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==Mario Party 4 hosts==
==Splitting Pallet Swapped Characters==
===Shy Guy (''Mario Party 4'')===
This is a discussion regarding the idea of splitting pallet swaps into their own articles. Since I have jumped the gun on proposals in the past, I'm choosing to write everything down here so that I have a place for all the information. Anyone who reads this and has things to say or add, feel free to leave comments on my [[User talk:Tails777|talk page]].
{{character-infobox
===Intro===
|image=[[File:Shy Guy Mario Party 4 art.jpg|150px|'''Shy Guy'''.]]<br>Artwork of '''Shy Guy''' from ''Mario Party 4''.
Color based characters, strongly involving Yoshis and Shy Guys, can also involve Toads and Koopa Troopas, have appeared multiple times throughout the Mario franchise. In a wide variety of appearances, they appear more as a species with little that separates them other than color. However, in just as many appearances, there are means of showcasing that each color comes with its own unique and individual statistics. This is an attempt at diving into reasons why color based characters could get their own individual articles.
|first_appearance=''[[Mario Party 4]]'' ([[List of games by date#2002|2002]])
|latest_appearance=''[[Mario Party 4]]'' ([[List of games by date#2002|2002]])
}}
{{quote|I'm not bold enough to go on real adventures, so I made my board look just like a wild jungle!|Shy Guy|Mario Party 4}}


'''Shy Guy''' is a hosting character appearing in ''[[Mario Party 4]]'', alongside [[Toad]], [[Koopa Troopa (Mario Party 4)|Koopa Troopa]], [[Boo (Mario Party 4)|Boo]] and [[Goomba (Mario Party 4)|Goomba]] as hosts of the [[Party Cube]]. He hosts the board [[Shy Guy's Jungle Jam]].
===Differentiating a pallet swap from a sub-species===
There are a lot of enemies that appear as typical pallet swaps, but do not qualify as such due to additional features. While a shift in pallet is often very easy to notice first, many sub-species of basic enemies feature different stats and additional abilities that their parent species do not have. These types of enemies and characters are common sights in the Mario RPG series’ especially, primarily in the Paper Mario series. Examples include [[Shady Koopas]] being able to attack on their backs or [[Putrid Piranha]]s being able to exhale poisonous breath. Being a sub-species is a very clear and strong difference than being a simple pallet swap.  


Shown in the game's credits, Shy Guy appeared as a normal member of his species until he, Toad, Goomba, Boo and Koopa Troopa discover a blank cube on top of a [[Warp Pipe]]. The four decorate the cube with drawings of themselves. A [[Lakitu]] shortly arrives, holding an envelope on his fishing rod. Shy Guy and the other hosts see that the envelope contains party invitations and they proceed to dress in costumes and hold a party for [[Mario]] and his friends. In the game's opening scene, Shy Guy and the other hosts appear before Mario to deliver the invitation for the party.
===Being a pallet swap===
In the case of being a pallet swap, there is usually nothing more than color that differentiates the characters. Blue Shy Guys largely act and look identical to [[Shy Guy|Red Shy Guys]], with the only difference being the color of their, uhh… cloaks? Whatever they wear. Unlike sub-species, whose names may gear more towards any behavioral or ability based differences, pallet swaps are generally named in a very simplistic manner; “Color” “Species Name”. Example, Blue Shy Guys, Red Yoshi, Green Toad. In the most common case, color based characters differ very little from their base character. Blue, Yellow, Green and Purple Toads are often just townspeople who showcase no differences than Red Toads other than the color of their spots and vests. Many games feature pallet swapped characters with little to no differences between them, such as multiple games featuring Toads as townspeople, ''[[Mario Sports Mix]]'' featuring alternate colors for characters, or ''[[Paper Mario: Color Splash]]'' featuring multiple colored Shy Guys with no differences in their stats. Based on that, it would make sense not to give these types of color different characters their own articles. However, there is the other half to the coin.  


