Yoshi's Island DS

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Yoshi's Island DS
YI2boxart.jpg
Developer(s) Artoon
Publisher(s) Nintendo
Platform(s) Nintendo DS
Release date USA November 13, 2006
Australia November 23, 2006
Europe December 1, 2006
Japan March 8, 2007
South Korea November 8, 2007
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) Single player
Media
Nintendo DS:
Cartridge
Input
Nintendo DS:

Yoshi's Island DS is the direct sequel to Super Mario World 2: Yoshi's Island, an indirect follow-up to Yoshi's Story, and chronologically the third video game in the Mario series. Compared to its predecessor, this game has fewer levels, remastered graphics (although still in "pen and pencil" style), new babies, and a whole new adventure. In this game, Kamek and the Toadies have kidnapped all the babies in the world, including Baby Luigi. Yoshi, Baby Mario, Baby Peach, and the Stork team up and attempt to save the babies. Baby Donkey Kong and Baby Wario debut in this game. This was the first Yoshi's Island game since the original which was released in 1995. A midquel, Yoshi's New Island for Nintendo 3DS, was released in March 2014.

Story[edit]

The beginning of the game's intro, which shows the events that previously occurred in Super Mario World 2: Yoshi's Island.
Kamek and some Toadies stealing the babies.

Kamek and his army of Toadies steal all of the babies in the Mushroom Kingdom, as well as in other nearby areas. The Toadies take the babies to Bowser's Castle, but the Stork comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on Yoshi's Island and are revealed to be Baby Mario and Baby Peach.

The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save Baby Luigi and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of Gilbert the Gooey, a group of Grinders kidnaps Baby Peach. The Yoshis and Baby Mario find another baby, Baby Donkey Kong, who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Grinders. Baby Donkey Kong joins the team when the Grinders are defeated.

Promptly after defeating Bessie Bass on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find Baby Wario, who is also left behind. Baby Wario then decides to join the party.

When Priscilla the Peckish is defeated, Baby Wario decides to join a team of Bandits in hope of getting money. Meanwhile, after the Yoshis defeat Six-Face Sal, it is revealed that future Bowser and future Kamek are the ones kidnapping the babies and that they are looking for the seven Star Children. The Star Children are young children that have magical stars in them. If one collects all the stars, then the owner will rule the universe. Kamek kidnaps Baby Bowser (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.

Baby Bowser does not stay for the rest of the adventure. When Big Guy the Stilted is defeated, he leaves with Kamek, who then returns to Bowser's Castle and uses a Crystal Ball to check every baby they have kidnapped (with the exception of Baby Luigi, who hides from it) to determine if they are Star Children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.

The team finally arrives at Bowser's Castle where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks Yoshi is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.

Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses magic to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using Giant Eggs and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.

The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario, who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ends up. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.

It is then revealed that the seven Star Children are Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and a newborn Baby Yoshi, who hatches from its Yoshi Egg at the end of the game.

Modes[edit]

The title screen is similar to that of the original game Yoshi's Island.

Adventure[edit]

Gameplay mainly revolves around adventure mode, similarly played out as the original. Throughout the five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, coins, and other collectibles litter the levels. Some items count toward a score of 100, which is then displayed in the level select screen. If every level in a world has 100, one level, the extra level, is unlocked.

When a Yoshi is hit by an enemy, the baby is knocked loose from his back crying, and the star power - the source of the protective bubble that keeps the Toadies from taking the baby - goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. Yoshi can rescue the baby by touching the bubble with its body or its tongue. If Yoshi hits the bubble with an egg, the bubble gets knocked down, making the baby easier to reach. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly reverts to ten. Additionally, groups of five stars can be found in Winged Clouds and crates, and goal rings give twenty additional star power, allowing the star power to max at thirty. Remaining star power also counts toward the score at the completion of the level.

Although Yoshi cannot be defeated in normal circumstances, he instantly loses a life if he touches spikes, lava, falls into endless pits, or gets crushed. The mode also features the Island Museum, which is accessible at any time. In this museum, all the enemies the Yoshis have defeated with Yoshi Eggs appear as exhibits.

Minigames[edit]

There are several Minigames to be unlocked in Adventure Mode:

All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with an Extra Life. Harder versions of all the minigames can be unlocked by collecting all the Character Coins in a world.

Time Trial[edit]

Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but, the player is timed. Yoshi has one hundred minutes to finish each level - even when the player presses the Start Button, the time continues. If the player collects Red Coins, Flowers, and Stars, time is added to the time taken to finish the level.

Gameplay[edit]

Controls[edit]

The controls menu in which the player can choose from Hasty to Patient.

