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{{articleabout|crocodilian-like enemy first featured in the game ''Donkey Kong Jr.''|piranha-like enemy of the same name|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)]]}}
{{about|the crocodilian enemy that first appeared in the [[Donkey Kong Jr. (game)|Donkey Kong Jr.]] game|the piranha-like enemy of the same name|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)]]|the crocodilian enemy from [[Yoshi's Island DS]]|[[Snap Jaw]]}}
{{Species-infobox
{{species infobox
|title=Snapjaw
|image=[[File:MvDK NS Snapjaw.png|190px]]<br>A Snapjaw as seen in artwork for ''Mario vs. Donkey Kong'' (Nintendo Switch)
|image=[[File:Snapjaw.jpg|190px]]<br>A '''Snapjaw''' as seen in artwork for ''Donkey Kong Jr.''
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|related=
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of Mario games by date#1982|1982]])
|variants=[[Snap Jaw]]
|notable=
|comparable=[[Chain Chomp]]<br>[[Klaptrap]]<br>[[Vine Eater]]
|latest_appearance=''[[NES Remix]]'' ([[List of Mario games by date#2013|2013]])  
}}
}}
'''Snapjaws'''<ref>''Donkey Kong Jr.'' NES instruction booklet'', page 5</ref> are enemies which resemble small crocodiles. They attack with gnashing teeth and are able to travel along [[vine]]s.
'''Snapjaws'''<ref>''Donkey Kong Jr.'' NES English instruction booklet. Page 5.</ref> are enemies which appear in the ''[[Donkey Kong (series)|Donkey Kong]]'' and ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. They are mechanical creatures that resemble a cross between an alligator and a living bear trap. They attack with gnashing teeth and are able to travel along [[vine]]s.
 
==History==
==History==
===''Donkey Kong Jr.''===
===''Donkey Kong'' series===
[[File:DKJrSnapjaw.png|thumb|right|96px|Red and blue Snapjaws in ''Donkey Kong Jr.'']]
====''Donkey Kong Jr.''====
Snapjaws first appear in the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Here, they are used by [[Mario]] in an attempt to defeat [[Donkey Kong Jr.]] Like the ape, Snapjaws can climb vines. Whereas blue Snapjaws simply fall off a vine when they reach the end of it, the red variety thrown by Mario can continually climb up and down vines and move on platforms. Snapjaws can only be defeated by dropping [[fruit]] on top of them.
{{multiframe
|[[File:DKJ Arcade Blue Snapjaw Sprite.png]] &nbsp; [[File:Redsnapjaw.png]] &nbsp; [[File:DKJrNESBlueSnapjaw.png]] &nbsp; [[File:DKJrNESRedSnapjaw.png]] &nbsp; [[File:DKJr2600Snapjaw.png]]|Snapjaws as they appear in the arcade (blue and red), NES (blue and red), and Atari 2600 versions of ''Donkey Kong Jr.''|size=120|bg=black}}
Snapjaws first appear in the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Here, they are used by [[Mario]] in an attempt to defeat [[Donkey Kong Jr.]] Like [[Kong]], Snapjaws can climb vines. Whereas blue Snapjaws simply fall off a vine when they reach the end of it, the red variety thrown by Mario can continually climb up and down vines and move on platforms. Snapjaws can only be defeated by dropping [[fruit]] on top of them. In this game, they appear as fanged monsters with a chain behind them, similar to [[Chain Chomp]]s.
{{br}}


===''Donkey Kong''===
====''Donkey Kong'' (Game Boy)====
[[File:DKGB Snapjaw.png|frame|left]]
[[File:DKGB Snapjaw.png|frame|right]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Snapjaws appear in [[Stage 2-4]] in the [[Forest (Donkey Kong)|Forest]] and three stages of the [[Jungle]]. They act much as they do in their previous appearance, and Snapjaws thrown by [[Donkey Kong]] act like the blue ones of ''Donkey Kong Jr.''; however, as color is not used to differentiate between enemy types, these Snapjaws have spiked bodies and shorter snouts. Snapjaws can be defeated with fruit or a [[hammer]].
In the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', Snapjaws appear in [[Stage 2-4]] in the [[Forest (Donkey Kong)|Forest]] and three stages of the [[Jungle (Donkey Kong)|Jungle]]. They act much as they do in their previous appearance, and Snapjaws thrown by [[Donkey Kong]] act like the blue ones of ''Donkey Kong Jr.''; however, as color is unused to differentiate between enemy types, these Snapjaws have spiked bodies and shorter snouts. Snapjaws can be defeated with fruit or a [[hammer]]. They are said to have become Donkey Kong's companion and betrayed Mario.<ref name=Daijiten/>
{{br}}
{{br}}
===''Mario vs. Donkey Kong''===
 
