Yoshi's Island DS

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Yoshi's Island DS
YI2boxart.jpg
Developer(s) Artoon
Publisher(s) Nintendo
Platform(s) Nintendo DS
Release date USA November 13, 2006
Australia November 23, 2006
Europe December 1, 2006
Japan March 8, 2007
South Korea November 8, 2007
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) Single player
Media
Nintendo DS:
Cartridge
Input
Nintendo DS:

Yoshi's Island DS is the direct sequel to Super Mario World 2: Yoshi's Island, an indirect follow-up to Yoshi's Story, and chronologically the third video game in the Mario series. Compared to its predecessor, this game has fewer levels, remastered graphics (although still in "pen and pencil" style), new babies, and a whole new adventure. Baby Donkey Kong and Baby Wario debut in this game. A midquel, Yoshi's New Island for Nintendo 3DS, was released in March 2014.

Story[edit]

The beginning of the game's intro, which shows the events that previously occurred in Super Mario World 2: Yoshi's Island.
Kamek and some Toadies stealing the babies.

Kamek and his army of Toadies steal all of the babies in the Mushroom Kingdom, as well as in other nearby areas. The Toadies take the babies to Bowser's Castle, but the Stork comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on Yoshi's Island and are revealed to be Baby Mario and Baby Peach.

The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save Baby Luigi and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of Gilbert the Gooey, a group of Grinders kidnaps Baby Peach.

The Yoshis and Baby Mario find another baby, Baby Donkey Kong, who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Grinders. Baby Donkey Kong joins the team when the Grinders are defeated.

Promptly after defeating Bessie Bass on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find Baby Wario, who is also left behind. Baby Wario then decides to join the party.

When Priscilla the Peckish is defeated, Baby Wario decides to join a team of Bandits in hope of getting money. Meanwhile, after the Yoshis defeat Six-Face Sal, it is revealed that future Bowser and future Kamek are the ones kidnapping the babies and that they are looking for the seven Star Children. The Star Children are young children that have magical stars in them. If one collects all the stars, then the owner will rule the universe. Kamek kidnaps Baby Bowser (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.

Kamek of the present stealing Baby Bowser from Kamek of the past.

Baby Bowser does not stay for the rest of the adventure. When Big Guy the Stilted is defeated, he leaves with Kamek, who then returns to Bowser's Castle and uses a Crystal Ball to check every baby they have kidnapped (with the exception of Baby Luigi, who hides from it) to determine if they are Star Children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.

Baby Wario and Baby Bowser arguing over some treasure.

The team finally arrives at Bowser's Castle where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks Yoshi is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.

Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses magic to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using Giant Eggs and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.

The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario, who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ends up. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.

It is then revealed that the seven Star Children are Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and a newborn Baby Yoshi, who hatches from its Yoshi Egg at the end of the game.

Modes[edit]

The title screen is similar to that of the original game Yoshi's Island.

Adventure[edit]

Gameplay mainly revolves around adventure mode, similarly played out as the original. Throughout the five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, and coins litter the levels, as well as collectibles. When a Yoshi is hit by an enemy, the baby is knocked loose from his back crying, and the star power - the source of the protective bubble that keeps the Toadies from taking the baby - goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly reverts to ten. The star power maxes out at 30. Groups of five stars can be found in Winged Clouds and crates. The mode also features the Island Museum, which is accessible at any time. In this museum, all the enemies the Yoshis have defeated with Yoshi Eggs appear as exhibits.

Minigames[edit]

There are several Minigames to be unlocked in Adventure Mode:

All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with an Extra Life. Harder versions of all the minigames can be unlocked by collecting all the Character Coins in a world.

Time Trial[edit]

Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but, the player is timed. Yoshi has one hundred minutes to finish each level - even when the player presses the Start Button, the time continues. If the player collects Red Coins, Flowers, and Stars, time is added to the time taken to finish the level.

Controls[edit]

The controls menu in which the player can choose from Hasty to Patient.

From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: A ButtonB ButtonX ButtonY Button and A ButtonB ButtonL ButtonR Button, and two modes: Hasty and Patient, Below are the controls of the game:

Shared controls[edit]

  • +Control Pad: Used to move the Yoshis. Pressing it down makes yoshi crouch or make eggs.
  • start: Pauses the game and opens the "Options" menu.
  • R Button: Used to make Yoshi throw a Yoshi Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg.
  • L Button: While Yoshi is aiming up and down, pressing the L Button button makes Yoshi lock on a specific location.