From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: A ButtonB ButtonX ButtonY Button and A ButtonB ButtonL ButtonR Button, and two modes: Hasty and Patient, Below are the controls of the game:

Shared controls[edit]

  • +Control Pad: Used to move the Yoshis. Pressing it down makes Yoshi crouch or make eggs. If the down arrow is pressed in the air, Yoshi will ground pound.
  • start: Pauses the game and opens the "Options" menu.
  • R Button: Used to make Yoshi throw a Yoshi Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg.
  • L Button: While Yoshi is aiming up and down, pressing the L Button button makes Yoshi lock on a specific location.

First set: A ButtonB ButtonX ButtonY Button[edit]

  • B Button: Used to jump, pressing it again will make Yoshi Flutter Jump.
  • Y Button: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.

In this set: the A Button and X Button can be used instead of the R Button and L Button respectively.

Second set: A ButtonB ButtonL ButtonR Button[edit]

  • A Button: Used to jump, pressing it again will make Yoshi Flutter Jump.
  • B Button: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.

Babies[edit]

Promotional artwork, showing the babies riding on Yoshis.

New to the sequel at certain spots are Stork Stops, which let Yoshis change babies, providing different unique abilities. All four hidden babies in order can be unlocked by completing boss levels of the Adventure Mode.

Baby First level Abilities
Baby Mario Yoshi's Island DS.png
Baby Mario
Ba-dum BUM! M Blocks become tangible, providing stepping stones. A Yoshi can also dash at a faster speed, allowing the Yoshi to escape from certain enemies, such as Chomp Sharks and slowly collapsing ceilings. Yoshi can flutter jump normally. The eggs bounce off walls.
Baby Peach Yoshi's Island DS.png
Baby Peach
Ba-dum BUM! With Baby Peach's parasol, Yoshi is able to flutter further and a bit higher. Baby Peach's parasol can also be used to catch wind currents. The eggs do not bounce off walls.
Baby DK YIDS Sprite.png
Baby Donkey Kong
Baby DK, the Jungle King! Baby Donkey Kong can climb vines and chains, carrying Yoshi with him. He can also do a DK Dash Attack, defeating most enemies. The eggs do not bounce, but they go faster and create a miniature explosion that can grab more coins, defeat enemies, or activate winged clouds.
YIDS-Baby Wario Sprite.PNG
Baby Wario
Heeeeeeere's Wario! Baby Wario is accompanied by a magnet that attracts coins facing it (even through solid walls) and can move Magnet Blocks and Magnet Platforms. The eggs bounce off walls.
Baby Bowser YIDS Sprite.png
Baby Bowser
Friend or Foe? Baby Bowser can breathe fire, but Yoshi cannot swallow any enemies, meaning he cannot make eggs (although Yoshi can collect eggs). A fire blast often is the equivalent of an egg, being able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts do not bounce off walls.

Forms[edit]

A Yoshi can morph into several different types of vehicle with the help of a Morph Bubble. To revert to normal, the Yoshi must either touch a Yoshi Block or wait until the time runs out, as the forms last only for a certain period of time. The Yoshi, however, must touch the Yoshi Block to progress the level; otherwise, he is directed back to the Morph Bubble. While Baby Mario stays protected in a bubble, Yoshi is also invincible while in these forms, but if he is hit, he is stunned and knocked into a certain direction, making him lose time. Yoshi also cannot attack in these form.

There are three forms:

Helicopter Submarine Mole Tank
HelicopterDS.png
The Helicopter allows a Yoshi to fly for a short time.
SubmarineDS.png
The Submarine allows a Yoshi to swim underwater.
Mole TankDS.png
The Mole Tank allows a Yoshi to dig through small openings and crawl on walls.

Transportation[edit]

There are five types of transportation that Yoshis can use to progress through various levels.

Transport Abilities
YIDSKangaroo.png
Kangaroo
The Kangaroo hops on its own, but pressing and holding left or right determines which way and how far it should go. The Kangaroo floats when the B Button is held.
YIDSStilts.png
Stilts
The stilts allow a Yoshi to walk the same way a Stilt Guy does. The stilts allows Yoshi to safely traverse hazardous terrain.
YIDSCart.png
Cart
The cart moves on a track on its own. Players cannot change the direction or the speed. Yoshi can jump out of the cart, but cannot Flutter Jump; he always lands back in the cart or on a higher track.
YIDSSki.png
Skis
The ski is found in some ice-and-snow levels. Yoshis cannot change the direction of skis, but they can still jump.
YIDSRocket.png
Rocket
Some huts lead to space launch pads, allowing Yoshi to hop into a rocket. Pressing left and right turns the rocket and pressing Y Button or B Button will give extra thrust. If the rocket makes contact with anything, the Yoshi loses a life.

