List of Super Mario Galaxy 2 glitches

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This is a list of glitches from Super Mario Galaxy 2.

Glitches

Yoshi's infinite Flutter Jump

When Mario rides Yoshi and does a Flutter Jump, and when he is almost finished, the player has to release A and press Z, and release Z and hold A, and repeat this to gain more height. Using this glitch, players can fight the final boss Bowser with Yoshi.[1]

Yoshi's Long Tongue Glitch

File:Yoshi Tongue Glitch.jpg
Yoshi's tongue still locked onto the Yellow Toad from the Starshroom.

On the Starship Mario, the player must hatch and ride Yoshi. He or she must step near the Teleporter to the Starshroom and target the yellow Toad. As Yoshi use his tongue on him, he should step onto the Teleporter. If done correctly, Yoshi's tongue will be "stuck" on Toad, even when he walks around, warps, etc. If the player presses B again or jump off Yoshi, the glitch will end. If Yoshi tries standing on the Starshroom when doing this, it makes it look like Yoshi's tongue is extremely long.

Bee Mushroom Fallback

In the Honeybloom Galaxy, at the part where there is a Bee Mushroom near a pole with a Fuzzy. Get the Bee Mushroom if you aren't already Bee Mario, and jump at the Fuzzy. If you do it right, you'll land backwards while loosing the bee suit, land on the bee mushroom, get wings and have the screen pause like you're getting the suit and the fly meter, then the suit just will appear on you when you get up!

Bee in the Wall

File:Beestuck.jpg
Luigi stuck in a wall of the Honeyhop Galaxy.

In the Honeyhop Galaxy, at the area where the falling bubbles first appear, somewhat like a tribute to the original Donkey Kong, there on the honey wall to the left, which has a nearby Choppah guarding the space in between the two structures. To perform this glitch, one must start from the top-left of this honey wall and then jump off, but only slightly press the A button in short rounds, so as to take advantage of the honey's own gravitational pull and fly into the wall with an adjacent Bee Mushroom that players would normally reach by dodging bubbles and making their way right and then back left to face the wall. Depending on how the player attempts to enter the wall (the most effective method being to enter from in front of it, being that this would be entering a normally 2-D area from a third dimension), they may remain on the left side, become pulled through the wall onto the other side, or remain stuck in the wall. If the player is stuck in the wall, they may be able to exit it through the use of a spin. If a Ground-Pound or Homing Attack is executed, however, the player will likely remain stuck in the wall until the level is reset. Even what happens to the player upon being stuck in the wall may vary on how the player enters, as they may also be pushed upward through the wall while still remaining inside, and remain unable to perform any action but a spin, which will not enable them to exit the wall. This glitch may also result in some unlisted results, as well.

Infinite Circle Castle Tower Planet

In Bowser's Galaxy Generator, Mario must use Yoshi at the planet with the Boomerang Bros., and they must stand in the top right corner of the platform, near a pillar and use the infinite flutter jump glitch until they fall out of the planets gravity. Mario and Yoshi will be pulled to the Castle Tower Planet where they will infinitely circle the planet until they exit the level.

Out of Bounds Gravity Glitch

In the second level of Slipsand Galaxy the player should go to the area with the gravity counters. Instead of going left, they should wall jump to the platform, falling down and going into the green pipe. When they come out of the other green pipe they should go right, fall, enter, and then exit the gravity of the spinning cube without touching it. Then the player must go into the green pipe again. When they come out of the other green pipe, they will fall through all of the walls and go out of bounds. The player will fall for about 30 seconds and then lose a life. While falling they can see the background of the Slipsand Galaxy.

The Big Jump

In the Flip-Swap Galaxy, the player must walk off of a red and/or blue platform. Once they fall through the outline of a platform, they should flip the platforms and press A at the same time, sending Mario and/or Luigi flying into the air.

Long Jumping off Water

While the player is surfaced on a body of water, they can perform a long jump if they press Z then A (as they would to long jump on land) but with a shake of the Wiimote between the button presses.

References