Macho Grubba

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 04:09, October 18, 2009 by JesseRooA22 (talk | contribs)
Jump to navigationJump to search

Template:Ttydenemy

“MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! so long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!”
Macho Grubba, Paper Mario: The Thousand-Year Door

Macho Grubba is the powered-up form of Grubba, also the true final boss of the Glitz Pit in Paper Mario: The Thousand-Year Door. He gets quite a makeover, going from blue to orange with a spiky shell and a wild orange hairdo, but still retains his original vest, glasses, and tie. In this state, he has sixty HP, and also has a very wide variety of attacks, including buffing himself, allowing himself to attack twice, and boosting his Attack Points. After being defeated, his power-sucking machine goes off, returning energy to Bandy Andy and King K, and freeing Prince Mush.

Powers and Abilities

File:Macho Grubba Power-Up.jpg
Macho Grubba powering himself up.

After being powered up by the Gold Star, Macho Grubba has the ability to tilt the scales in battle to his favor. At the beginning of the fight, Macho Grubba gains the ability to attack twice per turn. By doing this, he can inflict more damage on Mario and his partner in one turn, or even upgrade his status to a more powerful state during this time. Another ability Macho Grubba has is to increase his attack power as well as his defense. With an increased attack power, Macho Grubba's attack power will go up by three, bringing his overall attack to seven. Should he increase his attack power more than once, he can bring his attack up to ten, and even thirteen. Depending on which attack Macho Grubba uses at the time, he can inflict damage on both Mario and his partner, doubling the effects of his upgrade. By increasing his defense, his defense will go up by two. This makes it more difficult for Mario and his partner to damage Macho Grubba. Macho Grubba can also increase his defense multiple times, bringing his defense up to four, and even five — which is the highest numerical defense in the game. In addition to being able to increase his attack, he can also charge up his attack by four. Should his attack be at thirteen, and then be increased by four, his attack will be brought to a devastating seventeen, the highest possible attack Macho Grubba can have. When low on health, Macho Grubba will also make himself dodgy, making it much more difficult for Mario and his partner to inflict damage on Macho Grubba, if at all.

In addition to his ability to upgrade his status effects, Macho Grubba also can perform many different styles of wrestling moves. While he uses three main attacks, he has a total of six different attacks that he can use. The following is a list of the attacks he can use, going from most common to least common.

Attack Name Attack Description Attack Power Double Attack?*
Punch Macho Grubba attacks with a massive punch. 4 No
Backflip Macho Grubba turns around and does a shaky backflip. 6 Yes
Ground Pound Macho Grubba jumps in the air and lands solidly on his opponent. 4 No
Super Punch Macho Grubba will walk off-stage, then quickly charge towards his opponents and smack them with a powerful punch. 6 Yes
Super Pound Macho Grubba will walk off-stage, then quickly charge towards his opponents, jumping in the air, and then land on them. 6 Yes
Quake Macho Grubba will jump in the air and land harshly where he stands three times, shaking the entire stage. 4 Yes
* Denotes an attack made against both Mario and his partner in one turn.

Trivia

  • Macho Grubba seems to possess more maximum HP than many other bosses (including Grodus, which is the game's main villain).
  • In this form, he looks very similar to an orange version of Tubba Blubba.

Names in Other Languages

Template:Foreignname
Template:Boss