Clown Car. Enemies appear throughout the level. They are put in a way so they can interact with the player. For example, Bill Blasters are put on Red Koopa Paratroopas so that they can shoot Bullet Bills, and Goombas and Paragoombas are on a track. There is a [[Fire Flower]] surrounded by Hard Blocks, which the player can get. There are individual Red Koopa Troopas on Brick Blocks, which can be used to score a lot of points. Bob-ombs are put on red Koopa Troopas, which are on Brick Blocks; this can help blow up the wall of Brick Blocks. After a certain point, all enemies become big. At the end of the corridor, there is a ? Block with a Super Mushroom on a Fire Flower inside before a Warp Pipe that leads to a fight in the same manner, though with the ground, against a Big Winged Bowser in between two Boos, one of which is big. After defeating Bowser, the player receives a [[Key]], which unlocks the [[Key Door]]. Through the door, stairs made of Hard Blocks appear before the [[Goal Pole]].


==Challenges==
==Challenges==
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*[[Big Blooper]]s
*[[Big Blooper]]s
*[[Big Cheep Cheep]]s
*[[Big Cheep Cheep]]s
*Big Winged Spinies
*Big Winged [[Spinies]]
*[[Big Koopa Troopa|Big Red Koopa Troopas]]
*[[Big Koopa Troopa|Big Red Koopa Troopas]]
*[[Giant Bob-omb]]s
*[[Giant Bob-omb]]s
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{{SMM Levels}}
{{SMM Levels}}
[[Category:Super Mario Maker for Nintendo 3DS Levels]]
[[Category: Super Mario Maker for Nintendo 3DS Levels]]

Revision as of 11:10, May 21, 2019

This article is about World 12-2 in Super Mario Maker for Nintendo 3DS. For World 12-2 in Super Mario Maker, see Spiny Tower Demolition.

Template:Levelbox World 12-2 is the second level of World 12 of Super Mario Challenge from Super Mario Maker for Nintendo 3DS.

Course layout

The level begins with a Super Mushroom inside a ? Block. Once Mario becomes Super Mario, he can break the Brick Blocks. After this, a Fire Koopa Clown Car is used to break Hard Blocks blocking the Warp Pipe. In the subarea, the level auto scrolls. The is no ground below, so the player must use a Fire Koopa Clown Car. Enemies appear throughout the level. They are put in a way so they can interact with the player. For example, Bill Blasters are put on Red Koopa Paratroopas so that they can shoot Bullet Bills, and Goombas and Paragoombas are on a track. There is a Fire Flower surrounded by Hard Blocks, which the player can get. There are individual Red Koopa Troopas on Brick Blocks, which can be used to score a lot of points. Bob-ombs are put on red Koopa Troopas, which are on Brick Blocks; this can help blow up the wall of Brick Blocks. After a certain point, all enemies become big. At the end of the corridor, there is a ? Block with a Super Mushroom on a Fire Flower inside before a Warp Pipe that leads to a fight in the same manner, though with the ground, against a Big Winged Bowser in between two Boos, one of which is big. After defeating Bowser, the player receives a Key, which unlocks the Key Door. Through the door, stairs made of Hard Blocks appear before the Goal Pole.

Challenges

  • Goomba - Get a score of at least 80,000 and then reach the goal.
  • Bowser - Get a score of at least 100,000 then reach the goal.

Enemies

Template:SMM Levels