Items and objects[edit]

Blocks[edit]

Block Effect
YIDS Egg Block.png
Egg Block
An Egg Block gives Yoshi an egg if he hits it when he has less than six eggs.
YIDS Expansion Block.png
Expansion Block
An Expansion Block is a block that grows bigger when a Yoshi hits it.
YIDS Hint Block.png
Hint Block
When the Hint Block is hit it will tell the player how to use certain moves.
YIDS M Block.png
M Block
An M Block is a block that can only be used if a Yoshi has Baby Mario on its back. An M Block can contain coins, or seeds that create Beanstalks.
YIDS Yoshi Block.png
Yoshi Block
A Yoshi Block is a block that transforms a Yoshi back from his vehicle form after it uses a Morph Bubble.

Collectibles[edit]

Collectible Effect
YIDS Character Coin.png
Character Coin
These coins are hidden in a level, and a Yoshi must have a specific baby to collect them. When they are collected harder version of the minigames can be played.
YIDSsprite Coin.png
Coin
If 100 coins are collected an extra life is rewarded to the player.
YIDSsprite Flower.png
Flower
A Flower is a collectible that increases the score at the end of the level. All five need to be collected for the maximum score.
YIDS Red Coin.png
Red Coin
A Red Coin is a collectible that increases the score at the end of the level. All twenty need to be collected for the maximum score.
YIDSsprite Star.png
Stars
Stars increase the time that a baby is protected in the bubble when they are knocked off of Yoshi's back. They contribute to the score given at the end of the level. Thirty need to be collected for a maximum score.

Eggs[edit]

Egg Effect
YIDS Red Egg.png
Red Egg
A Red Egg functions as a normal Yoshi egg, but it can only rebound off a wall once. If a Red Egg hits an enemy it will cause two stars to appear.
YIDS Yellow Egg.png
Yellow Egg
A Yellow Egg is an that functions as a normal Yoshi egg, but it can rebound off walls only twice (if it rebounds once, it becomes a Red Egg). If a Yellow Egg hits an enemy it will cause a coin to appear.
YIDS Yoshi Egg.png
Yoshi Egg
When Yoshi ducks after stuffing an enemy in its mouth, the Yoshi creates Yoshi eggs. Egg Block and a few other objects also give Yoshi eggs. Yoshi can throw eggs to defeat enemies, destroy gravel, hit switches and activate Winged Clouds. Yoshi Eggs can be rebounded off walls three times, but only if he is carrying certain babies, such as Baby Mario. When the eggs rebound from walls, from every rebound, they change from green to yellow to red.

Miscellaneous[edit]

Item Effect
YIDS Beanstalk.png
Beanstalk
A Beanstalk grows when its seed hits the ground, the seeds can be found in M Blocks or Winged Clouds. Yoshi can then jump on the Beanstalk's leaves to reach higher places.
YIDS Crate.png
Crate
A crate contains either stars or a key. It can also be pushed and used as a platform.
YIDS GOAL! Ring.png
GOAL! Ring
The GOAL! Ring is the end of the level.
YIDSsprite Key.png
Key
Keys are used to unlock locked doors.
YIDS Middle Ring.png
Middle Ring
The Middle Ring is the checkpoint in each level. When a Yoshi goes through it, if it dies in the level it will be returned to the Middle Ring. The Middle Ring also contributes ten stars to the star total.
YIDS Morph Bubble.png
Morph Bubble
When Yoshi touches a Morph Bubble it will transform.
YIDS Stork Stop.png
Stork Stop
When a Yoshi waits on a Stork Stop for a certain amount of time, the Stork will arrive and allow Yoshi to change which baby it is carrying.
YIDS Super Star.png
Super Star
A Super Star will transform Baby Mario into Superstar Mario. Baby Mario is the only baby who can use this.
YIDS Winged Cloud.png
Winged Cloud
When a Winged Cloud is hit with an egg it will either create a pathway for Yoshi to use, give stars or an extra life.

Bonus Challenges[edit]

Any Flowers the player collects in a level appears in the GOAL! Ring at the end of a level. After a Yoshi passes through the ring, the spinning slows. If it stops on a flower, the Yoshi is able to play a mini-game and can possibly earn 1-Ups. There are five different flowers in each level.

These are the Mini-games that may pop up if a Yoshi is able to get a flower in the Goal Roulette. They can also be played via the World Map screen if the player obtains a total of at least 700 points in a world.

Worlds and Levels[edit]

There is a total of five worlds, with each one having eight normal levels, one secret level, and one extra level. The secret levels are unlocked when all the normal levels are cleared. The extra levels are unlocked by scoring a total of 800 points for each world.

World 1[edit]

Ba-dum BUM!Hit the M Blocks!Mario's Fleet FeetCastle of the Big Burt Bros.Catch the BreezeGlide Guys Take to the SkiesBaby Mario and Baby Peach: Dynamic DuoGilbert the Gooey's CastleWelcome to Yoshi Tower!Return of the Moving Chomp Rock!Flip Cards
About this image
A map of World 1. Click on a level icon to open that relevant article.

