Yoshi's Island DS
Yoshi's Island DS is the direct sequel to Super Mario World 2: Yoshi's Island, an indirect follow-up to Yoshi's Story, and chronologically the third video game in the Mario series. Compared to its predecessor, this game has fewer levels, remastered graphics (although still in "pen and pencil" style), new babies, and a whole new adventure. Baby Donkey Kong and Baby Wario debut in this game. A midquel, Yoshi's New Island for Nintendo 3DS, was released in March 2014.
Kamek and his army of Toadies steal all of the babies in the Mushroom Kingdom, as well as in other nearby areas. The Toadies take the babies to Bowser's Castle, but the Stork comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on Yoshi's Island and are revealed to be Baby Mario and Baby Peach.
The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save Baby Luigi and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of Gilbert the Gooey, a group of Grinders kidnaps Baby Peach.
The Yoshis and Baby Mario find another baby, Baby Donkey Kong, who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Grinders. Baby Donkey Kong joins the team when the Grinders are defeated.
Promptly after defeating Bessie Bass on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find Baby Wario, who is also left behind. Baby Wario then decides to join the party.
When Priscilla the Peckish is defeated, Baby Wario decides to join a team of Bandits in hope of getting money. Meanwhile, after the Yoshis defeat Six-Face Sal, it is revealed that future Bowser and future Kamek are the ones kidnapping the babies and that they are looking for the seven Star Children. The Star Children are young children that have magical stars in them. If one collects all the stars, then the owner will rule the universe. Kamek kidnaps Baby Bowser (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.
Baby Bowser does not stay for the rest of the adventure. When Big Guy the Stilted is defeated, he leaves with Kamek, who then returns to Bowser's Castle and uses a Crystal Ball to check every baby they have kidnapped (with the exception of Baby Luigi, who hides from it) to determine if they are Star Children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.
The team finally arrives at Bowser's Castle where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks Yoshi is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.
Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses magic to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using Giant Eggs and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.
The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario, who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ends up. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.
It is then revealed that the seven Star Children are Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and a newborn Baby Yoshi, who hatches from its Yoshi Egg at the end of the game.
Gameplay mainly revolves around adventure mode, similarly played out as the original. Throughout the five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, and coins litter the levels, as well as collectibles. When a Yoshi is hit by an enemy, the baby is knocked loose from his back crying, and the star power - the source of the protective bubble that keeps the Toadies from taking the baby - goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly reverts to ten. The star power maxes out at 30. Groups of five stars can be found in Winged Clouds and crates. The mode also features the Island Museum, which is accessible at any time. In this museum, all the enemies the Yoshis have defeated with Yoshi Eggs appear as exhibits.
There are several Minigames to be unlocked in Adventure Mode:
All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with an Extra Life. Harder versions of all the minigames can be unlocked by collecting all the Character Coins in a world.
Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but, the player is timed. Yoshi has one hundred minutes to finish each level - even when the player presses the Start Button, the time continues. If the player collects Red Coins, Flowers, and Stars, time is added to the time taken to finish the level.
From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: and , and two modes: Hasty and Patient, Below are the controls of the game:
First set: 
In this set: the and can be used instead of the and respectively.
Second set: 
Yoshi and his friends have many different moves on their adventure.
Jumping and Fluttering
The player can press (or according to the player's options) to jump. By pressing again and holding it, the player can make a Yoshi Flutter Jump. This helps a Yoshi get to higher place.
Swallowing and Making Eggs
To make eggs, a Yoshi has to swallow an enemy or hit an Egg Block. Not all enemies can be made into eggs as some may just be eaten or are inedible.
To make this move, a Yoshi must jump, and the player should quickly press down on the control pad. The Yoshi pounds the ground and is useful for defeating enemies and bosses. It also lets Yoshis pound pillars and soft stones disappear.
A Yoshi can obtain eggs by eating some enemies. By pressing , the player can make Yoshi can aim the egg at various objects. If the player pressed by accident, he can cancel Yoshi from throwing an egg by pressing down on the (or pressing ).
New to the sequel at certain spots are Stork Stops, which let Yoshis change babies, providing different unique abilities. All four hidden babies in order can be unlocked by completing boss levels of the Adventure Mode.
A Yoshi can morph into several different types of vehicle with the help of a Morph Bubble. Morph Bubbles appear many times in the game. There are three forms:
To turn back into a Yoshi, the Yoshi must either touch a Yoshi Block or wait until a little while and time runs out, as the forms last only for a certain period of time. When the Yoshi is turned back into a dinosaur, however, he also returns to the Morph Bubble if he fails to reach the Yoshi block in time.
There are five types of transportation that Yoshis can use to progress through various levels.
Items and Objects
As the Yoshis progress through their adventure, there are many items and objects they can collect.
Any Flowers the player collects in a level appears in the GOAL! Ring at the end of a level. After a Yoshi passes through the ring, the spinning slows. If it stops on a flower, the Yoshi is able to play a mini-game and can possibly earn 1-Ups. There are five different flowers in each level.
These are the Mini-games that may pop up if a Yoshi is able to get a flower in the Goal Roulette. They can also be played via the World Map screen if the player obtains a total of at least 700 points in a world.
Worlds and Levels
There is a total of five worlds, with each one having eight normal levels, one secret level, and one extra level. The secret levels are unlocked when all the normal levels are cleared. The extra levels are unlocked by scoring a total of 800 points for each world.
This world is a plain and serves as an introductory world.
This world is a jungle. It is also, more notably, the introduction of Baby Donkey Kong.
This world takes place in a tropical beach, then in a cavern-filled desert area.
This world is located in the sky. The first half is the sky; the second half is an icy mountain.
The last world is located on the gloomy island floating above Yoshi's Island. It has lots of lava and dying forests.
As in the original game, each world has two castles, with a boss battle taking place in each. Kamek uses his magic to enlarge common enemies.
Similarities to Super Mario World 2: Yoshi's Island
References to Other Games
References in Later Games