Like the other hosts in story mode, Shy Guy offers a present to the player when they complete his board. When the player beats his board, he challenges the player to a game of [[Archaeologuess]] before he gives the present. Upon defeat, he gives the player the promised present.
Multiple games that feature pallet swapped characters DO feature differences between each color. Two notable examples include the ''[[Mario Baseball series]]'' and ''[[Mario Kart Tour]]'', both of which have a multitude of characters with colorful members of their species appearing as separate/costume based playable appearances. Costume based seems to be a better descriptive term for the former, especially since in ''Mario Superstar Baseball’s'' free play, you could only have one color of a character on a team and these pallet swaps are grouped together under one character. ''Mario Kart Tour'', on the other hand, features more than just pallet swapped characters, as it also features characters dressed up in themed outfits. I’ll get to that later. The base point to this opening is that many of those games that feature pallet swapped characters also have slight differences between each color of character, ranging from stats in sports games to other statistics for other games.  


Shy Guy is portrayed as a meek and nervous character, similar to his species' namesake. He reveals a longing to go on real adventures, but admits he's not bold enough to do so, leading to the design for his personal board. He dresses in a brown fedora hat and brown explorer's jacket, making him heavily resemble Indiana Jones. He often speaks in a nervous manner, frequently uttering "Umm"s and "Uhh"s in his speech.
===What gets an article?===
Since a basic pallet swap is not the same as being a sub-species, that’s where the question of “What qualifies for its own article” sets in. Well let’s compare the two directly; sub-species feature different stats, different to additional abilities and names that focus more on describing differences in their abilities or more descriptive names based on their looks. Pallet swaps naturally have little in terms of their differences and are named in a very simplistic way. HOWEVER, that’s not to say that everything labeled as a “sub-species” shares the same drastic changes as other sub-species. For this, I look at '''[[KP Koopas]]''' and '''[[Red Spike Top]]s''' in ''[[Paper Mario: TTYD]]''. KP Koopas, for starters, have identical, in-game stats to normal [[Koopa Troopas]]; 4 HP, 2 attack and 1 defense, which is dropped to zero when they are flipped over. As with normal Koopas, they are left defenseless for one turn and if left alone, will get back up the next turn. They also have only one attack; retreating in their shell and charging at Mario. From the most basic viewpoint, the only difference between Koopas and KP Koopas is their shell color. However, it is also shown that KP Koopas have different resistance percentages to various status conditions, something that is not directly shown in-game in the same way their base stats are. This is a minor, albeit key difference that sets them apart from Koopa Troopas. However, then there are Red Spike Tops. Much like KP Koopas, they are identical in stats to normal [[Spike Tops]], however they do not have any status resistance differences. Their only difference rests in the fact that they do not drop items, but that is specifically because they are encountered in [[Glitzville]], a location whose fighting is not done in the same way as enemies in the rest of the game. As such, multiple enemies share that same difference and it’s more for reasons revolving around the theme of the area they are encountered in. Red Spike Tops are, as a result, are being considered to merge with Spike Tops because they are seen as little more than pallet swaps, with their names following the same simple method and their stats being identical. To compare the two, they are both otherwise identical in base stats and visual appearance to their parent species, with their only noticeable difference being shell color. But KP Koopas have a slight alteration in their resistances to status conditions while Red Spike Tops don’t. So in the end, KP Koopas have their own article for a rather small, but still key difference.
 