This world is a plain and serves as an introductory world.

World 2[edit]

Baby DK, the Jungle King!Underground MysteriesWindblown WildernessWindblown WildernessHector the Reflector's Haunted HouseBoing!Donuts and EggsYoshi on StiltsBig Bungee Piranha's LairYikes! Boiling Hot!Moving Statues, Standing StatuesScratch and Match
About this image
A map of World 2. Click on a level icon to open that relevant article.

This world is a jungle. It is also, more notably, the introduction of Baby Donkey Kong.

World 3[edit]

Up the CreekThe Goonie Coast Isn't Clear!Island of PerilBessie Bass's BattleshipHeeeeeeere's Wario!Use the Magnet to Get Rich Quick!Tap-Tap's Sunken CaveCastle of Priscilla the PeckishA Light in the DarkNumber Ball SpecialMatch Cards
About this image
A map of World 3. Click on a level icon to open that relevant article.

This world takes place in a tropical beach, then in a cavern-filled desert area.

World 4[edit]

Rock 'n' FallHigh-Speed Cart RaceIn the CloudsSix-Face Sal's FortFriend or Foe?Slip Slidin' AwayTeeth-Chattering Chill ZoneCastle of Big Guy the StiltedHurry and Throw!Let There Be Light!Roulette
About this image
A map of World 4. Click on a level icon to open that relevant article.

This world is located in the sky. The first half is the sky; the second half is an icy mountain.

World 5[edit]

Rompin', Stompin' ChompsGoonie HeightsSpear Guys' Village Found!The Fort of Moltz the Very GoonieThe Cave That Never EndsFind the Number Ball!Superhard AcrobaticsAt Last, Bowser's Castle!Yoshi's Island Easter EggsQuit it Already, Tap-Tap!Slot Machine
About this image
A map of World 5. Click on a level icon to open that relevant article.

The last world is located on the gloomy island floating above Yoshi's Island. It has lots of lava and dying forests.

Enemies[edit]

These enemies can also be seen in the Island Museum after they hit by eggs (even if the eggs do not defeat them) in the actual levels.

Airborne enemies[edit]

Enemy Abilities
YIDS Baron von Zeppelin.png
Baron von Zeppelin
Baron von Zeppelins drop bombs or Needlenoses. Some, however, carry helpful items including keys or giant eggs.
CloudDrop YIDS.png
Cloud Drop
Cloud Drops are small, weak enemies that fly in a set horizontal or vertical pattern.
Fang YIDS.png
Fang
Fangs are common cave enemies. They are usually stationary, but if Yoshi approaches them, they will attempt to fly into him.
FlightlessGoonie YIDS.png
Flightless Goonie
Flightless Goonies move quickly. They can be encountered normally or if Yoshi eats and spits a normal Goonie.
Goonie YIDS.png
Goonie
Goonies drop enemies, including Shy Guys and bombs, onto Yoshi. If a Goonie is eaten and spat out, it becomes a Flightless Goonie. Yoshi can ride it.
Gusty YIDS.png
Gusty
Gusties are fast, flying enemies that move in one direction. They are encountered usually in athletic levels.
Lakitu YIDS.png
Lakitu
Lakitus throw Spiny Eggs at Yoshi. They can be jumped onto to be defeated, and this will allow Yoshi to use their cloud.
RocketGuy.PNG
Rocket Guy
Rocket Guys ride on rockets that can harm Yoshi. When Yoshi is Rocket Yoshi, they must be avoided.
YIDS Wall Lakitu.png
Wall Lakitu
Wall Lakitus hide in walls rather than clouds and throw Spiny Eggs at Yoshi.

Aquatic enemies[edit]

Enemy Abilities
BlooperYIDS.png
Blooper
Bloopers periodically jump from the water. They not yield an egg when swallowed.
BigCheepCheep YIDS.png
Boss Bass
Boss Bass will try and leap out the water to swallow Yoshi. If the Yoshi is swallowed, it loses a life. Yoshi cannot defeat this enemy.
EggEnut-YIDS.png
Egg-Enut
Egg-Enut dangle a fake Yoshi Egg. If Yoshi comes close, it will start flailing. Egg-Enuts can be stunned if Yoshi throws an egg at it.
CheepCheep YIDS.png
Flopsy Fish
Flopsy Fish swim in patterns, but some jump from the water
LungeFish YIDS.png
Lunge Fish
Lunge Fish hide in the water. If Yoshi approaches them, they attempt to swallow the Yoshi. If the Yoshi is swallowed, it loses a life. Lunge Fish can be stunned with eggs.
Nep-Enut DS.png
Nep-Enut
Nep-Enuts rise from the water and block Yoshi's path. Shooting an egg at them causes them to lower, allowing Yoshi to pass.
PirateGuy YIDS.png
Pirate Guy
Pirates Guys act the same way as Shy Guys; they walk into Yoshi. Some Pirate Guys are found in stacks. Pirate Guys can be spawned from pipes, providing Yoshi some eggs.
PiscatoryPete YIDS.png
Piscatory Pete
Only the Yoshi Submarine can encounter Piscatory Pete. These enemies serve simply as an obstacle.
SprayFish YIDS.png
Spray Fish
Spray Fish spray water temporarily at Yoshi and block his path.
TubeGuy YIDS.png
Tube Guy
Tube Guys are floating Shy Guys. They are usually stationary enemies.

