Dark Koopatrol: Difference between revisions

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'''Dark Koopatrols''' are the strongest type of [[Koopa Troopa|Koopa]] enemy in ''[[Paper Mario: The Thousand-Year Door]]''. Dark Koopatrols are purple versions of the [[Koopatrol]]s, and are one of the most powerful enemies in the game. These elite Koopa soldiers wear a spiky metallic helmet, so as not to be [[Jump|jumped]] on by [[Mario]], and also have intimidating spikes on their shell. Much like the [[Dark Craw]], the first Dark Koopatrol encountered, named the [[The Koopinator|Koopinator]], is found in the [[Glitz Pit]]. He is the last fighter Mario must defeat before his battle with [[Rawk Hawk]]. Dark Koopatrols attack by charging at Mario and his partners, or by using a move similar to [[Shell Shot]]. They can even increase their Offense and Defense when their HP get low. The one weakness they have is that they can be flipped onto their shells like normal koopas through the use of an earthquake attack or Mario's jump if he's wearing the Spike Shield badge.
'''Dark Koopatrols''' are the strongest type of [[Koopa Troopa|Koopa]] enemy in ''[[Paper Mario: The Thousand-Year Door]]''. Dark Koopatrols are purple versions of the [[Koopatrol]]s, and are one of the most powerful enemies in the game. These elite Koopa soldiers wear a spiky metallic helmet, so as not to be [[Jump|jumped]] on by Mario, and also have intimidating spikes on their shell. Much like the [[Dark Craw]], the first Dark Koopatrol encountered, named the [[The Koopinator|Koopinator]], is found in the [[Glitz Pit]]. He is the last fighter [[Mario]] must defeat before his battle with [[Rawk Hawk]]. Dark Koopatrols attack by charging at Mario and his partners, or by using a move similar to [[Shell Shot]]. They can even increase their Offense and Defense when their HP get low. The one weakness they have is that they can be flipped onto their shells like normal koopas through the use of an earthquake attack or Mario's jump if he's wearing the Spike Shield badge.


They reappear in ''[[Super Paper Mario]]'', in the [[Flopside Pit of 100 Trials]]. However, in this game, they look like pitch-dark, shadowy Koopatrols. Although their appearance is different from the previous Paper Mario game, they retain their roles as the strongest Koopa enemies in the game.
They reappear in ''[[Super Paper Mario]]'', in the [[Flopside Pit of 100 Trials]]. However, in this game, they look like pitch-dark, shadowy Koopatrols. Although their appearance is different from the previous Paper Mario game, they retain their roles as the strongest Koopa enemies in the game.

Revision as of 14:57, February 18, 2009

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Dark Koopatrols are the strongest type of Koopa enemy in Paper Mario: The Thousand-Year Door. Dark Koopatrols are purple versions of the Koopatrols, and are one of the most powerful enemies in the game. These elite Koopa soldiers wear a spiky metallic helmet, so as not to be jumped on by Mario, and also have intimidating spikes on their shell. Much like the Dark Craw, the first Dark Koopatrol encountered, named the Koopinator, is found in the Glitz Pit. He is the last fighter Mario must defeat before his battle with Rawk Hawk. Dark Koopatrols attack by charging at Mario and his partners, or by using a move similar to Shell Shot. They can even increase their Offense and Defense when their HP get low. The one weakness they have is that they can be flipped onto their shells like normal koopas through the use of an earthquake attack or Mario's jump if he's wearing the Spike Shield badge.

They reappear in Super Paper Mario, in the Flopside Pit of 100 Trials. However, in this game, they look like pitch-dark, shadowy Koopatrols. Although their appearance is different from the previous Paper Mario game, they retain their roles as the strongest Koopa enemies in the game.

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