First set: A ButtonB ButtonX ButtonY Button[edit]

  • B Button: Used to jump, pressing it again will make Yoshi Flutter Jump.
  • Y Button: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.

In this set: the A Button and X Button can be used instead of the R Button and L Button respectively.

Second set: A ButtonB ButtonL ButtonR Button[edit]

  • A Button: Used to jump, pressing it again will make Yoshi Flutter Jump.
  • B Button: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.

Yoshi's Moves[edit]

Yoshi and his friends have many different moves on their adventure.

Jumping and Fluttering[edit]

The player can press B Button (or A Button according to the player's options) to jump. By pressing B Button again and holding it, the player can make a Yoshi Flutter Jump. This helps a Yoshi get to higher place.

Swallowing and Making Eggs[edit]

To make eggs, a Yoshi has to swallow an enemy or hit an Egg Block. Not all enemies can be made into eggs as some may just be eaten or are inedible.

Ground Pound[edit]

To make this move, a Yoshi must jump, and the player should quickly press down on the control pad. The Yoshi pounds the ground and is useful for defeating enemies and bosses. It also lets Yoshis pound pillars and soft stones disappear.

Throwing Eggs[edit]

A Yoshi can obtain eggs by eating some enemies. By pressing R Button, the player can make Yoshi can aim the egg at various objects. If the player pressed R Button by accident, he can cancel Yoshi from throwing an egg by pressing down on the +Control Pad (or pressing B Button).

Babies[edit]

Promotional artwork, showing the babies riding on Yoshis.

New to the sequel at certain spots are Stork Stops, which let Yoshis change babies, providing different unique abilities. All four hidden babies in order can be unlocked by completing boss levels of the Adventure Mode.

Image Name Abilities
Baby Mario Yoshi's Island DS.png Baby Mario M Blocks become tangible, providing stepping stones. A Yoshi can also dash at a faster speed, allowing the Yoshi to escape from certain enemies. Yoshi can flutter jump normally. The eggs bounce off walls.
Baby Peach Yoshi's Island DS.png Baby Peach With Baby Peach's parasol, Yoshi is able to flutter further and a bit higher. Baby Peach's parasol can also be used to catch wind currents. The eggs do not bounce off walls.
Baby DK YIDS Sprite.png Baby Donkey Kong He can climb vines and chains, carrying Yoshi with him. He can also do a DK Dash Attack, defeating most enemies. The eggs do not bounce, but they go faster and create a miniature explosion that can grab more coins, defeat enemies, or activate winged clouds.
YIDS-Baby Wario Sprite.PNG Baby Wario He is accompanied by a magnet that attracts coins facing it (even through solid walls) and can move Magnet Blocks and Magnet Platforms. The eggs bounce off of walls.
Baby Bowser YIDS Sprite.png Baby Bowser He can breathe fire, but Yoshi cannot swallow any enemies, meaning he cannot make eggs (although Yoshi can collect eggs). A fire blast often is the equivalent of an egg, being able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts do not bounce off walls.

Forms[edit]

A Yoshi can morph into several different types of vehicle with the help of a Morph Bubble. Morph Bubbles appear many times in the game. There are three forms:

Image Name Abilities
HelicopterDS.png Helicopter The Helicopter allows a Yoshi to fly for a short time.
SubmarineDS.png Submarine The Submarine allows a Yoshi to swim underwater.
Mole TankDS.png Mole Tank The Mole Tank allows a Yoshi to dig through small openings and dirt.

To turn back into a Yoshi, the Yoshi must either touch a Yoshi Block or wait until a little while and time runs out, as the forms last only for a certain period of time. When the Yoshi is turned back into a dinosaur, however, he also returns to the Morph Bubble if he fails to reach the Yoshi block in time.

Transportation[edit]

There are five types of transportation that Yoshis can use to progress through various levels.

