Famicom Grand Prix II: 3D Hot Rally: Difference between revisions

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===Vehicles===
===Vehicles===
{|class="wikitable sortable" style="width:100%;text-align:center"
{|border=1 style="text-align:center"
|-
|-
!Vehicle
!colspan=3 style="background:red;color:white"|Vehicles
!Top Speed
!1/4 Mile
!Highway
!Grass
!Snow
!Sand
!Dirt
|-
|-
|[[File:Kattobi 3DHotRally.png]]<br>[[Kattobi]]
 
|220km/h
|width=33%|
|13.71 sec.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi light spin.gif]]<br><big>'''[[Kattobi]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]]
|-
!width=50% style="background:#EAECF0"|Top Speed:
|width=50%|'''220km/h'''
|-
!style="background:#EAECF0"|1/4 Mile:
|'''13.71 sec.'''
|-
!style="background:#EAECF0"|Highway:
|★★★
|★★★
|-
!style="background:#EAECF0"|Grass:
|★★★
|★★★
|-
!style="background:#EAECF0"|Snow:
|★☆☆
|★☆☆
|-
!style="background:#EAECF0"|Sand:
|★☆☆
|★☆☆
|-
!style="background:#EAECF0"|Dirt:
|★☆☆
|★☆☆
|}
|width=33%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque light spin.gif]]<br><big>'''[[Yonque]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]]
|-
!width=50% style="background:#EAECF0"|Top Speed:
|width=50%|'''200km/h'''
|-
!style="background:#EAECF0"|1/4 Mile:
|'''17.03 sec.'''
|-
|-
|[[File:Yonque HotRally.png]]<br>[[Yonque]]
!style="background:#EAECF0"|Highway:
|200km/h
|17.03 sec.
|★★☆
|★★☆
|-
!style="background:#EAECF0"|Grass:
|★★☆
|★★☆
|-
!style="background:#EAECF0"|Snow:
|★★★
|★★★
|-
!style="background:#EAECF0"|Sand:
|★★☆
|★★☆
|-
!style="background:#EAECF0"|Dirt:
|★★☆
|★★☆
|}
|width=33%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster light spin.gif]]<br><big>'''[[Monster (vehicle)|Monster]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]]
|-
!width=50% style="background:#EAECF0"|Top Speed:
|width=50%|'''180km/h'''
|-
|-
|[[File:Monster 3DHotRally.png]]<br>[[Monster (vehicle)|Monster]]
!style="background:#EAECF0"|1/4 Mile:
|180km/h
|'''15.59 sec.'''
|15.59 sec.
|-
!style="background:#EAECF0"|Highway:
|★☆☆
|★☆☆
|-
!style="background:#EAECF0"|Grass:
|★☆☆
|★☆☆
|-
!style="background:#EAECF0"|Snow:
|★★☆
|★★☆
|-
!style="background:#EAECF0"|Sand:
|★★★
|★★★
|-
!style="background:#EAECF0"|Dirt:
|★★★
|★★★
|}
|}
|}


===Obstacles===
===Obstacles===
<gallery>
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
Abunaiwa.png|[[Abunaiwa]]<br>(Boulders)
|-style="background:gray;color:white"
Nanisuruki.png|[[Nanisuruki]]<br>(Shrubs)
!width=10%|Name
Jamadato.png|[[Jamadatō]]<br>(Street lamps)
!width=70%|Description
FGPII Pillar light.png|Pillars
|-style=background:#219F4B;color:white
FGPII Sign light.png|Signs
|-
FGPII Rival A light.png|Opponents
!style="background:#EAECF0" align="center"|Opponent
</gallery>
----
[[File:FGPII Rival A light.png]] [[File:FGPII Rival B light.png]] [[File:FGPII Rival C light.png]]<br>
[[File:FGPII Rival A mid.png]] [[File:FGPII Rival B mid.png]] [[File:FGPII Rival C mid.png]]<br>
[[File:FGPII Rival A dark.png]] [[File:FGPII Rival B dark.png]] [[File:FGPII Rival C dark.png]]
|Other racers which drive along the track, potentially getting in the way. They are the only obstacles that actively move around.
|-
!style="background:#EAECF0" align="center"|[[Abunaiwa]]
----
[[File:Abunaiwa.png]] [[File:FGPII Abunaiwa gray.png]]<br>
[[File:FGPII Abunaiwa snow.png]] [[File:FGPII Abunaiwa turquoise.png]]
|Angry rock piles that most often appear in desert areas. They are usually on the sides of the road, but occasionally appear in the middle.
|-
!style="background:#EAECF0" align="center"|[[Nanisuruki]]
----
[[File:Nanisuruki.png]] [[File:FGPII Nanisuruki pine.png]] [[File:FGPII Nanisuruki pink.png]]<br>
[[File:FGPII Nanisuruki snow.png]] [[File:FGPII Nanisuruki red.png]]
|Leering shrubs that most commonly appear in grasslands. They are generally alongside the road, though in rougher terrain they may appear on it.
|-
!style="background:#EAECF0" align="center"|[[Jamadatō]]
----
[[File:Jamadato.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato blue.png]]
|Tall streetlamps that exclusively appear alongside paved roads. Due to their height, they cannot be jumped over.
|-
!style="background:#EAECF0" align="center"|Pillar
----
[[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]]
|Stone plinths that appear in the rare ruins areas. Similar to Jamadatō, they are too high to leap.
|-
!style="background:#EAECF0" align="center"|Sign
----
[[File:FGPII Sign light.png]] [[File:FGPII Sign mid.png]] [[File:FGPII Sign dark.png]]
|Inverted checkpoint signs appear in city areas. They are always alongside paved roads, but are shorter than Jamadatō.
|}