[[File:SnapjawMvsDK.jpg|thumb|left|100px|A Snapjaw in ''Mario vs. Donkey Kong''.]]
===''Captain N: The Game Master''===
[[File:SnapJawN.jpg|thumb|Snapjaws in ''Captain N: The Game Master''.]]
Snapjaws appear in the episode titled "Queen of the Apes" of ''[[Captain N: The Game Master]]''. Like many entities in the series, they are very off-model, being depicted as piranhas with large underbites (incidentally similar to the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|creature of the same name]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'').
 
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
[[File:ALLIGATOR_MVDK.PNG|thumb|left|upright=0.55|A Snapjaw in ''Mario vs. Donkey Kong''.]]
[[File:MvsDK Snapjaw.png|frame|right]]
[[File:MvsDK Snapjaw.png|frame|right]]
The next appearance of Snapjaws was in ''[[Mario vs. Donkey Kong]]''. They show up in [[Donkey Kong Jungle]], and have spikes instead of chain. The ones that appear in the fifth stage have a red and green coloration, whereas Donkey Kong tosses Snapjaws with a blue and purple palette in the DK stage. These Snapjaws do not fall off their vine; rather, they will climb up a vine approximately twice, at which point they will vanish. Like in the Game Boy ''Donkey Kong'', Snapjaws can be defeated with fruit or a hammer.
Snapjaws reappear in ''[[Mario vs. Donkey Kong]]''. They appear in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]], and have spikes instead of chains. They act similarly to normal red Snapjaws, but move at a less rapid speed when going down a vine, and can change direction in the middle of a vine. The ones that appear in the [[Level 2-5 (Mario vs. Donkey Kong)|fifth stage]] have a red and green coloration, whereas Donkey Kong tosses Snapjaws with a blue and purple palette in the [[Level 2-DK|DK stage]]. These Snapjaws do not fall off their vine; rather, they will climb up a vine approximately twice, at which point they will vanish. Unlike in the Game Boy ''Donkey Kong'', Snapjaws can be defeated with fruit, but not a hammer.
 
The [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch version]] gives Snapjaws a new design that makes the teeth on the respective upper and lower jaws the same color as said jaws, as well as making them flatter to give them more of a toy-like appearance than the games that came before it. However, their design remains largely faithful to both [[Mario vs. Donkey Kong 2: March of the Minis|the original game's sequel]] and [[Mario vs. Donkey Kong: Minis March Again!|its DSi counterpart]].
{{br}}
{{br}}
===''Mario vs. Donkey Kong 2: March of the Minis''===
[[File:SnapjawMvsDK2.png|thumb|100px|right|A Snapjaw in ''Mario vs. Donkey Kong 2: March of the Minis''.]]
Snapjaws appeared in the ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' floor [[Jungle Hijinks]], having a slightly updated appearance. They rapidly patrol vines, and if a [[Mini Mario (toy)|Mini Mario]] touches one, the Mini Mario will be defeated. They do not fall off vines, and fruit can once again defeat them.


===''Mario vs. Donkey Kong: Minis March Again!''===
====''Mario vs. Donkey Kong 2: March of the Minis''====
Snapjaws reappear in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' in similar capacity. They are found in [[Jungle Rumble]], in which they serve as shields for Donkey Kong.
[[File:SnapjawMvsDK2.png|thumb|upright=0.55|A Snapjaw in ''Mario vs. Donkey Kong 2: March of the Minis'']]
Snapjaws reappear in the ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' floor [[Jungle Hijinks]], having a slightly updated appearance. During levels, they eat leafy vines as they move through them, and if a [[Mini Mario (toy)|Mini Mario]] touches one, the Mini Mario will be defeated. During the [[Boss Game 8|boss battle]] against Donkey Kong, three of them repeatedly travel down and up [[rope]]s, and fruit can once again defeat them.
 