Image Name Abilities
YIDSKangaroo.png Kangaroo The Kangaroo hops on its own, but pressing and holding left or right determines which way and how far it should go. The Kangaroo floats when the B Button is held.
YIDSStilts.png Stilts The stilts allow a Yoshi to walk the same way a Stilt Guy does. The stilts allows Yoshi to safely traverse hazardous terrain.
YIDSCart.png Cart The cart moves on a track on its own. Players cannot change the direction or the speed. Yoshi can jump out of the cart, but cannot Flutter Jump; he always lands back in the cart or on a higher track.
YIDSSki.png Skis The ski is found in some ice-and-snow levels. Yoshis cannot change the direction of skis, but they can still jump.
YIDSRocket.png Rocket Some huts lead to space launch pads, allowing Yoshi to hop into a rocket. Pressing left and right turns the rocket and pressing Y Button or B Button will give extra thrust. If the rocket makes contact with anything, the Yoshi loses a life.

Items and Objects[edit]

As the Yoshis progress through their adventure, there are many items and objects they can collect.

  • Yoshi eggs are Yoshi's main weapon.
  • Coins are scattered throughout the game. Every hundred coins collected gives Yoshi an extra life. There are also Red Coins which look the same as normal coins until touched. These count toward 100% completion of a level.
  • Stars are found from some Winged Clouds and defeated enemies. They increase the time Baby Mario is protected, maxing at 30.
  • Winged Clouds give items, such as keys and stars.
  • Keys unlock certain doors.
  • Hint Blocks give hints when hit to help the player past a certain point.
  • Character Coins are hidden with one in each level. Collecting them all unlocks harder version of the mini-games.
  • Super Stars are rare - only four appear in the game, on 1-7, 4-8, 5-7 and Secret 5. Grabbing one gives Baby Mario a cape and invincibility.
  • Stork Stops allow Yoshi to switch between babies.

Bonus Challenges[edit]

Any Flowers the player collects in a level appears in the GOAL! Ring at the end of a level. After a Yoshi passes through the ring, the spinning slows. If it stops on a flower, the Yoshi is able to play a mini-game and can possibly earn 1-Ups. There are five different flowers in each level.

These are the Mini-games that may pop up if a Yoshi is able to get a flower in the Goal Roulette. They can also be played via the World Map screen if the player obtains a total of at least 700 points in a world.

Worlds and Levels[edit]

There is a total of five worlds, with each one having eight normal levels, one secret level, and one extra level. The secret levels are unlocked when all the normal levels are cleared. The extra levels are unlocked by scoring a total of 800 points for each world.

World 1[edit]

Ba-dum BUM!Hit the M Blocks!Mario's Fleet FeetCastle of the Big Burt Bros.Catch the BreezeGlide Guys Take to the SkiesBaby Mario and Baby Peach: Dynamic DuoGilbert the Gooey's CastleWelcome to Yoshi Tower!Return of the Moving Chomp Rock!Flip Cards
About this image
A map of World 1. Click on a level icon to open that relevant article.

This world is a plain and serves as an introductory world.

World 2[edit]

Baby DK, the Jungle King!Underground MysteriesWindblown WildernessWindblown WildernessHector the Reflector's Haunted HouseBoing!Donuts and EggsYoshi on StiltsBig Bungee Piranha's LairYikes! Boiling Hot!Moving Statues, Standing StatuesScratch and Match
About this image
A map of World 2. Click on a level icon to open that relevant article.

This world is a jungle. It is also, more notably, the introduction of Baby Donkey Kong.

World 3[edit]

Up the CreekThe Goonie Coast Isn't Clear!Island of PerilBessie Bass's BattleshipHeeeeeeere's Wario!Use the Magnet to Get Rich Quick!Tap-Tap's Sunken CaveCastle of Priscilla the PeckishA Light in the DarkNumber Ball SpecialMatch Cards
About this image
A map of World 3. Click on a level icon to open that relevant article.

This world takes place in a tropical beach, then in a cavern-filled desert area.

World 4[edit]

Rock 'n' FallHigh-Speed Cart RaceIn the CloudsSix-Face Sal's FortFriend or Foe?Slip Slidin' AwayTeeth-Chattering Chill ZoneCastle of Big Guy the StiltedHurry and Throw!Let There Be Light!Roulette
About this image
A map of World 4. Click on a level icon to open that relevant article.

This world is located in the sky. The first half is the sky; the second half is an icy mountain.