===Collectible===
===Collectible===
<gallery>
 
HotMark.png|[[Hot Dot]]
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
</gallery>
|-style="background:gray;color:white"
!width=10%|Name
!width=70%|Description
|-style=background:#219F4B;color:white
|-
!style="background:#EAECF0" align="center"|[[Hot Dot]]
----
[[File:FGPII Hot Dot.png]]
|Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost.
|}


==Staff==
==Staff==
Line 105: Line 201:
FamicomIIArt2.png|Mario popping champagne
FamicomIIArt2.png|Mario popping champagne
FamicomIIArt3.png|Mario popping champagne in front of Luigi
FamicomIIArt3.png|Mario popping champagne in front of Luigi
FamicomIICar1.png|Kattobi
FamicomIICar2.png|Monster
FamicomIICar3.png|Yonque
Mario3DRallyCoverArt.png|Mario and Luigi riding in the Monster
Mario3DRallyCoverArt.png|Mario and Luigi riding in the Monster
3DHR obstacles.png|The obstacles
3DHR obstacles.png|The obstacles
HotMark.png|[[Hot Dot]]
3DHR - Cover artwork.png|Cover artwork
3DHR - Cover artwork.png|Cover artwork
FDS 3D Hot Rally Disk.jpg|Blue disk
FDS 3D Hot Rally Disk.jpg|Blue disk
Line 129: Line 223:
===Sprites===
===Sprites===
<gallery>
<gallery>
FGPII Kattobi light spin.gif|[[Kattobi]]
Kattobi 3DHotRally.png|[[Kattobi]]
FGPII Kattobi light back.png|Kattobi
FGPII Kattobi light back.png|Kattobi
FGPII Kattobi mid back.png|Kattobi
FGPII Kattobi mid back.png|Kattobi
FGPII Kattobi dark back.png|Kattobi
FGPII Kattobi dark back.png|Kattobi
FGPII Yonque light spin.gif|[[Yonque]]
Yonque HotRally.png|[[Yonque]]
FGPII Yonque light back.png|Yonque
FGPII Yonque light back.png|Yonque
FGPII Yonque mid back.png|Yonque
FGPII Yonque mid back.png|Yonque
FGPII Yonque dark back.png|Yonque
FGPII Yonque dark back.png|Yonque
FGPII Monster light spin.gif|[[Monster (vehicle)|Monster]]
Monster 3DHotRally.png|[[Monster (vehicle)|Monster]]
FGPII Monster light back.png|Monster
FGPII Monster light back.png|Monster
FGPII Monster mid back.png|Monster
FGPII Monster mid back.png|Monster
FGPII Monster dark back.png|Monster
FGPII Monster dark back.png|Monster
Monster MarioLuigi.png|Luigi (left) and Mario (right) surrounding the Monster
Monster MarioLuigi.png|Luigi (left) and Mario (right) surrounding the Monster
FGPII Hot Dot.png|[[Hot Dot]]
|[[Hot Dot]]
FGPII Rival B light.png|Opponent
FGPII Rival C light.png|Opponent
FGPII Rival A mid.png|Opponent
FGPII Rival B mid.png|Opponent
FGPII Rival C mid.png|Opponent
FGPII Rival A dark.png|Opponent
FGPII Rival B dark.png|Opponent
FGPII Rival C dark.png|Opponent
FGPII Jamadato green.png|[[Jamadatō]]
FGPII Jamadato blue.png|Jamadatō
FGPII Abunaiwa gray.png|[[Abunaiwa]]
FGPII Abunaiwa snow.png|Abunaiwa
FGPII Abunaiwa turquoise.png|Abunaiwa
FGPII Nanisuruki pine.png|[[Nanisuruki]]
FGPII Nanisuruki pink.png|Nanisuruki
FGPII Nanisuruki snow.png|Nanisuruki
FGPII Nanisuruki red.png|Nanisuruki
FGPII Pillar dark.png|Pillar
FGPII Sign mid.png|Sign
FGPII Sign dark.png|Sign
</gallery>
</gallery>



Revision as of 11:40, July 1, 2023

Famicom Grand Prix II: 3D Hot Rally
HotRally.png
For alternate box art, see the game's gallery.
Developer Nintendo EAD
HAL Laboratory
Publisher Nintendo
Platform(s) Family Computer Disk System
Release date Japan April 14, 1988
Genre Racing
Mode(s) Single player
Media
FDS:
Floppy disk
Input
NES:

Famicom Grand Prix II: 3D Hot Rally (ファミコングランプリII スリーディーホットラリー) is a racing video game released in Japan for the Family Computer Disk System. It is the sequel to Famicom Grand Prix: F1 Race, although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.[1][2] They also received mock driver's licenses.[3] The game supports the Famicom 3D System, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities.

