User talk:Zootalo

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M&SG

P&DSMBE Item Drops

  • I can probably give you the following information, just to start things out. RedYoshiMK7Signature.png M&SG (talk) 20:58, 18 July 2015 (EDT)
Enemy Random Item Drop 10+ Combo Item Drop
Green Koopa Paratroopa P-Wing, Water Block Fruit
Red Koopa Paratroopa P-Wing, Fire Block Fruit
Dry Bones Super Fire Block Rare Fruit
Yellow Koopa Paratroopa P-Wing, Light Block Fruit
Hammer Bro Light Block
Fire Bro Light Block Fire Flower
Boomerang Bro Light Block Super Leaf
Ice Bro Light Block Ice Flower
Spiny Fire Block Lakitu Coin
Lakitu Fire Block, Light Block, Lakitu Coin Super Star
Red Coin Coffer Fire Block Fire Block
King Red Coin Coffer Fire Block Grand Fire Block
Blue Coin Coffer Water Block Water Block
King Blue Coin Coffer Water Block Grand Water Block
Green Coin Coffer Wood Block Wood Block
King Green Coin Coffer Wood Block Grand Wood Block
Yellow Coin Coffer Light Block Light Block
King Yellow Coin Coffer Light Block Grand Light Block
Purple Coin Coffer Dark Block Dark Block
King Purple Coin Coffer Dark Block Grand Dark Block

More P&DSMBE article improvements

  • I really haven't touched the game after completing everything in it. You could always refer to the YouTube videos for the normal world courses, but the special world courses are another story. But just as a small note, some normal world courses that contain Coin Coffers may have King Coin Coffers in the special world courses. RedYoshiMK7Signature.png M&SG (talk) 12:40, 26 July 2015 (EDT)

Awoken Skill Levels

  • I did put down the number of turns that are required to use the normal skills at the character list article, but that's for when the skills are at level 1. All normal skills have a maximum level of 7, where they can be activated 6 turns sooner than normal; a level 7 Rush from a Big Paragoomba would only require 4 turns to use. As for the Awoken Skills, I can only really say the following below. RedYoshiMK7Signature.png M&SG (talk) 19:47, 29 July 2015 (EDT)
Awoken Skill Maximum Level Level 1 Requirement Level 2 Requirement Level 3 Requirement Level 4 Requirement Level 5 Requirement
Attack Boost Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Health Boost Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Recovery Boost Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Bind Barrier Lv.4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 N/A
Auto Heal Lv.5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x6 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x8 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x10
Blind Barrier Lv.4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 N/A
Poison Barrier Lv.4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x2 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x4 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 N/A
Skill Boost Lv.3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x15 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x25 N/A N/A
Orb Time Boost Lv.3 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x5 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x15 Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition. x25 N/A N/A

Skill Level Requirements

  • Sadly, I don't think that I fully remember the requirements for leveling up the skills of the characters that you've mentioned. I do know that all Yoshis require Fruit and Rare Fruit, all Luigi forms require Green Star Coins and Grand Green Star Coins, and all Rosalina forms require Comet Medals and Grand Comet Medals. I'm probably guessing that Super Peach requires Super Stars and Grand Super Stars, while Bowser Jr. and all the Bowser forms require Spiky Shells and Grand Spiky Shells. RedYoshiMK7Signature.png M&SG (talk) 23:16, 13 August 2015 (EDT)
  • As far as I know, all Yoshis share the exact same item requirements for leveling up their skills. This may be due to the fact that their skills require the exact same amount of turns to use. Also, I do remember that Super Rosalina requires less Comet Medals and Grand Comet Medals to level up her skill. As for Cat Luigi, I do recall that he needs 11 Green Star Coins to raise his skill to level 4; this also means that 11 Grand Green Star Coins are needed to raise Cat Luigi's skill level to 7. RedYoshiMK7Signature.png M&SG (talk) 23:29, 13 August 2015 (EDT)

Score Attack

  • Unfortunately, the harder leveled Score Attack courses have proven to be way too hard for me to S-rank, so sadly, I was never able to get Metal Mario, the Gold Mario Bros., and the Boomerang Mario Bros.. RedYoshiMK7Signature.png M&SG (talk) 19:51, 10 January 2016 (EST)

P&DSMBE Courses

  • I don't really have much that I could help you with for the courses that haven't already been covered. Sorry. RedYoshiMK7Signature.png M&SG (talk) 22:59, 20 January 2016 (EST)

