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'''Bonus Stage'''<ref>''Alleyway'' instruction booklet, page 10.</ref> is the fourth and last pattern in ''Alleyway'' in which the [[Ball (Alleyway)|ball]] goes through breakable blocks while destroying them. The stage ends after every breakable block is destroyed, the ball touches the bottom of the screen, or the time runs out. The player cannot lose a life on these stages. Bonus Stage pattern also introduces a [[Time Limit]]. If all the breakable blocks get destroyed before the time runs out, the player will receive 1500 points.
'''Bonus Stage'''<ref>''Alleyway'' instruction booklet, page 10.</ref> is the fourth and last pattern in ''Alleyway'' in which the [[Ball (Alleyway)|ball]] goes through breakable blocks while destroying them. The stage ends after every breakable block is destroyed, the ball touches the bottom of the screen, or the time runs out. The player cannot lose a life on these stages. Bonus Stage pattern also introduces a [[Time Limit]]. If all the breakable blocks get destroyed before the time runs out, the player will receive 1500 points.


After a Bonus is completed, the next stage will have a [[Normal Block Screen]] pattern.
After a Bonus is completed, the next stage has a [[Normal Block Screen]] pattern.


== Bonuses ==
== Bonuses ==
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|-
|-
!7
!7
!
![[File:Alleyway fish bonus.png|100px]]
|Stage 21
|Stage 21
|[[Cheep Cheep]]
|[[Cheep Cheep]]
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|-
|-
!8
!8
!
![[File:Alleyway bowser bonus.png|100px]]
|Stage 24
|Stage 24
|[[Bowser]]
|[[Bowser]]
|80
|80
|}
|}
==Names in other languages==
{{foreign names
|Ita=Stadio di bonus<ref>''[[Alleyway]]'' Italian manual, pag. 10</ref>
|Ita2=Livello bonus<ref>''[[Alleyway]]'' Italian e-manual, pag. 9</ref>
|ItaM=Bonus screen/stage
|Ita2M=Bonus level/stage
|Rus=Бонусный уровень<ref>[https://www.nintendo.ru/-/Game-Boy/Alleyway-275451.html#Overview ''Alleyway'' | Game Boy | Игры | Nintendo]</ref>
|RusR=Bonusniy uroven'
|RusM=Bonus level
}}


==References==
==References==

Latest revision as of 19:27, March 3, 2024

This article is about the bonus rounds in Alleyway. For the bonus levels in Mario vs. Donkey Kong: Tipping Stars titled "Bonus", see Bonus Levels. For bonus rounds in other games, see Bonus Game and Bonus Level.

Bonuses are stages in Alleyway that appear after completing a stage with an Advancing Block Screen pattern. The stage number for these stages is the same as the stage they appear after. Breakable blocks are arranged in such a way that they resemble characters from Super Mario Bros. In total, there are eight Bonuses.

Bonus Stage[1] is the fourth and last pattern in Alleyway in which the ball goes through breakable blocks while destroying them. The stage ends after every breakable block is destroyed, the ball touches the bottom of the screen, or the time runs out. The player cannot lose a life on these stages. Bonus Stage pattern also introduces a Time Limit. If all the breakable blocks get destroyed before the time runs out, the player will receive 1500 points.

After a Bonus is completed, the next stage has a Normal Block Screen pattern.

Bonuses[edit]

# Image Previous stage Character Time
1 Stage 3 Bonus Stage 3 Mario[2] 95
2 Stage 06 Stage 6 Koopa Troopa 90
3 Stage 09 Stage 9 Blooper 85
4 Stage 12 Stage 12 Piranha Plant 80
5 Stage 15 Stage 15 Bullet Bill 80
6 Alleyway Bonus 18 Stage 18 Goomba 80
7 Alleyway screenshot Stage 21 Cheep Cheep 80
8 Alleyway screenshot Stage 24 Bowser 80

Names in other languages[edit]

Language Name Meaning
Italian Stadio di bonus[3]
Livello bonus[4]
Bonus screen/stage
Bonus level/stage
Russian Бонусный уровень[5]
Bonusniy uroven'
Bonus level

References[edit]

  1. ^ Alleyway instruction booklet, page 10.
  2. ^ Nintendo Power Volume 9, page 55.
  3. ^ Alleyway Italian manual, pag. 10
  4. ^ Alleyway Italian e-manual, pag. 9
  5. ^ Alleyway | Game Boy | Игры | Nintendo