Bonus Flower: Difference between revisions

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(Looks like Bonus Flowers are from monsters and regular Flowers are from the overworld? May need revision.)
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{{articleabout|a general item that is used during a battle|a item relating to the [[Yoshi (series)|''Yoshi'' series]]|[[Flower]]}}
{{articleabout|a general item that is used during a battle|a item relating to the [[Yoshi (series)|''Yoshi'' series]]|[[Flower]]}}
[[Image:SMRPG_SpecialFlower.png|thumb|A '''Bonus Flower'''.]]
[[Image:SMRPG_SpecialFlower.png|thumb|A '''Bonus Flower'''.]]
A '''Bonus Flower''' is one of the general items that can be obtained in the game ''[[Super Mario RPG: Legend of the Seven Stars]]''. These items are generally obtained and used instantly when the player defeats an enemy during an in-game battle. Bonus Flowers cause one of the five following effects to the party member that defeats the enemy:
A '''Bonus Flower'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 31</ref>, or '''Flower'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 44</ref>, is one of the general items that can be obtained in the game ''[[Super Mario RPG: Legend of the Seven Stars]]''. These items are generally obtained and used instantly when the player defeats an enemy during an in-game battle. Bonus Flowers cause one of the five following effects to the party member that defeats the enemy:
    
    
*'''HP Max''': The character's [[Heart Point|HP]] is restored completely.
*'''HP Max''': The character's [[Heart Point|HP]] is restored completely.
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*'''Once Again''': Gives a character a free turn.
*'''Once Again''': Gives a character a free turn.
*'''Lucky''': After winning the battle, the player can play a [[Where's Yoshi?|bonus game]] that lets the player double their [[coin]]s or [[Experience Point|experience point]]s. Also, there is a chance that it will greatly boost a character's (anyone who caught the LUCKY! flower) defense when counter-blocking (damage ranging only from 0-4, mostly).
*'''Lucky''': After winning the battle, the player can play a [[Where's Yoshi?|bonus game]] that lets the player double their [[coin]]s or [[Experience Point|experience point]]s. Also, there is a chance that it will greatly boost a character's (anyone who caught the LUCKY! flower) defense when counter-blocking (damage ranging only from 0-4, mostly).
==Names in other languages==
{{foreignname
|Jap=ボーナスフラワー<ref>''Super Mario RPG'' Japanese instruction booklet, pg. 31</ref><br>''Bōnasu Furawā''<br>スフラワー<ref>''Super Mario RPG'' Japanese instruction booklet, pg. 44</ref><br>''Furawā''
|JapM=Bonus Flower<br><br>Flower}}
==References==
<references/>
{{BoxTop}}
{{BoxTop}}
{{Flowers}}
{{Flowers}}

Revision as of 05:32, February 4, 2016

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Super Mario RPG: Legend of the Seven Stars promotional artwork: A generic Bonus Flower that gives one of the five effects.
A Bonus Flower.

A Bonus Flower[1], or Flower[2], is one of the general items that can be obtained in the game Super Mario RPG: Legend of the Seven Stars. These items are generally obtained and used instantly when the player defeats an enemy during an in-game battle. Bonus Flowers cause one of the five following effects to the party member that defeats the enemy:

  • HP Max: The character's HP is restored completely.
  • Attack Up: Increases 50% character's attack power for the remainder of the battle.
  • Defense Up: Increases 50% character's defense power for the remainder of the battle.
  • Once Again: Gives a character a free turn.
  • Lucky: After winning the battle, the player can play a bonus game that lets the player double their coins or experience points. Also, there is a chance that it will greatly boost a character's (anyone who caught the LUCKY! flower) defense when counter-blocking (damage ranging only from 0-4, mostly).

Names in other languages

Template:Foreignname

References

  1. ^ Super Mario RPG: Legend of the Seven Stars English instruction booklet, pg. 31
  2. ^ Super Mario RPG: Legend of the Seven Stars English instruction booklet, pg. 44

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