So let’s take KP Koopas and compare them to pallet swap characters. So to quickly reiterate, KP Koopas are identical to Koopa Troopas in visual appearance, base stats and abilities, but differ slightly in name, color and status resistances. Let’s take a look at the pallet swaps in the ''Mario Baseball series''; Red Shy Guys, otherwise seen as the base [[Shy Guy]], has a batting of 5/10, pitching of 3/10, fielding of 5/10 and running of 4/10. However, none of the other Shy Guy colors share the same stat combinations, making each Shy Guy color different in a very small way. Blue Shy Guys have a point lower in batting, but a point higher in running. So Shy Guy and Blue Shy Guy are identical to each other in visual appearance, but are slightly different in their abilities. That’s just one game, Blue Shy Guys are also in ''[[Mario Sports Superstars]]'', where they once again feature slight differences in abilities compared to Shy Guys and the other colors present, notable in the Baseball game. So across multiple games, colored Shy Guys feature slightly different abilities than normal Shy Guys, differences comparable to that of KP Koopas to Koopa Troopas. So far, what’s separating them is that one is considered a sub-species and the other is a pallet swap. But why should that divide the equality? Why should being a pallet swap completely negate the idea of giving an enemy with consistently different stats and abilities across multiple games an article of their own? Actually, being a pallet swap does not negate the ownership of an article, as we have examples of pallet swaps that DO have their own articles.
 
For this, I turn to ''Mario Kart Tour'', which not only features pallet swapped characters, but also pallet swapped karts. The primary examples here are the '''[[Turbo Yoshi]]''' and '''[[Turbo Birdo]]''' karts. As of currently, there is a Turbo Yoshi, as well as a [[Red Turbo Yoshi|red]], [[Blue Turbo Yoshi|blue]], and [[White Turbo Yoshi|white]] variant of the kart. The Turbo Birdo also have three color variants, being [[Yellow Turbo Birdo|yellow]], [[Light-blue Turbo Birdo|light blue]] and [[Black Turbo Birdo|black]]. All these karts have their own articles, because they have different base abilities; the Turbo Yoshi increases points earned from Jump Boosts while the Red Turbo Yoshi increases the points earned from a Rocket Start. Additionally, the karts all have different Favorite Courses and different Favored Courses. There are a lot of details that make these karts different. So they earned their own articles. But at the end of the day, they too are just pallet swaps, especially the case the Turbo Yoshi, Red Turbo Yoshi and Blue Turbo Yoshi, all sharing the exact same build and tires, but their colors are different. Meanwhile the characters themselves, such as Red Yoshi, Blue Yoshi, Pink Yoshi, Black Yoshi and White Yoshi, do not have their own articles, despite having the exact same differences as the karts. So, why don’t they get articles, but the karts do? Well you could argue that none of the costume based characters get their own articles, despite having the same differences. That’s true, but that’s because Mario and Mario dressed as Santa are both being treated as the same character; Mario. There’s a noticeable naming difference between pallet swap characters and costume characters: Costume characters are named “Character Name” “(Theme of Costume)”, with the “Theme of Costume” in brackets behind the character’s actual name. The pallet swaps are not named as such, instead following the traditional, simple naming theme of pallet swaps: “Color” “Species Name”. This showcases that, to a degree, they are not being treated as the same character as their base. This is also supported by Yoshi (Kangaroo) clearly being yellow, but unlike the pallet swaps, he is not being called “Yellow Yoshi (Kangaroo)”. Furthermore, a slight supporting difference, Yoshi (Kangaroo) still has the orange colored boots as opposed to normal Yellow Yoshis, who have green boots, further showing that this is the Yoshi character himself colored yellow and is not a Yellow Yoshi. The only conflict to this is Birdo, whose colored alternates are being named in the same was as costumed alternates. This puts Birdo in a more complex situation, as those alternates appear to be treated as alternates of the actual character over pallet swaps.
 
Another topic, X Bosses and R enemies from the Mario & Luigi series. They appear to be stronger variants of past bosses and enemies, however they are less than a sub-species as they feature no solid ability differences and instead attack faster and have improved stats, as well as a pallet swap. The only real thing that differentiates R enemies are their potential item drops, EXP values and Coin values, as well as a few enemies having specific differences, such as [[Monolift R]]s not being able to use the Grumbell attack and [[Flibbee R]]s potentially lowering Mario or Luigi’s Power. The only naming difference here is the letter R after their name. In the case of bosses, they are the same deal; featuring improved stats, faster attacks, the letter X after their name and a pallet swap. What earns their articles; the stat changes. They too are getting articles solely based on different stats.
 