====''Mario vs. Donkey Kong: Minis March Again!''====
Snapjaws reappear in the ''[[Mario vs. Donkey Kong: Minis March Again!]]'' floor [[Jungle Rumble]]. They serve a similar capacity in the [[Floor 4 Donkey Kong|boss battle]] against Donkey Kong, except they spawn from the top of the ropes over time.
 
===''WarioWare: Move It!''===
A Snapjaw appears in the ''[[WarioWare: Move It!]]'' microgame [[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]], where it is seen giving chase. Donkey Kong Jr. should climb up the vines and reach the platform without getting caught by the Snapjaw, because otherwise, it will instantly defeat him, resulting in a loss.
 
===Other appearances===
A Snapjaw is depicted as the SHOW option's cursor in the [[Game Boy Camera]] accessory.


===''Yoshi's Island DS''===
==Profiles and statistics==
[[File:Snapjaw-YIDS.png|frame|left]]
===''[[Perfect Ban Mario Character Daijiten]]''===
The Snapjaw returned in ''[[Yoshi's Island DS]]'' under the name '''Snap Jaw'''<ref>''Yoshi's Island DS'' [[Prima Games|Prima]] guide, page 134</ref>. These crocodiles were much more organic-looking than their mechanical counterparts. In this game, Snap Jaws were usually found in levels where vines were abundant, and where [[Baby Donkey Kong|Baby DK]] was the primary baby (such as in World 3). Snap Jaws usually climbed up and down on short vines, apparently clinging to them with their huge jaws. They would sometimes fall from their vines, attempting to knock Baby DK from the [[Yoshi (species)|Yoshi's]] back.
{{PEGMCE profile
{{br}}
|name=スナイパー (JP) / Snapjaw (EN)
|artwork=[[File:Snapjaw Perfect.png|150px]]
|shusshin=ビースト{{ruby|族|ぞく}}
|seikaku=お{{ruby|天気屋|てんきや}}
|tojo_gemu={{ruby|JR|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー
|desc='''<big>ツルを{{ruby|昇|のぼ}}る{{ruby|大口|おおぐち}}のワニ</big></b><br>
{{ruby|大|おお}}きな{{ruby|口|くち}}を{{ruby|開|あ}}け、ツルを{{ruby|昇|のぼ}}り{{ruby|降|お}}りして{{ruby|追|お}}いかけてくるワニのモンスター。ドンキー{{ruby|JR|ジュニア}}ではマリオの{{ruby|手下|てした}}として{{ruby|働|はたら}}いたが、{{ruby|GB|ゲームボーイ}}ドンキーではドンキーコングの{{ruby|仲間|なかま}}になってマリオを{{ruby|裏切|うらぎ}}った。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/O21Xv16.jpeg page 95].</ref>
|origin=Beast clan
|disposition=Moody person
|game_appearances=Jr., GB Donkey
|eng_desc='''''<big>A large-mouthed crocodile ascending a vine</big>'''''<br>
''An crocodile monster that opens its large mouth and chases after you by climbing up and down vines. In Donkey Jr., it worked as Mario's lackey, but in GB Donkey, it became Donkey Kong's companion and betrayed Mario.''
}}


==Names in other languages==
==Gallery==
{{Foreignname
<gallery>
|Jap=スナップジョウ<ref>Mario character book, [http://imgur.com/a/UvABP#46 page 95]</ref><br>''Sunappujō''<br>かみつきワニ<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Kamitsuki Wani''<br>ワニワニくん<ref>[https://i.imgur.com/Y5X3lRz.jpg ''Yoshi's Island DS'' Nintendo Dream Book]</ref><br>''Waniwani-kun
Snapjaw.jpg|''Donkey Kong Jr.''
|JapM=Snapjaw<br><br>Snapping Croc/Gator<br><br>Croc/Gator onomatopoeia with [[wikipedia:Japanese honorifics#Kun|kun]]}}
DKJ Mario and Snapjaw Artwork.png|Mario with a Snapjaw in ''Donkey Kong Jr.''
DKJrAB Cover.png|''[[Donkey Kong (coloring/activity books)|Donkey Kong Junior: Activity Book]]''
DKJrP&M Cover.jpg|''[[Donkey Kong (coloring/activity books)|Donkey Kong Junior: Puzzles & Mazes]]''
CN Snapjaw Concept Art.png|Concept artwork of Snapjaws in ''Captain N: The Game Master''
Perfect Snapjaw Manga.png|A manga scene featuring Snapjaws, from ''Super Mario Encyclopedia: Complete Edition''
Snapjaw Perfect.png|Artwork from ''Perfect Ban Mario Character Daijiten''
MvsDK Snapjaw Alt.png|''Mario vs. Donkey Kong''
MVDK World 2 End (No Text).png|''Mario vs. Donkey Kong''
SnapjawMVDK.png|''Mario vs. Donkey Kong'' (Nintendo Switch)
</gallery>