Famicom Grand Prix II: 3D Hot Rally marks the first time that Luigi appears taller and thinner than Mario on a game's box art, though this design was established in official artwork for Super Mario Bros.: The Lost Levels and in the film Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!.

This game, along with its predecessor, is a possible ancestor to the Mario Kart series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to Super Mario Kart.

Gameplay

Famicom Grand Prix II: 3D Hot Rally is a racing game with similar gameplay to that of Rad Racer. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take.

The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game will end.

Scattered throughout the course in groups of five are Hot Dots: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.

Characters

Main characters

Vehicles

Vehicles
Animation of the Kattobi in its daytime palette spinning in Famicom Grand Prix II: 3D Hot Rally
Kattobi
Kattobi
Top Speed: 220km/h
1/4 Mile: 13.71 sec.
Highway: ★★★
Grass: ★★★
Snow: ★☆☆
Sand: ★☆☆
Dirt: ★☆☆
Animation of the Yonque in its daytime palette spinning in Famicom Grand Prix II: 3D Hot Rally
Yonque
Yonque
Top Speed: 200km/h
1/4 Mile: 17.03 sec.
Highway: ★★☆
Grass: ★★☆
Snow: ★★★
Sand: ★★☆
Dirt: ★★☆
Animation of the Monster in its daytime palette spinning in Famicom Grand Prix II: 3D Hot Rally
Monster
Monster
Top Speed: 180km/h
1/4 Mile: 15.59 sec.
Highway: ★☆☆
Grass: ★☆☆
Snow: ★★☆
Sand: ★★★
Dirt: ★★★

Obstacles

Name Description
Opponent

Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally
Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally
Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally Sprite of an opponent in Famicom Grand Prix II: 3D Hot Rally

Other racers which drive along the track, potentially getting in the way. They are the only obstacles that actively move around.
Abunaiwa

Sprite of a Abunaiwa from Famicom Grand Prix II: 3D Hot Rally. Sprite of an Abunaiwa in Famicom Grand Prix II: 3D Hot Rally
Sprite of an Abunaiwa in Famicom Grand Prix II: 3D Hot Rally Sprite of an Abunaiwa in Famicom Grand Prix II: 3D Hot Rally

Angry rock piles that most often appear in desert areas. They are usually on the sides of the road, but occasionally appear in the middle.
Nanisuruki

Sprite of a Nanisuruki from Famicom Grand Prix II: 3D Hot Rally. Sprite of a Nanisuruki in Famicom Grand Prix II: 3D Hot Rally Sprite of a Nanisuruki in Famicom Grand Prix II: 3D Hot Rally
Sprite of a Nanisuruki in Famicom Grand Prix II: 3D Hot Rally Sprite of a Nanisuruki in Famicom Grand Prix II: 3D Hot Rally

Leering shrubs that most commonly appear in grasslands. They are generally alongside the road, though in rougher terrain they may appear on it.
Jamadatō

Sprite of a Jamadatō from Famicom Grand Prix II: 3D Hot Rally. Sprite of a Jamadatō in Famicom Grand Prix II: 3D Hot Rally Sprite of a Jamadatō in Famicom Grand Prix II: 3D Hot Rally

Tall streetlamps that exclusively appear alongside paved roads. Due to their height, they cannot be jumped over.
Pillar

Sprite of a pillar in Famicom Grand Prix II: 3D Hot Rally Sprite of a pillar in Famicom Grand Prix II: 3D Hot Rally

Stone plinths that appear in the rare ruins areas. Similar to Jamadatō, they are too high to leap.
Sign

Sprite of a sign in Famicom Grand Prix II: 3D Hot Rally Sprite of a sign in Famicom Grand Prix II: 3D Hot Rally Sprite of a sign in Famicom Grand Prix II: 3D Hot Rally

Inverted checkpoint signs appear in city areas. They are always alongside paved roads, but are shorter than Jamadatō.

Collectible

Name Description
Hot Dot

Sprite of a Hot Dot in Famicom Grand Prix II: 3D Hot Rally

Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost.

Staff

Main article: List of Famicom Grand Prix II: 3D Hot Rally staff

Development

Famicom Grand Prix II: 3D Hot Rally was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of F-Zero.[4]

This game is one of eight that is compatible with the Famicom 3D System. The flyer for the tournament advertised this system.[5]

Gallery

Artwork

Screenshots

Sprites

Media

Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded. Reason: Other tracks samples
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
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References in later games

References

  1. ^ [1]
  2. ^ Types of Pretty Mini stationery sets
  3. ^ Video of the prizes
  4. ^ Nintendo (September 19, 2017). F-ZERO Developer Interview. Retrieved September 20, 2017 (Archived September 12, 2017, 01:18:23 UTC via Wayback Machine.)
  5. ^ Tournament flyer