Archive

Every time you move your talk page to an archive, move it to another archive page instead of one large archive page. (i.e. Template:Fakelink for second talk archive) Viper26's avatarViper26's signature text (talk · edits) 16:38, 21 July 2015 (EDT)

Mario & Luigi: Superstar Saga enemy list

I don't think it is a good idea to present enemy lists in <gallery> form on articles for Mario & Luigi: Superstar Saga locations because MLSS sprites for enemies don't look good when they are zoomed. Another gossip-loving Toad (talk) 11:12, 1 August 2015 (EDT)

I think tables are better, which can retain the images unzoomed and also show HP, attack info as well. Another gossip-loving Toad (talk) 11:27, 1 August 2015 (EDT)
Sorry, that's browser problem. The zoomed version doesn't look bad on Chrome. Another gossip-loving Toad (talk) 10:32, 2 August 2015 (EDT)
Yup, you're right. I tested it, and images in their original size look too small on modern browsers like IE, Chrome and Firefox. Another gossip-loving Toad (talk) 10:15, 15 August 2015 (EDT)

MW:ONCE

You forgot to update the bean spot count on the article for MLSS. --Another gossip-loving Toad (talk) 23:35, 2 August 2015 (EDT)

Re: PiT Stats

Not sure about status weaknesses; I presume they must be in the raw data in the Excel sheet, but from what I recall from discussions on the Yoshi's Lighthouse forums, it's probably all crammed in a single bit vector per enemy if it's anything like Bowser's Inside Story, and not as nicely laid out as TTYD's. Jdaster64 (talk)

Enemy formations

Your way of formatting "Enemy formations" doesn't look good according to MarioWiki:Empty Section Policy. Another gossip-loving Toad (talk) 08:29, 15 August 2015 (EDT)

...At least in my opinion. By the way, it is highly likely that I have missed items in Paper Mario, Paper Mario: The Thousand-Year Door, and Mario & Luigi: Superstar Saga. Do you think it is good to include a disclaimer like this?
Item Icon Location
Mushroom Mushroom In the ? Block above the small hedge in the northwest of the first screen.
On the small hedge in the southeast of the first screen.
In the ? Block in the south of the hedge on the east of the first screen.
1-Up Mushroom 1-Up Mushroom After returning the precious belonging to a Toad in the northeast of the first screen, he rewards Mario with this.
Suitcase File:Suitcase.PNG Given by Toadsworth in the second screen along with a money bag with 100 coins.

Another gossip-loving Toad (talk) 10:15, 15 August 2015 (EDT)

Enemy stats

With Yoshi's Magic "BIS Script Viewer" version (which I think is the latest). It does not currently support enemy drops in BIS (in the USA version at least). I think it only supports some ROM versions, so you may only be able to get data for the USA version (but I doubt enemy IDs are different between versions, as that would be confusing for the localisation teams). --Hiccup (talk) 08:06, 17 August 2015 (EDT)

email

Did you receive my email that I sent you last weekend and was about languages? I'm not sure if you have received it, as I've also sent an email to a French and he, too, hasn't replied yet. Another gossip-loving Toad (talk) 00:12, 31 August 2015 (EDT)

sortable table inside table

Does tables of this kind suit your need?

The big table
To the right is some sortable data.
User Mainspace
A gossip-loving Toad 1,781
Zootalo 2,962
Jdaster 54
Odo2718 546

There is nothing tricky in coding; just include the code of one sortable table into another. A gossip-loving Toad (talk) 08:00, 10 October 2015 (EDT)

Or this?

Jr. Troopa Grocery
Combination Item 1 Item 2 Item 3 Item 4
Jr. Troopa's Store
PaperMario Items DriedShroom.png
Dried Shroom
PaperMario Items DriedShroom.png
Dried Shroom
Cookbook
Eating Instruction
Price
Currency Price
United States dollar $8
Japanese yen ¥1000
Euro €7
Australian dollar $12
Thai baht ฿300



Third try.



