Hammer Throw (event)
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Hammer Throw is an event in Mario & Sonic at the Olympic Games. This event is available when the game is started. It is found in the "Field" half of the "Athletics" category in the game. The objective of the event is to throw the hammer as far away from the player, while the hammer stays within the boundaries. This event mainly requires power.
This event is played using the Wii Remote held vertically. The player presses the button to start spinning the hammer, and builds up power by rotating the . The color of the hammer's arc represents the amount of power. Bronze represents the least amount of power. The color will become more silver-ish, when there is a higher amount of power. The highest amount of power is represented with silver-ish blue. Once the countdown is close to zero, the player presses the button to throw the hammer. They can press right after that to make a shout. Timing and power is the key to this event. If the player presses the button too late, throws it past the foul line, or hits the cage behind them, one of the judges will call a foul. Each player gets three tries and the best try counts as the final score. The player with the highest final score wins.
For the DS version, the is used for this event. Just like the Wii version, the player gets three throws to get the best score. To pick up the hammer, the player should tap on the , then circle it around to give it a boost. More spinning means more power. When the countdown is close to the "!", the player should let go of the and give the hammer a toss. The player can shout into the microphone after the toss for more power.
Knuckles the Echidna's first mission in the DS version of Mario & Sonic at the Olympic Games is Hammer Throw. In it Knuckles must throw the Hammer three times and each time he must throw the hammer any length as long as the length is further than the previous length that he threw it.
Bowser's second mission in the DS version is Hammer Throw. To win this mission Bowser must throw the Hammer as far as he can every single time that he throws it, a total of three, and in each of those throws, he must throw it very far as the end result of all of his throws added together must be at least 220m or more.
Vector the Crocodile's second mission in the DS version is Hammer Throw. To win this mission Vector must throw the Hammer as far as he can and with the perfect timing to get a "Great" throw. If Vector misses the timing by one second or does not throw the Hammer as hard as he could, the throw will not be great and he will not win the mission.
Dr. Eggman's third mission in the DS version is also Hammer Throw. To win this mission Dr. Eggman must throw the Hammer three times, and each time he must let out a shout.
Bowser's fourth mission in the Wii version of Mario & Sonic at the Olympic Games is Hammer Throw. Bowser has a total of three tries to get the Hammer to fly in a specified distance. He has three tries to throw the Hammer between 50 and 55 meters.
This is Yoshi's first mission in the Wii version. To win it, Yoshi has only one try to throw the Hammer perfectly in the center of the screen. The game will provide an exclamation mark to show Yoshi where to throw it.
Peach's second mission in the Wii version is Hammer Throw. This mission is the same as Dr. Eggman's third mission in the DS version. To win it Peach must let out a shout by pressing the A button a total of three times right after she releases the hammer. It does not matter how far the Hammer flies unless it is a foul in which case Peach will lose the mission.
Miles "Tails" Prower's third mission in the Wii version is Hammer Throw. To win this mission Tails must do the same thing as Vector has to do in the DS version except this time, Tails must throw the Hammer perfectly with correct timing and strength for a total of three perfect times straight through the middle.
Dr. Eggman's third mission in the Wii version is the same as Bowser's fourth mission of the same game. To win his mission, Dr. Eggman will have to throw the Hammer to a length of fifty to fifty-five metres a total of three times.
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.