Botanical enemies[edit]

Enemy Abilities
YIDS Blow Hard.png
Blow Hard
Blow Hards fire Needlenoses at Yoshi. An egg will stun the enemy, but it cannot be defeated.
BungeePiranha YIDS.png
Bungee Piranha
Bungee Piranhas fall from the ceiling and grab Yoshi.
CrazeeDayzee.png
Crazee Dayzee
Crazee Dayzees walk slowly into Yoshi. If a Crazee Dayzee is spat, unless it hits another enemy, it will not be defeated.
DroolHard.PNG
Drool Hard
Drool Hards drop Needlenoses onto Yoshi.
EggoDill YIDS.png
Eggo-Dil
Eggo-Dils fire their petals in five directions. If Yoshi ground pounds near one, all its petals fall, although they eventually respawn.
SwingHard.PNG
Hanging Blow Hard
Hanging Blow Hards spit Needlenoses that descend the vine.
YIDS Needlenose.png
Needlenose
Needlenoses are projectiles from various enemies.
YIDS Egg-Plant.png
Needlenose-Plants
Needlenose-Plants release Needlenoses. They attack only when Yoshi does not have the maximum eggs.
NipperDandelion YIDS.png
Nipper Dandelion
Nipper Dandelions hold Nipper Spores which are released from wind gusts.
NipperPlant YIDS.png
Nipper Plant
Nipper Plants are spawned when Nipper Spores touch solid ground. They walk slowly into Yoshi.
NipperSpore YIDS.png
Nipper Spore
Nipper Spores turn into Nipper Plants when they touch solid ground. They do not yield an egg when swallowed.
Pointey YIDS.png
Pointey
Pointeys rise from the ground when Yoshi approaches them. They are harmless, although stepping on them, throwing eggs at them, or using Baby Donkey Kong's charge defeats them.
PiranhaPlantYIDS.png
Wild Piranha
Wild Piranhas grow larger when Yoshi approaches them. They bite Yoshi, but they spit him out after a few seconds.
WildPtooiePiranha YIDS.png
Wild Ptooie Piranha
Wild Ptooie Piranhas spit Needlesnoses at Yoshi. They need to be hit by an egg three times to be defeated.
Windbagpic.png
Windbag
Windbags blow gusts of winds, pushing Yoshi. If hit by egg, they will shrink for a short time.

Giant enemies[edit]

Enemy Abilities
IncomingChomp YIDS.png
Chomp
Chomps are found in the background. If they spot Yoshi, they leap into the foreground, also destroying the ground.
ChompShark YIDS.png
Chomp Shark
Chomp Sharks chase Yoshi, trying to bite him. They also destroy the ground. When chased by a Chomp Shark, Yoshi needs Baby Mario usually with him. They reach a certain point where they bite a hard object, and thus, they are defeated.
Crusher Blargg.gif
Crusher Blargg
Crusher Blarrgs rising out of the lava. They can destroy certain rock platforms.
StompinChomp.png
Stompin' Chomp
Stompin' Chomps bounce in a set pattern, which can hurt the Yoshi if they touch it.
TapTapHuge.PNG
Super Big Tap-Tap
Super Big Tap-Taps roll after Yoshi, destroying platforms in their way. Normally, the Yoshi requires Baby Mario to be riding him.

Haunted House enemies[edit]

Enemy Abilities
BigBoo YIDS.png
Big Boo
Big Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated.
Boo YIDS.png
Boo
Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated.
BooGuy YIDS.png
Boo Guy
Boo Guys float into Yoshi. If Yoshi doesn't have a full amount of eggs they can spawn from certain pipes. If spat out, Boo Guys continue rolling until they hit a wall.
FlightlessSkeletonGoonie YIDS.png
Flightless Skeleton Goonie
Flightless Skeleton Goonies run into Yoshi.
GhostPiranha YIDS.png
Ghost Piranha
Ghost Piranhas try to eat Yoshi, and then spit him out a few seconds later. An egg is required to defeat them.
Invisighouls.PNG
Invisighoul
Invisighouls throw furniture at Yoshi. They cannot be defeated, although the furniture they throw can be eaten and turned into eggs.
Potted Ghost.png
Potted Ghost
Potted Ghosts rise from their pots. If their pots are hit by an egg it will flip over and the Potted Ghost can be used as a platform.
SkeletonGoonie YIDS.png
Skeleton Goonie
Skeleton Goonies drop bombs onto Yoshi. If Yoshi jumps on one it will become a Flightless Skeleton Goonie.

