Flame thrower (Flame Chomp): Difference between revisions

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m (Why is running uncontrollably incredible when you were just burned alive‽)
(The "useless" ones that are submerged in water can actually be activated by using glitches.)
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[[File:SM64 Vanish Cap Under The Moat.png|thumb|right|'''Kuromames''', as seen in ''Super Mario 64''.]]
[[File:SM64 Vanish Cap Under The Moat.png|thumb|right|'''Kuromames''', as seen in ''Super Mario 64''.]]
A '''Kuromame''' (クロマメ{{refneeded}}, lit. ''Black Bean'') is an obstacle found solely in ''[[Super Mario 64]]''. They are tiny black spheres that hover in place a tiny distance off the ground. They usually line the edges of pathways. A Kuromame is motionless and harmless until Mario passes by. Then, it expands to about twice its size and shoots a tiny [[fireball]] that chases [[Mario]] around. If hit by the flame, Mario will run around uncontrollably while steadily losing three life pieces.
A '''Kuromame''' (クロマメ{{refneeded}}, lit. ''Black Bean'') is an obstacle found solely in ''[[Super Mario 64]]''. They are tiny black spheres that hover in place a tiny distance off the ground. They usually line the edges of pathways. A Kuromame is motionless and harmless until Mario passes by. Then, it expands to about twice its size and shoots a tiny [[fireball]] that chases [[Mario]] around. If hit by the flame, Mario will run around uncontrollably while steadily losing three life pieces. They can be activated using glitches, though. By using the water-raising/water-lowering glitch, the water can be made to go lower than normal, so they can be activated.


[[Image:Fire_Spitter_Glitch.PNG|thumb|left|A "broken" Kuromame in Wet-Dry World.]]
[[Image:Fire_Spitter_Glitch.PNG|thumb|left|A "broken" Kuromame in Wet-Dry World.]]
There are two Kuromames located in the downtown area of [[Wet-Dry World]]. Due to a mistake in the level design, however, they cannot spit fire. Even at its shallowest point, the water level in the area is high enough that the two Kuromames are submerged, rendering them harmless.
There are two Kuromames located in the downtown area of [[Wet-Dry World]]. Due to a mistake in the level design, however, they cannot spit fire without glitches. Even at its shallowest point, the water level in the area is high enough that the two Kuromames are submerged, rendering them harmless.


In ''[[Super Mario 64 DS]]'', motionless [[Flame Chomp]]s replace Kuromames.
In ''[[Super Mario 64 DS]]'', motionless [[Flame Chomp]]s replace Kuromames.

Revision as of 17:05, April 15, 2017

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Mario in the Vanish Cap Under the Moat
Kuromames, as seen in Super Mario 64.

A Kuromame (クロマメTemplate:Refneeded, lit. Black Bean) is an obstacle found solely in Super Mario 64. They are tiny black spheres that hover in place a tiny distance off the ground. They usually line the edges of pathways. A Kuromame is motionless and harmless until Mario passes by. Then, it expands to about twice its size and shoots a tiny fireball that chases Mario around. If hit by the flame, Mario will run around uncontrollably while steadily losing three life pieces. They can be activated using glitches, though. By using the water-raising/water-lowering glitch, the water can be made to go lower than normal, so they can be activated.

File:Fire Spitter Glitch.PNG
A "broken" Kuromame in Wet-Dry World.

There are two Kuromames located in the downtown area of Wet-Dry World. Due to a mistake in the level design, however, they cannot spit fire without glitches. Even at its shallowest point, the water level in the area is high enough that the two Kuromames are submerged, rendering them harmless.

In Super Mario 64 DS, motionless Flame Chomps replace Kuromames.

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