World 5[edit]

Rompin', Stompin' ChompsGoonie HeightsSpear Guys' Village Found!The Fort of Moltz the Very GoonieThe Cave That Never EndsFind the Number Ball!Superhard AcrobaticsAt Last, Bowser's Castle!Yoshi's Island Easter EggsQuit it Already, Tap-Tap!Slot Machine
About this image
A map of World 5. Click on a level icon to open that relevant article.

The last world is located on the gloomy island floating above Yoshi's Island. It has lots of lava and dying forests.

Enemies[edit]

These enemies can also be seen in the Island Museum after they are encountered in the actual levels. Enemies marked with an asterisk are returning enemies from Super Mario World 2: Yoshi's Island.

Bosses[edit]

A blue Yoshi takes aim at Gilbert the Gooey, a boss in the game.

As in the original game, each world has two castles, with a boss battle taking place in each. Kamek uses his magic to enlarge common enemies.

World 1
World 2
World 3
World 4
World 5

Similarities to Super Mario World 2: Yoshi's Island[edit]

  • The first piece of the first level of World 1 is same as the one from its prequel.
  • In one level, there is a bush near the Goal Ring containing a Shy Guy. If Yoshi passes through the bush, without defeating the Shy Guy first, a Bandit will swap it out for Baby Mario, whom he tries to run off with. The Shy Guy will stay on Yoshi's back until he grabs Baby Mario back from the Bandit.
  • The first mid-boss battle contains a Burt.
  • The first world boss is a blob-like creature.
  • Parts of both first world bosses can be eaten by Yoshi.
  • The second mid-boss is a ghost whose size changes throughout the battle.
  • The third mid-boss is an aquatic enemy capable of eating Yoshi.
  • The jungle world boss is a Piranha Plant, and Nipper Plants are present during the battle.
  • At least one world boss is a completely unique species, not based off of any particular enemy in the game.
  • The fourth World Boss is a giant variation of an enemy that appeared in earlier levels.
  • In the fifth world, there's a boss that is a bird enemy.
  • There is a giant golden Tap-Tap in a possible path in Bowser's Castle.
  • The first part of each final battle is against Baby Bowser, who creates shockwaves as an attack, and the last is against a giant version of Bowser, age unconsidered, who uses falling boulders and fireballs as attacks. Also, both final final battles require the use of Giant Yoshi Eggs carried into the field by Baron von Zeppelins, and Bowser's castle is destroyed during the transition to the final phase of both battles.
  • The final normal level is Bowser's Castle, and is explored by the Green Yoshi instead of the Blue Yoshi.

References to Other Games[edit]

References in Later Games[edit]

Staff[edit]

Main article: List of Yoshi's Island DS staff

Director[edit]

  • Hidetoshi Takeshita

Planning Director[edit]

  • Taiji Miyajima

Planning[edit]

  • Tsuneaki Kaneko
  • Masaru Yonezawa
  • Yuichi Imamura
  • Kiyokazu Nagai
  • Go Iwaya
  • Hisashi Aoyagi

Art Director[edit]

  • Yasuhisa Nakagawa

Design[edit]

  • Hiroyuki Kawaguchi
  • Koki Maogi
  • Ayae Hayashi
  • Shinichi Iida
  • Kou Okamoto
  • Atsushi Yamamoto
  • Hiroyuki Shimoda

Media[edit]

Audio.png Yoshi's Island DS - Title screen theme
Yoshi island ds title theme.ogg
9:56
File info
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Gallery[edit]

For this subject's image gallery, see Gallery:Yoshi's Island DS.

Beta Elements[edit]

Main article: List of Yoshi's Island DS beta elements
  • Yoshi's Island DS, initially titled Yoshi's Island 2, was originally going to be compatible with Nintendo Wi-Fi. This was scrapped from the game for unknown reasons.
  • Early screenshots showcasing a battle with Big Guy the Stilted seemed to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch is visible near his right foot, which may mean his graphics were slightly incomplete).

Trivia[edit]

  • All of the game's music features different variations of the main theme in different styles and tempos.
  • The box art shows Baby Bowser riding Yellow Yoshi, and Baby Wario riding Light Blue Yoshi; however, they do not ride these Yoshis in the game (excluding when Baby Wario is in the final boss fight). This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four.