Land enemies[edit]

Enemy Abilities
YIDS Bandit.png
Bandit
Bandits run into a Yoshi and stealing the baby it is carrying. It takes three jumps or a ground pound to defeat them.
YIDS Beach Koopa.png
Beach Koopa
Beach Koopas walk into Yoshi. If they encounter an empty Koopa shell they will jump into it to become a Koopa.
Bumpty-YIDS.png
Bumpty
Bumpties bounce a Yoshi away if it touches him. They cannot be swallowed.
Burt-YIDS.png
Burt
Burts bounce into Yoshi. Burts cannot be eaten. A ground pound is required to defeat them.
Crabble.png
Crabble
Crabbles walk into Yoshi. They require three eggs to be defeated.
Debull.png
Debull
Debulls charge into Yoshi. If they hit a wall they are briefly stunned. The only way to defeat one is to lead it off a cliff.
Fleeper.PNG
Fleeper
Fleepers jump onto a Yoshi's back and steal the baby it is carrying.
GreenGlove YIDS.png
Green Glove
Green Gloves throw eggs at Yoshi. It takes three jumps or a ground pound to defeat them.
YIDS Grinder.png
Grinder
Grinders jump into a Yoshi and steal whatever baby it is carrying.
KoopaTroopaRed YIDS.png
Koopa
Koopas walk into Yoshi. They cannot be eaten when they are in their shell.
KoopaParatroopaRed YIDS.png
Paratroopa
Paratroopas fly or walk into Yoshi. If they are jumped on they become normal Koopas.
Slugger YIDS.png
Slugger
Sluggers bat eggs at Yoshi. It takes three jumps or a ground pound to defeat them.
Snapjaw-YIDS.png
Snap Jaw
Snap Jaws descend down vines to hit Yoshi.
Taptaps.png
Tap-Tap
Tap-Taps walk into Yoshi. The pink ones will walk off platforms, but the grey ones will turn around when they reach the edge of one.

Shy Guy enemies[edit]

Enemy Abilities
DacingSpearGuy YIDS.png
Dancing Spear Guy
Dancing Spear Guys jump into Yoshi. Yoshi can also lose Baby Mario if he touches their spears.
FatGuy YIDS.png
Fat Guy
Fat Guys walk into Yoshi. If they are jumped on they start running. Fat Guys yield larger eggs if swallowed.
FlyGuy YIDS.png
Fly Guy
Fly Guys do not attack Yoshi, instead they carry items like Red Coins.
GlideGuy YIDS.png
Glide Guy
Glide Guys walk into Yoshi. If they encounter a wind current they are blown into the air.
PetalGuy YIDS.png
Petal Guy
Petal Guys walk into Yoshi. These enemies are usually disguised as flower patches and only start moving when Yoshi comes close.
ShyGuy YIDS.png
Shy Guy
Shy Guys walk into Yoshi. If Yoshi is low on eggs, Shy Guys can come out of certain pipes.
YIDS Shy Stack.png
Shy Stack
Shy Stacks do not attack Yoshi, but if one of them is eaten the ones above it fall off of the stack.
SpearGuy YIDS.png
Spear Guy
Spear Guys walk into Yoshi with their spears. They cannot be eaten from the front, so they must be eaten from behind.
StiltGuy YIDS.png
Stilt Guy
Stilt Guys walk into Yoshi. If they are jumped on, they lose their stilts and become regular Shy Guys.
YIDS Woozy Guy.png
Woozy Guy
Woozy Guys flip themselves into Yoshi.

Subterranean enemies[edit]