So let’s review;
* KP Koopa do have their own articles because, despite their incredible similarities to Koopa Troopas, are still considered a sub-species over a pallet swap.
* Red Spike Tops are being considered to not have their own articles because they are not seen as a sub-species and are instead seen as a pallet swap, featuring identical stats to their originals.
* R enemies and X Bosses are (mostly) pallet swaps and do get their own articles, because they have notable stat changes and a few differences across select enemies. Goomba Rs and Bowser X, however, are not pallet swaps and have their own articles based on their enhanced stats.
* Colored Shy Guys and Yoshis are pallet swaps and do not have their own articles, despite having their own different abilities across multiple games and having different special items, Favorite Courses and Favored Courses in Mario Kart Tour.
* The colored Turbo Yoshi and Turbo Birdo karts are pallet swaps and do have their own articles, because they have different kart traits, Favorite Courses and Favored Courses.
 
The biggest inconsistency rests in the characters and the karts, but that inconsistency can be traced back to KP Koopas in an equal way. KP Koopas, at the base of things, are little more than pallet swaps with a few differences. Colored Shy Guys and Yoshis are also little more than pallet swaps, but features consistent differences across multiple games, but do not have their own articles. Colored Turbo Yoshi and Turbo Birdo karts features the same differences as the colored characters, but have their own articles as a result.
 
The question; why are these topics with similar to identical situations being treated differently? Well I feel an easy answer is that a lot of this information can easily be covered in one place. That is undeniably true. However, the reason the colored Turbo Yoshi karts have their own articles was stated in a proposal regarding the Turbo Yoshi’s name, with their differences in rarity, special skills, Favorite and Favored courses are enough to warrant their own articles. So why would this apply to the karts and not the characters? Even beyond the simple pallet swapped karts, there are tons of karts that are pallet swaps featuring different names, but still follow the same differences and similarities as their base karts. Which brings up the question of which would be easier: to merge all pallet swaps with their parent articles, regardless of their name or split them all based on their abilities.
 
===Merging or Splitting===
So what would be the pros and cons to both sides?
 
====Merging====
All information would be in one place and there would be less articles that ultimately cover a pallet swap of a kart/character. While these articles are not stubs, topics like the Turbo Yoshi are ultimately summed up by saying what their special skill is, their rarity compared to the base kart and the Favorite and Favored Courses, which is the same for each article. If they were all in one article, it would be the place to get all the information on all similar looking karts all at once. However, by merging all pallet swaps to their parent articles, that would be like disregarding their differences in favor of them just looking the same. Despite being pallet swaps, they still have different statistics than their parent topic and slightly different names. On top of that, X bosses and R enemies would need to be considered, because they too fall under pallet swaps, as they don’t often gain additional attacks, just make their existing attacks harder to dodge and being stronger in general.
 
====Splitting====
In contrast, splitting pallet swaps means we have many articles covering the same species of a different color, yet we are consistently covering all the differences in their stats/statistics. This would especially be the case for Shy Guys and Yoshis, the latter of which was already proposed to be merged into one article.

Revision as of 12:46, January 16, 2022

Splitting Pallet Swapped Characters

This is a discussion regarding the idea of splitting pallet swaps into their own articles. Since I have jumped the gun on proposals in the past, I'm choosing to write everything down here so that I have a place for all the information. Anyone who reads this and has things to say or add, feel free to leave comments on my talk page.

Intro

Color based characters, strongly involving Yoshis and Shy Guys, can also involve Toads and Koopa Troopas, have appeared multiple times throughout the Mario franchise. In a wide variety of appearances, they appear more as a species with little that separates them other than color. However, in just as many appearances, there are means of showcasing that each color comes with its own unique and individual statistics. This is an attempt at diving into reasons why color based characters could get their own individual articles.