==Trivia==
==Additional names==
*The original appearance of Snapjaws, that of a fanged monster with a chain dragging behind it, is similar to the appearance of another creature encountered later in the ''Mario'' series, the [[Chain Chomp]].
===Internal names===
*[[Klaptrap]]s, small alligators introduced in ''[[Donkey Kong Country]]'', may be based off Snapjaws.
{{internal names
*A Snapjaw makes a cameo appearance in the [[Game Boy Camera]] accessory for the Game Boy handheld system, as the SHOW option's cursor.
|game1=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|file1=<tt>data/data/anims/alligator_anim.bin</tt>
|name1=alligator
|game2=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
|file2=<tt>Model/Snapjaw.bfres.zs</tt>
|name2=Snapjaw
}}
 
===Names in other languages===
{{foreign names
|Jap=スナップジョー<ref>Japanese arcade instruction card, Famicom manual, and FDS manual for ''Donkey Kong Jr.''</ref> / スナップジョウ<ref name=Daijiten/>
|JapR=Sunappujō
|JapM=Snapjaw
|Jap2=かみつきワニ<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>
|Jap2R=Kamitsuki Wani
|Jap2M=Snapping Crocodile
|Fre=Mâchoire<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref><ref>French ColecoVision manual</ref>
|Fre2=Mâchoire d'Acier<ref name=int/>
|FreM=Jawbone
|Fre2M=Steel Jawbone
|Ger=Beißer<ref name=int/>
|Ger2=Krokodil<ref>German ColecoVision manual</ref>
|GerM=Biter
|Ger2M=Crocodile
|Ita=Mandibola Mangiagorilla<ref>''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (NES), back of the Italian box</ref>
|Ita2=Mordimordi<ref name=int/>
|Ita3=Tagliola<ref>''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' Italian booklet</ref><ref>''[[Donkey Kong II]]'' Italian booklet</ref>
|Ita4=Minicoccodrillo<ref>''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (3DS - [[Virtual Console]]) Italian e-manual. Page 8.</ref><ref>[[Nintendo Entertainment System - Nintendo Switch Online]] - ''Sali e scendi con liane e catene e destreggiati fra le varie insidie, schivando disgustose bestiole come minicoccodrilli e volatili per arrivare alle chiavi che aprono la gabbia in cui è rinchiuso Donkey Kong.''</ref>
|ItaM=Gorilla-eater Jaw
|Ita2M=Bitebite
|Ita3M=Beartrap
|Ita4M=Minicrocodile
|Spa=Mandibula<ref name=int/>
|SpaM=Mandible
|ChiS=猛游食人鱼<ref>[https://www.ique.com/DSi/DSiWare/game_and_watch/ GAME&WATCH]. ''ique.com''. Retrieved June 27, 2021.</ref>
|ChiSR=Měngyóu Shírényú
|ChiSM=Literally "Fiercely Swimming Piranha"
}}


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{DKJR}}
{{DKJR}}
{{DK}}
{{DK}}
{{MVDK}}
{{MVDK}}
{{MVDK:MOTM}}
{{MVDKMOTM}}
{{YIDS}}
{{MVDKMMA}}
[[Category:Robots]]
[[Category:Robots]]
[[Category:Species]]
[[Category:Crocodilians]]
[[Category:Enemies]]
[[Category:Donkey Kong Jr. enemies]]
[[Category:Donkey Kong Species]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong Enemies]]
[[Category:Mario vs. Donkey Kong enemies]]
[[Category:Donkey Kong Jr.]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis enemies]]
[[Category:Donkey Kong (Game Boy) Enemies]]
[[Category:Mario vs. Donkey Kong: Minis March Again! enemies]]
[[Category:Mario vs. Donkey Kong]]
[[it:Snapjaw]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[de:Schnappkiefer]]
[[Category:Mario vs. Donkey Kong: Minis March Again!]]
[[Category:Yoshi's Island DS]]
[[Category:Yoshi Species]]
[[Category:Yoshi Enemies]]