Enemy Abilities
BillBlaster YIDS.png
Bill Blaster
Bill Blasters fire Bullet Bills at Yoshi. If Yoshi touches them he does not lose Baby Mario.
Kounbaba YIDS.png
Blargg
Blarggs come out of the lava and hitting Yoshi.
BulletBill YIDS.png
Bullet Bill
Bullet Bills are fired out of Bill Blasters to hit Yoshi. They only travel in a straight line.
DizzyDandy YIDS.png
Dizzy Dandy
Dizzy Dandies fall down and roll at Yoshi. They resemble Smiley Flowers.
YIDS Gargantua Blargg.png
Gargantua Blargg
Gargantua Blarggs rise out of the lava and block Yoshi's path. If Yoshi throws an egg at them, they sink back down into the lava.
Gobblin.PNG
Gobblin
Gobblins sit on Warp Pipes blocking Yoshi's path. To defeat them Yoshi must throw six eggs at them.
GooeyGoon YIDS.PNG
Gooey Goon
Gooey Goons come down from the ceiling and swing at Yoshi.
HotLips YIDS.png
Hot Lips
Hot Lips spray lava at Yoshi. If a Yoshi touches the lava spray, it loses a life.
LanternGhost YIDS.png
Lantern Ghost
Lantern Ghosts walk into Yoshi. If Yoshi doesn't have the full amount of eggs, Lantern Ghosts can come out of certain pipes.
LavaBubble YIDS.png
Lava Bubble
Lava Bubbles jump out of lava. If they are eaten Yoshi can spit them out three times to kill any enemy.
Zeus Guy YIDS.png
Zeus Guy
Zeus Guys fire fire at Yoshi. This fire is able to melt ice.

Bosses[edit]

As in the original game, each world has two castles, with a boss battle taking place in each. Kamek uses his magic to enlarge common enemies.

Boss Abilities
YIDS Burt Bros..png
Burt Bros.
The Burt Bros. jump onto Yoshi. They must be hit by an egg six times to be defeated.
YIDS Gilbert the Gooey.png
Gilbert the Gooey
Gilbert the Gooey springs up and down and then swinging from side to side. All the spheres on Gilbert must be destroyed for him to be beaten.
YIDS Hector the Reflector.png
Hector the Reflector
Hector floats into Yoshi. He must be hit by an egg six times to be defeated.
YIDS Big Bungee Piranha.png
Big Bungee Piranha
Big Bungee Piranha lunges down at Yoshi and eating him. When he is about to lunge down a cursor appears, a Chomp Rock must be moved to this cursor so Big Bungee Piranha's tongue is exposed. The tongue must be hit three times for Big Bungee Piranha to be defeated.
BessieBass.gif
Bessie Bass
Bessie Bass jumps out of the water and tries to eat Yoshi. Yoshi must throw an egg at Bessie Bass' lips three times to defeat her.
YIDS Priscilla the Peckish.png
Priscilla the Peckish
Priscilla the Peckish jumps out of her hole at Yoshi. Yoshi must hit her with an egg three times to defeat her.
YIDS Six-Face Sal.png
Six-Face Sal
Six-Face Sal spits Needlenoses at Yoshi. Yoshi must hit Six-Face Sal three times to defeat him.
YIDS Big Guy the Stilted.png
Big Guy the Stilted
Big Guy the Stilted tries to push Yoshi into lava. Yoshi must hit him into lava and then ground pounding him three times to defeat him.
Moltz YIDS.png
Moltz the Very Goonie
Moltz the Very Gonnie tries to land on Yoshi. Yoshi must ground pound his head three times to defeat him.
Baby Bowser YIDS Sprite.png
Baby Bowser
Baby Bowser ground pounds the floor. Yoshi must do the same three times to defeat him.
BowserYIDS.png
Bowser
Bowser jumps around and spits fireballs. Yoshi must hit him with Giant Yoshi Eggs and then ground pound him. After three times he becomes giant and Yoshi must throw Giant Yoshi Eggs into his face three times to defeat him.

Similarities to Super Mario World 2: Yoshi's Island[edit]

  • The first piece of the first level of World 1 is same as the one from its prequel.
  • In one level, there is a bush near the Goal Ring containing a Shy Guy. If Yoshi passes through the bush, without defeating the Shy Guy first, a Bandit will swap it out for Baby Mario, whom he tries to run off with. The Shy Guy will stay on Yoshi's back until he grabs Baby Mario back from the Bandit.
  • The first mid-boss battle contains a Burt.
  • The first world boss is a blob-like creature.
  • Parts of both first world bosses can be eaten by Yoshi.
  • The second mid-boss is a ghost whose size changes throughout the battle.
  • The third mid-boss is an aquatic enemy capable of eating Yoshi.
  • The jungle world boss is a Piranha Plant, and Nipper Plants are present during the battle.
  • At least one world boss is a completely unique species, not based off of any particular enemy in the game.
  • The fourth World Boss is a giant variation of an enemy that appeared in earlier levels.
  • In the fifth world, there's a boss that is a bird enemy.
  • There is a giant golden Tap-Tap in a possible path in Bowser's Castle.
  • The first part of each final battle is against Baby Bowser, who creates shockwaves as an attack, and the last is against a giant version of Bowser, age unconsidered, who uses falling boulders and fireballs as attacks. Also, both final final battles require the use of Giant Yoshi Eggs carried into the field by Baron von Zeppelins, and Bowser's castle is destroyed during the transition to the final phase of both battles.
  • The final normal level is Bowser's Castle, and is explored by the Green Yoshi instead of the Blue Yoshi.