Differentiating a pallet swap from a sub-species

There are a lot of enemies that appear as typical pallet swaps, but do not qualify as such due to additional features. While a shift in pallet is often very easy to notice first, many sub-species of basic enemies feature different stats and additional abilities that their parent species do not have. These types of enemies and characters are common sights in the Mario RPG series’ especially, primarily in the Paper Mario series. Examples include Shady Koopas being able to attack on their backs or Putrid Piranhas being able to exhale poisonous breath. Being a sub-species is a very clear and strong difference than being a simple pallet swap.

Being a pallet swap

In the case of being a pallet swap, there is usually nothing more than color that differentiates the characters. Blue Shy Guys largely act and look identical to Red Shy Guys, with the only difference being the color of their, uhh… cloaks? Whatever they wear. Unlike sub-species, whose names may gear more towards any behavioral or ability based differences, pallet swaps are generally named in a very simplistic manner; “Color” “Species Name”. Example, Blue Shy Guys, Red Yoshi, Green Toad. In the most common case, color based characters differ very little from their base character. Blue, Yellow, Green and Purple Toads are often just townspeople who showcase no differences than Red Toads other than the color of their spots and vests. Many games feature pallet swapped characters with little to no differences between them, such as multiple games featuring Toads as townspeople, Mario Sports Mix featuring alternate colors for characters, or Paper Mario: Color Splash featuring multiple colored Shy Guys with no differences in their stats. Based on that, it would make sense not to give these types of color different characters their own articles. However, there is the other half to the coin.

Multiple games that feature pallet swapped characters DO feature differences between each color. Two notable examples include the Mario Baseball series and Mario Kart Tour, both of which have a multitude of characters with colorful members of their species appearing as separate/costume based playable appearances. Costume based seems to be a better descriptive term for the former, especially since in Mario Superstar Baseball’s free play, you could only have one color of a character on a team and these pallet swaps are grouped together under one character. Mario Kart Tour, on the other hand, features more than just pallet swapped characters, as it also features characters dressed up in themed outfits. I’ll get to that later. The base point to this opening is that many of those games that feature pallet swapped characters also have slight differences between each color of character, ranging from stats in sports games to other statistics for other games.

What gets an article?

Since a basic pallet swap is not the same as being a sub-species, that’s where the question of “What qualifies for its own article” sets in. Well let’s compare the two directly; sub-species feature different stats, different to additional abilities and names that focus more on describing differences in their abilities or more descriptive names based on their looks. Pallet swaps naturally have little in terms of their differences and are named in a very simplistic way. HOWEVER, that’s not to say that everything labeled as a “sub-species” shares the same drastic changes as other sub-species. For this, I look at KP Koopas and Red Spike Tops in Paper Mario: TTYD. KP Koopas, for starters, have identical, in-game stats to normal Koopa Troopas; 4 HP, 2 attack and 1 defense, which is dropped to zero when they are flipped over. As with normal Koopas, they are left defenseless for one turn and if left alone, will get back up the next turn. They also have only one attack; retreating in their shell and charging at Mario. From the most basic viewpoint, the only difference between Koopas and KP Koopas is their shell color. However, it is also shown that KP Koopas have different resistance percentages to various status conditions, something that is not directly shown in-game in the same way their base stats are. This is a minor, albeit key difference that sets them apart from Koopa Troopas. However, then there are Red Spike Tops. Much like KP Koopas, they are identical in stats to normal Spike Tops, however they do not have any status resistance differences. Their only difference rests in the fact that they do not drop items, but that is specifically because they are encountered in Glitzville, a location whose fighting is not done in the same way as enemies in the rest of the game. As such, multiple enemies share that same difference and it’s more for reasons revolving around the theme of the area they are encountered in. Red Spike Tops are, as a result, are being considered to merge with Spike Tops because they are seen as little more than pallet swaps, with their names following the same simple method and their stats being identical. To compare the two, they are both otherwise identical in base stats and visual appearance to their parent species, with their only noticeable difference being shell color. But KP Koopas have a slight alteration in their resistances to status conditions while Red Spike Tops don’t. So in the end, KP Koopas have their own article for a rather small, but still key difference.

