User talk:Spencer PK

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Paper Jam gear icons[edit]

Hello, I see you uploaded rips of rank icons for the Mario & Luigi games by ripping them from an emulator, and I'm wondering if it's possible to upload the gear icons from Mario & Luigi: Paper Jam, both normal and paper? The reason I'm asking is because I'm planning to make the list of shops in Mario & Luigi: Paper Jam article which will likely be done sometime next week and I'd like to use these icons to distinguish if they are for Mario and Luigi or for Paper Mario. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 17:20, April 11, 2025 (EDT)

Here they all are with consistent naming!
The normal hammer and all paper icons were already on the wiki but were cropped screenshots, so I reuploaded them with direct rips. --Spencer PK (talk) 18:50, April 11, 2025 (EDT)
Thank you very much for this, I'll put these to use soon. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 18:55, April 11, 2025 (EDT)

RE: Riddle Tower[edit]

Man, that's so funny. I was... ten years old so I could honestly not tell you, I suspect it's a name I just made up. I'm astounded at the possibility that I made up a name that gained some sort of fan-canonization. It also is a logical name to call that area, though. Sorry, got no recollection but 99.9% sure I made it up. Thanks for the message and see you around! :) Little Mouser in Super Mario World 2: Yoshi's IslandPaper Jorge (Talk·Contribs)

Yeah this made up Riddle Tower name was so good that led to both the wiki and TTYD communities using it and not noticing until a remake happened that the name was [citation needed] the entire time. Even though the made-up name does not have a lot of history, figuring it out and its legacy made this journey genuinely both funny and amazing. Thank you for the answer! --Spencer PK (talk) 15:52, April 23, 2025 (EDT)

Dreamy Hammer damage falloff question?[edit]

I was just editing Antasmunchie X when I realized an important question regarding Dream Team's mechanics. Currently, the wiki says Dreamy Hammer (move) affects all enemies, but does less damage to enemies in the back of the formation. But is the damage falloff working as "enemies in the back take less damage" or is it "the attack gets weaker the more enemies that it has already hit"? In the latter case, would enemies that Dreamy Hammer misses also weaken the attack for the later enemies? (This is relevant to Antasmamuchie X because if Dreamy Hammer is checking the number of enemies hit rather than their relative positions, the additional Antasmuchie Xs would be offering Antasma X additional protection compared to Antasma's normal number of Antasmunchies. Salmancer (talk) 21:09, July 2, 2025 (EDT)

I just tested against a Pelicrump and Spritzbloom enemy formation and the hammer was doing almost no damage to the Spritzbloom in the back. When I took out the Pelicrumps in front, then used the hammer, I did much more damage. I did a similar test against Mechakoopas, the back ones took less damage. Taking out the front ones allowed dealing much more damage. It seems to be distance-based, as the shockwave gets smaller as it travels. To be sure, I did another hammer against Mechakoopas where I used a small Luiginary Ball to only take out the middle ones leaving only one on the left and five on the right. The hammer did around 85 to the front but only around 10 to 15 to the back, confirming the damage falls off over distance rather than number of hits. --Spencer PK (talk) 22:52, July 2, 2025 (EDT)
Thank you! Salmancer (talk) 19:13, July 7, 2025 (EDT)