Latest revision as of 18:31, April 18, 2024

This article is about the crocodilian enemy that first appeared in the Donkey Kong Jr. game. For the piranha-like enemy of the same name, see Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest). For the crocodilian enemy from Yoshi's Island DS, see Snap Jaw.
Snapjaw
A Snapjaw from Mario vs. Donkey Kong on Nintendo Switch.
A Snapjaw as seen in artwork for Mario vs. Donkey Kong (Nintendo Switch)
First appearance Donkey Kong Jr. (1982)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
Variants
Comparable

Snapjaws[1] are enemies which appear in the Donkey Kong and Mario vs. Donkey Kong series. They are mechanical creatures that resemble a cross between an alligator and a living bear trap. They attack with gnashing teeth and are able to travel along vines.

History[edit]

Donkey Kong series[edit]

Donkey Kong Jr.[edit]

A blue Snapjaw from Donkey Kong Jr.   A red Snapjaw from Donkey Kong Jr.   Sprite of a blue Snapjaw from the Nintendo Entertainment System port of Donkey Kong Jr.   DKJrNESRedSnapjaw.png   Sprite of a Snapjaw from the Atari 2600 port of Donkey Kong Jr.
Snapjaws as they appear in the arcade (blue and red), NES (blue and red), and Atari 2600 versions of Donkey Kong Jr.

Snapjaws first appear in the game Donkey Kong Jr. Here, they are used by Mario in an attempt to defeat Donkey Kong Jr. Like Kong, Snapjaws can climb vines. Whereas blue Snapjaws simply fall off a vine when they reach the end of it, the red variety thrown by Mario can continually climb up and down vines and move on platforms. Snapjaws can only be defeated by dropping fruit on top of them. In this game, they appear as fanged monsters with a chain behind them, similar to Chain Chomps.

Donkey Kong (Game Boy)[edit]

Snapjaw(compressed)

In the Game Boy version of Donkey Kong, Snapjaws appear in Stage 2-4 in the Forest and three stages of the Jungle. They act much as they do in their previous appearance, and Snapjaws thrown by Donkey Kong act like the blue ones of Donkey Kong Jr.; however, as color is unused to differentiate between enemy types, these Snapjaws have spiked bodies and shorter snouts. Snapjaws can be defeated with fruit or a hammer. They are said to have become Donkey Kong's companion and betrayed Mario.[2]

Captain N: The Game Master[edit]

Snapjaw
Snapjaws in Captain N: The Game Master.

Snapjaws appear in the episode titled "Queen of the Apes" of Captain N: The Game Master. Like many entities in the series, they are very off-model, being depicted as piranhas with large underbites (incidentally similar to the creature of the same name from Donkey Kong Country 2: Diddy's Kong Quest).

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Snapjaw artwork from the ending credits.
A Snapjaw in Mario vs. Donkey Kong.
Snapjaw

Snapjaws reappear in Mario vs. Donkey Kong. They appear in Donkey Kong Jungle, and have spikes instead of chains. They act similarly to normal red Snapjaws, but move at a less rapid speed when going down a vine, and can change direction in the middle of a vine. The ones that appear in the fifth stage have a red and green coloration, whereas Donkey Kong tosses Snapjaws with a blue and purple palette in the DK stage. These Snapjaws do not fall off their vine; rather, they will climb up a vine approximately twice, at which point they will vanish. Unlike in the Game Boy Donkey Kong, Snapjaws can be defeated with fruit, but not a hammer.