So let’s take KP Koopas and compare them to pallet swap characters. So to quickly reiterate, KP Koopas are identical to Koopa Troopas in visual appearance, base stats and abilities, but differ slightly in name, color and status resistances. Let’s take a look at the pallet swaps in the Mario Baseball series; Red Shy Guys, otherwise seen as the base Shy Guy, has a batting of 5/10, pitching of 3/10, fielding of 5/10 and running of 4/10. However, none of the other Shy Guy colors share the same stat combinations, making each Shy Guy color different in a very small way. Blue Shy Guys have a point lower in batting, but a point higher in running. So Shy Guy and Blue Shy Guy are identical to each other in visual appearance, but are slightly different in their abilities. That’s just one game, Blue Shy Guys are also in Mario Sports Superstars, where they once again feature slight differences in abilities compared to Shy Guys and the other colors present, notable in the Baseball game. So across multiple games, colored Shy Guys feature slightly different abilities than normal Shy Guys, differences comparable to that of KP Koopas to Koopa Troopas. So far, what’s separating them is that one is considered a sub-species and the other is a pallet swap. But why should that divide the equality? Why should being a pallet swap completely negate the idea of giving an enemy with consistently different stats and abilities across multiple games an article of their own? Actually, being a pallet swap does not negate the ownership of an article, as we have examples of pallet swaps that DO have their own articles.

For this, I turn to Mario Kart Tour, which not only features pallet swapped characters, but also pallet swapped karts. The primary examples here are the Turbo Yoshi and Turbo Birdo karts. As of currently, there is a Turbo Yoshi, as well as a red, blue, and white variant of the kart. The Turbo Birdo also have three color variants, being yellow, light blue and black. All these karts have their own articles, because they have different base abilities; the Turbo Yoshi increases points earned from Jump Boosts while the Red Turbo Yoshi increases the points earned from a Rocket Start. Additionally, the karts all have different Favorite Courses and different Favored Courses. There are a lot of details that make these karts different. So they earned their own articles. But at the end of the day, they too are just pallet swaps, especially the case the Turbo Yoshi, Red Turbo Yoshi and Blue Turbo Yoshi, all sharing the exact same build and tires, but their colors are different. Meanwhile the characters themselves, such as Red Yoshi, Blue Yoshi, Pink Yoshi, Black Yoshi and White Yoshi, do not have their own articles, despite having the exact same differences as the karts. So, why don’t they get articles, but the karts do? Well you could argue that none of the costume based characters get their own articles, despite having the same differences. That’s true, but that’s because Mario and Mario dressed as Santa are both being treated as the same character; Mario. There’s a noticeable naming difference between pallet swap characters and costume characters: Costume characters are named “Character Name” “(Theme of Costume)”, with the “Theme of Costume” in brackets behind the character’s actual name. The pallet swaps are not named as such, instead following the traditional, simple naming theme of pallet swaps: “Color” “Species Name”. This showcases that, to a degree, they are not being treated as the same character as their base. This is also supported by Yoshi (Kangaroo) clearly being yellow, but unlike the pallet swaps, he is not being called “Yellow Yoshi (Kangaroo)”. Furthermore, a slight supporting difference, Yoshi (Kangaroo) still has the orange colored boots as opposed to normal Yellow Yoshis, who have green boots, further showing that this is the Yoshi character himself colored yellow and is not a Yellow Yoshi. The only conflict to this is Birdo, whose colored alternates are being named in the same was as costumed alternates. This puts Birdo in a more complex situation, as those alternates appear to be treated as alternates of the actual character over pallet swaps.