Jr. Troopa Grocery
Combination Item 1 Item 2 Item 3 Item 4
Jr. Troopa's Store
PaperMario Items JellyUltra.png
Jelly Ultra
PaperMario Items JellyUltra.png
Jelly Ultra
Sprite of the Mystery Note
EULA
Nutritional Value
Type of power Value
HP 50
FP 50

A gossip-loving Toad (talk) 00:04, 11 October 2015 (EDT)

Puzzle & Dragons: Super Mario Bros. Edition Level Articles

Hello! First and foremost, I must say that you're helping the wiki greatly by creating level articles for Puzzle & Dragons: Super Mario Bros. Edition, but there is something that I must address here. You appear to be using future tense, evidenced by your usage of the word "will". According to the Manual of Style, when writing about level articles and what the player should do, present tense should be used. An example would be "Mario will then Jump across the gap" versus "Mario must then Jump across the gap". Since levels are fictional, the second alternative should be used since it used present tense. I really don't want to bog you down or make you think your contributions are worthless, because they aren't – it's just that if you make these minor adjustments, it's going to work out wonders for you. If you need help with changing the verb tense on the articles you've already created, then I can help you with that, if you need some. PidgeyIcon.pngRandomYoshi(TalkPMsC) 14:20, 23 December 2015 (EST)

Regarding the PMTTYD Bestiary.

I would like to convert the PMTTYD Bestiary to the same format as the PM bestiary draft. However, the bestiary itself is missing information from this chart. The question, how exactly are you planning to implement this data into the bestiary? I'm not sure, because if we add the data directly from the chart, it's going to be inconsistent with the PM bestiary.--

User:MegadarderyUser talk:MegadarderyDashbot signature

03:41, 28 December 2015 (EST)

Yeah Ok, but my main question was how exactly were you going to add this data? I mean, I'm not a PM technical expert, so these numbers are meaningless to me (especially the status aliments), I wondered if you can help me "translate" these numbers into a similar format to PM's bestiary, that is "Fair, 2" and "Good, 3"--
User:MegadarderyUser talk:MegadarderyDashbot signature
10:49, 28 December 2015 (EST)
The rates 'are multipliers indeed, as seen here. Unfortunately, the writer seems to speculate some of these data. And some data is missing. I'll try to find a way to hack into the game myself..--
User:MegadarderyUser talk:MegadarderyDashbot signature
11:47, 28 December 2015 (EST)

RE: Rock Mario/Luigi

I'll see what I can do. --Wildgoosespeeder (talk) (Stats - Contribs) 17:32, 6 January 2016 (EST)

I uploaded screenshots of File:SMG2 Rock Mario.png and File:SMG2 Rock Luigi.png. They have been added to Rock Mario#Gallery. Move them around and/or edit the screenshots as you wish. This is as good as I am going to get for a raw screenshot. If you have further suggestions to get a better screenshot, let me know. --Wildgoosespeeder (talk) (Stats - Contribs) 22:50, 6 January 2016 (EST)

MLPIT Bestiary's Item Drops aren't filled out yet!

Why didn't you finish the Item Drops? I mean... Prior to Boom Guy, you should probably keep on going. From Koopeleon to the final bosses. And you know, I don't like unfinished articles, but I had to start this bestiary before vacation was over. Can you please finish off the rest of the Item Drops? I would appreciate it.

Madbird82 18:25, January 16, 2016 (EST)

About badges in PM, PM:TTYD and their hold/drop rate

Hello! On your example tables for drop rates and hold rates of badges, you state the hold rate in 1/200ths and the drop rate in 1/300ths. Why is this? Why not do the sensible thing and represent them in 1/600ths, so that the units can be compared to each other? They're literally mathematically equivalent numbers. I don't understand. PidgeyIcon.pngRandomYoshi(TalkPMsC) 13:47, 19 January 2016 (EST)

Oh, okay. Changing them to 1/600ths would make sense then. PidgeyIcon.pngRandomYoshi(TalkPMsC) 14:19, 19 January 2016 (EST)

Am I still out of luck for those Paper Jam enemy stats?

Basically, nobody knows how much HP, Power, Defense, Speed, or anything like that. In fact, NOBODY knows this! I mean... L151 added only about 12% of those stats. Can you please help me out? I need to make sure I know those stats. BTW, I played this game and am on Day 2 of playing. And guess what? I play as fast as someone who runs on the speed of a cheetah!

If a Prima guide STILL hasn't come, well... you CAN at least look at the game's coding once you have your 3DS's SD Card is slotted into you're computer... well...I'm not much of a coding genius myself...make sure I find that a later date for that Paper Jam Prima Guide to come out. :-(

Madbird82 21:40 January 23, 2016 (EST)