References to Other Games[edit]

References in Later Games[edit]

Staff[edit]

Main article: List of Yoshi's Island DS staff

Yoshi's Island DS was developed by the company Artoon, instead of Nintendo EAD like other Yoshi games were. The game was directed by Hidetoshi Takeshita and the lead programmer was Yuki Hatakeyama. Takashi Tezuka, served as one of the senior producers of the game, with Naoto Ohshima being the other one.

Reception[edit]

Yoshi's Island DS received mainly positive reviews from critics. It was praised for having similar gameplay to its predecessor, as well as the artwork, although the gameplay's being too similar to its predecessor is frequently cited. Some critics also considered it the best portable Yoshi game released.

In a positive review, Craig Harris of IGN has praised the game for its design.[1]. He has described the game more of a nostalgic reminder of Super Mario World 2: Yoshi's Island rather than an advancement of the series. As a result, he suggested that the designs stuck too close to original formula, ruining surprises for veteran players of Yoshi's Island. He praised the different babies, although he felt that Baby Wario "was a last-minute edition and not tested properly". Although he noted that the dual screen gave the players a bigger view, but criticized the blind spot between the dual screens.

Tom Bramwell of Eurogamer was reluctant to praise Yoshi's Island DS in the same way as Super Mario World 2: Yoshi's Island, as he considered the game to be a "distended version of Yoshi". He acknowledges Artoon's effort in the game and the variety of babies and levels. He also criticizes the developers' abuse of the blind spot between the two screens and that the developers failed to establish trust for the player to explore. He finally stated that "Artoon is cribbing from the same notes. It's a shame, because there are times when you catch glimpses of the sort of thing the Japanese team is really capable of[...]."

Yoshi's Island DS was placed 46 on Gamesradar's Top 50 DS games. The small feature called it a fresh and new experience, a beautiful 2D world, and that they'd never tire of playing the game.[2]

Reviews
Release Reviewer, Publication Score Comment
DS Tom Bramwell, Eurogamer 7/10 "The problem is that it's a sensation that you felt all the time in Yoshi's Island. You gave up counting the ways. Counting them here would result in a much smaller number, like, ooh..."
DS Frank Provo, Gamespot 9.1/10 "It's hard to top a masterpiece, but that's just what Nintendo and Artoon have done with Yoshi's Island DS. By incorporating one major new feature and leaving everything else alone, they've produced a sequel that seems fresh and new while remaining every bit as awesome as the original. If you enjoy side-scrolling platformers, you have to play this one."
DS Craig Harris, IGN 8.0/10 "Don't let the negative tone throw you -- Yoshi's Island DS is a great game. It's just a egg throw's distance away from having the same impact the original Yoshi's Island did more than a decade ago. It sets out to emulate everything that made the first game so great, and does a really good job doing that. But it runs into the problem of not doing enough to make it its own game. No huge surprises, and no significant additions to the genre...it's just a solid recreation of the Yoshi's Island elements in a two-screen-high format. It's fun and challenging with a couple of unpolished quirks."
DS Kaes Delgrego, Nintendo Life 7/10 "As a stand-alone game, Yoshi's Island DS is an enjoyable platformer. But to compare it to the SNES classic would be akin to comparing Sean Lennon to his father: expecting him to live up to the walrus would be entirely unrealistic."
DS Tom East, Official Nintendo Magazine 87% "Yoshi's Island DS might be too similar to the first game, but that's not entirely a bad thing - the original was amazing and so is this. One of the best platformers on the DS."
Aggregators
Compiler Platform / Score
Game Rankings DS - 81.15%
Metacritic DS - 81

Sales[edit]

As of March 31, 2008 Yoshi's Island DS has sold 2.91 million copies worldwide[3]

Media[edit]

Audio.png Yoshi's Island DS - Title screen theme
Yoshi island ds title theme.ogg
9:56
File info
Having trouble playing?

Gallery[edit]

For this subject's image gallery, see Gallery:Yoshi's Island DS.

Beta Elements[edit]

Main article: List of Yoshi's Island DS beta elements
  • Yoshi's Island DS, initially titled Yoshi's Island 2, was originally going to be compatible with Nintendo Wi-Fi. This was scrapped from the game for unknown reasons.
  • Early screenshots showcasing a battle with Big Guy the Stilted seemed to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch is visible near his right foot, which may mean his graphics were slightly incomplete).

Trivia[edit]

  • The box art shows Baby Bowser riding Yellow Yoshi, and Baby Wario riding Light Blue Yoshi; however, they do not ride these Yoshis in the game (excluding when Baby Wario is in the final boss fight). This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four.

References[edit]

  1. ^ IGN - Yoshi's Island DS Review
  2. ^ [1]
  3. ^ [2]