Time Limit: Difference between revisions

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[[File:9-3nsmbwii.png|thumb|220px|The time limit located on the top right of the screen in ''[[New Super Mario Bros. Wii]]'']]
[[File:9-3nsmbwii.png|thumb|220px|The time limit located on the top right of the screen in ''[[New Super Mario Bros. Wii]]''.]]
A '''Time Limit''' (or simply '''Time''') is instituted in almost every platformer game, and its basic purpose is to notify the player of how much time is allotted to complete a level or task. It is a prominent element in the ''[[Mario (series)|Mario]]'' platformer games.
A '''Time Limit''' (or simply '''Time''') is instituted in almost every platformer [[Games|game]], and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task. It is a prominent element in the ''[[Mario (series)|Mario]]'' platformer games.


While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, they automatically lose a [[Extra Life|life]] and has to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's [[score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''Super Mario 3D Land''), it is impossible to increase a level's time limit.
While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, they automatically lose a [[Extra Life|life]] and have to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's [[score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''Super Mario 3D Land''), it is impossible to increase a level's time limit.


When the time limit is under 100 seconds, the hurry up theme plays to warn that the player is low on time. After that, the level's music plays slightly faster.
When the time limit decreases to below 100 seconds, the hurry up theme plays to warn that the player is low on time. After that, the level's music plays slightly faster.


==Games in which the timer appears in==
==Games in which the time limit appears==
These are the games which contains the time limit below:
* ''[[Super Mario Land]]
* ''[[Super Mario Land]]
* ''[[Super Mario Land 2: 6 Golden Coins]]
* ''[[Super Mario Land 2: 6 Golden Coins]]
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==Trivia==
==Trivia==
* In many ''Mario'' platformers, the time limit doesn't count in seconds but in six-tenths or seven-tenths of a second. In ''[[Super Mario Bros.]]'', every 10 game seconds is about 4 seconds.
*In many ''Mario'' platformers, the time limit doesn't count in seconds, but in six-tenths or seven-tenths of a second. In ''[[Super Mario Bros.]]'', every 10 game seconds is about 4 seconds.


==See Also==
==See Also==

Revision as of 08:55, August 8, 2013

File:9-3nsmbwii.png
The time limit located on the top right of the screen in New Super Mario Bros. Wii.

A Time Limit (or simply Time) is instituted in almost every platformer game, and its basic purpose is to notify the player of how much time is allotted to complete a level or task. It is a prominent element in the Mario platformer games.

While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, they automatically lose a life and have to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's score (or coin total in Super Mario 3D Land). With few exceptions (e.g. in Super Mario 3D Land), it is impossible to increase a level's time limit.

When the time limit decreases to below 100 seconds, the hurry up theme plays to warn that the player is low on time. After that, the level's music plays slightly faster.

Games in which the time limit appears

Trivia

  • In many Mario platformers, the time limit doesn't count in seconds, but in six-tenths or seven-tenths of a second. In Super Mario Bros., every 10 game seconds is about 4 seconds.

See Also