Jump Board Scene: Difference between revisions

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{{level infobox
{{level infobox
|code=Round 2
|code=Round 2
|image=[[File:DKJ Arcade Stage 2 Screenshot.png]]
|image=[[File:DKJ Arcade Stage 2 Screenshot.png]]<br>Donkey Kong Jr. at the start of the level
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|before=[[Vine Scene|<<]]
|before=[[Vine Scene|<<]]
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The '''Jump Board Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the jump board'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 2''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 46.</ref> is the second [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle just as the first did but this area is less natural.
The '''Jump Board Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the jump board'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 2''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 46.</ref> is the second [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle just as the first did but this area is less natural.
==Gameplay==
==Gameplay==
[[Donkey Kong Jr.]] starts near a [[Trampoline|Jump Board]] and has to cross it and then climb over to the top of the area. This time, chains have mostly replaced the vines of the first round and, instead of the old [[Snapjaw]]s, [[Mario]] throws [[Nitpicker]]s at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the [[key]] to get Mario to push [[Donkey Kong]] further away.
[[Donkey Kong Jr.]] starts near a [[Trampoline|Jump Board]] and has to cross it and then climb over to the top of the area. This time, [[chain (object)|chains]] have mostly replaced the vines of the first round and, instead of the old [[Snapjaw]]s, [[Mario]] throws [[Nitpicker]]s at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the [[key]] to get Mario to push [[Donkey Kong]] further away.


==Names in other languages==
==Names in other languages==

Latest revision as of 21:39, April 12, 2024

Level
Jump Board Scene
The second stage in Donkey Kong Jr.
Donkey Kong Jr. at the start of the level
Level code Round 2
Game Donkey Kong Jr.
<< Directory of levels >>

The Jump Board Scene,[1] also called the jump board[2] or Round 2,[3] is the second level of the game Donkey Kong Jr. It takes place in the jungle just as the first did but this area is less natural.

Gameplay[edit]

Donkey Kong Jr. starts near a Jump Board and has to cross it and then climb over to the top of the area. This time, chains have mostly replaced the vines of the first round and, instead of the old Snapjaws, Mario throws Nitpickers at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the key to get Mario to push Donkey Kong further away.

Names in other languages[edit]

Language Name Meaning
French le tremplin[2]
the springboard
German das Sprungbrett[2]
the springboard
Italian il trampolino[2]
the trampoline
Spanish el trampolín[2]
the trampoline

References[edit]

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 46.