Another topic, X Bosses and R enemies from the Mario & Luigi series. They appear to be stronger variants of past bosses and enemies, however they are less than a sub-species as they feature no solid ability differences and instead attack faster and have improved stats, as well as a pallet swap. The only real thing that differentiates R enemies are their potential item drops, EXP values and Coin values, as well as a few enemies having specific differences, such as Monolift Rs not being able to use the Grumbell attack and Flibbee Rs potentially lowering Mario or Luigi’s Power. The only naming difference here is the letter R after their name. In the case of bosses, they are the same deal; featuring improved stats, faster attacks, the letter X after their name and a pallet swap. What earns their articles; the stat changes. They too are getting articles solely based on different stats.

So let’s review;

  • KP Koopa do have their own articles because, despite their incredible similarities to Koopa Troopas, are still considered a sub-species over a pallet swap.
  • Red Spike Tops are being considered to not have their own articles because they are not seen as a sub-species and are instead seen as a pallet swap, featuring identical stats to their originals.
  • R enemies and X Bosses are (mostly) pallet swaps and do get their own articles, because they have notable stat changes and a few differences across select enemies. Goomba Rs and Bowser X, however, are not pallet swaps and have their own articles based on their enhanced stats.
  • Colored Shy Guys and Yoshis are pallet swaps and do not have their own articles, despite having their own different abilities across multiple games and having different special items, Favorite Courses and Favored Courses in Mario Kart Tour.
  • The colored Turbo Yoshi and Turbo Birdo karts are pallet swaps and do have their own articles, because they have different kart traits, Favorite Courses and Favored Courses.

The biggest inconsistency rests in the characters and the karts, but that inconsistency can be traced back to KP Koopas in an equal way. KP Koopas, at the base of things, are little more than pallet swaps with a few differences. Colored Shy Guys and Yoshis are also little more than pallet swaps, but features consistent differences across multiple games, but do not have their own articles. Colored Turbo Yoshi and Turbo Birdo karts features the same differences as the colored characters, but have their own articles as a result.

The question; why are these topics with similar to identical situations being treated differently? Well I feel an easy answer is that a lot of this information can easily be covered in one place. That is undeniably true. However, the reason the colored Turbo Yoshi karts have their own articles was stated in a proposal regarding the Turbo Yoshi’s name, with their differences in rarity, special skills, Favorite and Favored courses are enough to warrant their own articles. So why would this apply to the karts and not the characters? Even beyond the simple pallet swapped karts, there are tons of karts that are pallet swaps featuring different names, but still follow the same differences and similarities as their base karts. Which brings up the question of which would be easier: to merge all pallet swaps with their parent articles, regardless of their name or split them all based on their abilities.

Merging or Splitting

So what would be the pros and cons to both sides?

Merging

All information would be in one place and there would be less articles that ultimately cover a pallet swap of a kart/character. While these articles are not stubs, topics like the Turbo Yoshi are ultimately summed up by saying what their special skill is, their rarity compared to the base kart and the Favorite and Favored Courses, which is the same for each article. If they were all in one article, it would be the place to get all the information on all similar looking karts all at once. However, by merging all pallet swaps to their parent articles, that would be like disregarding their differences in favor of them just looking the same. Despite being pallet swaps, they still have different statistics than their parent topic and slightly different names. On top of that, X bosses and R enemies would need to be considered, because they too fall under pallet swaps, as they don’t often gain additional attacks, just make their existing attacks harder to dodge and being stronger in general.

Splitting

In contrast, splitting pallet swaps means we have many articles covering the same species of a different color, yet we are consistently covering all the differences in their stats/statistics. This would especially be the case for Shy Guys and Yoshis, the latter of which was already proposed to be merged into one article.