The Nintendo Switch version gives Snapjaws a new design that makes the teeth on the respective upper and lower jaws the same color as said jaws, as well as making them flatter to give them more of a toy-like appearance than the games that came before it. However, their design remains largely faithful to both the original game's sequel and its DSi counterpart.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Artwork of a Snapjaw, as seen in the staff credits of Mario vs. Donkey Kong 2: March of the Minis.
A Snapjaw in Mario vs. Donkey Kong 2: March of the Minis

Snapjaws reappear in the Mario vs. Donkey Kong 2: March of the Minis floor Jungle Hijinks, having a slightly updated appearance. During levels, they eat leafy vines as they move through them, and if a Mini Mario touches one, the Mini Mario will be defeated. During the boss battle against Donkey Kong, three of them repeatedly travel down and up ropes, and fruit can once again defeat them.

Mario vs. Donkey Kong: Minis March Again![edit]

Snapjaws reappear in the Mario vs. Donkey Kong: Minis March Again! floor Jungle Rumble. They serve a similar capacity in the boss battle against Donkey Kong, except they spawn from the top of the ropes over time.

WarioWare: Move It![edit]

A Snapjaw appears in the WarioWare: Move It! microgame Donkey Kong Jr., where it is seen giving chase. Donkey Kong Jr. should climb up the vines and reach the platform without getting caught by the Snapjaw, because otherwise, it will instantly defeat him, resulting in a loss.

Other appearances[edit]

A Snapjaw is depicted as the SHOW option's cursor in the Game Boy Camera accessory.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

スナイパー (JP) / Snapjaw (EN)
A Snapjaw from Donkey Kong Jr. andDonkey Kong for the Game Boy.
Original text (Japanese) Translation
出身しゅっしん ビーストぞく Place of origin Beast clan
性格せいかく 天気屋てんきや Disposition Moody person
登場とうじょうゲーム JRジュニアGBゲームボーイドンキー Game appearances Jr., GB Donkey
ツルをのぼ大口おおぐちのワニ

おおきなくちけ、ツルをのぼりしていかけてくるワニのモンスター。ドンキーJRジュニアではマリオの手下てしたとしてはたらいたが、GBゲームボーイドンキーではドンキーコングの仲間なかまになってマリオを裏切うらぎった。[2]

A large-mouthed crocodile ascending a vine

An crocodile monster that opens its large mouth and chases after you by climbing up and down vines. In Donkey Jr., it worked as Mario's lackey, but in GB Donkey, it became Donkey Kong's companion and betrayed Mario.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong 2: March of the Minis data/data/anims/alligator_anim.bin alligator -
Mario vs. Donkey Kong (Nintendo Switch) Model/Snapjaw.bfres.zs Snapjaw -

Names in other languages[edit]

Language Name Meaning
Japanese スナップジョー[3] / スナップジョウ[2]
Sunappujō
かみつきワニ[4]
Kamitsuki Wani
Snapjaw

Snapping Crocodile

Chinese (simplified) 猛游食人鱼[13]
Měngyóu Shírényú
Literally "Fiercely Swimming Piranha"

French Mâchoire[5][6]
Mâchoire d'Acier[5]
Jawbone
Steel Jawbone
German Beißer[5]
Krokodil[7]
Biter
Crocodile
Italian Mandibola Mangiagorilla[8]
Mordimordi[5]
Tagliola[9][10]
Minicoccodrillo[11][12]
Gorilla-eater Jaw
Bitebite
Beartrap
Minicrocodile
Spanish Mandibula[5]
Mandible

References[edit]

  1. ^ Donkey Kong Jr. NES English instruction booklet. Page 5.
  2. ^ a b c 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten), page 95.
  3. ^ Japanese arcade instruction card, Famicom manual, and FDS manual for Donkey Kong Jr.
  4. ^ Mario vs. Donkey Kong Shogakukan book
  5. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  6. ^ French ColecoVision manual
  7. ^ German ColecoVision manual
  8. ^ Donkey Kong Jr. (NES), back of the Italian box
  9. ^ Donkey Kong Jr. Italian booklet
  10. ^ Donkey Kong II Italian booklet
  11. ^ Donkey Kong Jr. (3DS - Virtual Console) Italian e-manual. Page 8.
  12. ^ Nintendo Entertainment System - Nintendo Switch Online - Sali e scendi con liane e catene e destreggiati fra le varie insidie, schivando disgustose bestiole come minicoccodrilli e volatili per arrivare alle chiavi che aprono la gabbia in cui è rinchiuso Donkey Kong.
  13. ^ GAME&WATCH. ique.com. Retrieved June 27, 2021.