Chance Time

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File:Mp2chancetime.jpg
Chance Time's Mario Party 2 incarnations.

Chance Time was one of the features in the first Mario Party game, where players could change the course of the game a little, or even totally. All they had to do is land on the Chance Time Space to play. All the player had to do was hit three orange blocks to decide what happened. Two of the them had pictures of all four players' heads, and the one in the middle showed what they'd be swaping (coins or Stars). The player could hit the blocks in any order, but whatever the order, the remaining blocks would spin faster with each block hit. In Mario Party 2, the way it was played was still the same, but with better looking blocks, items and objects in the background.

Also in Mario Party and Mario Party 2, Bowser had his own Chance Time event appropriately titled Bowser's Chance Time. This game can be played by landing on a Bowser Space and having Bowser's event roulette stop on this option. It was played the same as regular chance time, except the block on the right always displayed Bowser's face and every option on the middle block resulted in something being given to Bowser. However, the player could not lose one of their stars; only coins could be given to Bowser. Both the left and the middle blocks also spun extremely fast, instead of getting gradually faster like in the normal Chance Time.

In Mario Party 3, it was still called Chance Time, but gameplay was a little different. Players had to hit a ! Block to stop the pictures on the mushroom slot machine in the back from spining to determine the outcome. On the left showed the player who would be giving something away, and on the right showed the player who would receive the prize. The bottom showed the prize itself (again, coins and Stars). Instead of the player choosing, however, the computer randomly chose the order, with the first slot spinning slow, the second spinning faster, and the third spinning extremely fast.

In Mario Party 4, the game's name was changed to Reversal of Fortune. Here, players chose two players and what they were swapping, but by pinball. Holding down the control stick pulled the shooter farther away, and the A button released the pinball. Wherever the pinball landed decided the outcome. As in Mario Party 3, the game would randomly choose the order in which the player would select either the receiving player, the giving player or the item(s) at stake. Also, tiny Koopa Kids were in the way to knock the pinball off-course.

In Mario Party 5, the space had to be made via the Chance Capsule. The event was the same although no name was given to the actual "Chance Time" mini-game.

In Mario Party 6, spaces were predetermined again, and were called Miracle Spaces and the game renamed Round of Miracles. In Mario Party 7, the Round of Miracles was replaced by the new rules of the Duel Space, and stayed that way in Mario Party 8.