List of Super Mario Galaxy 2 glitches: Difference between revisions

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==Bee Mushroom Fallback==
==Bee Mushroom Fallback==
In the [[Honeybloom Galaxy]], at the part where there is a [[Bee Mushroom]] near a pole with a [[Fuzzy]]. Get the Bee Mushroom if you aren't already Bee Mario, and jump at the Fuzzy. If you do it right, you'll land backwards while loosing the bee suit, land on the bee mushroom, get wings and have the screen pause like you're getting the suit and the fly meter, then the suit just will appear on you when you get up!
In the [[Honeybloom Galaxy]], at the part where there is a [[Bee Mushroom]] near a pole with a [[Fuzzy]]. Get the Bee Mushroom if you aren't already Bee Mario, and jump at the Fuzzy. If you do it right, you'll land backwards while loosing the bee suit, land on the bee mushroom, get wings and have the screen pause like you're getting the suit and the fly meter, then the suit just will appear on you when you get up!
==Bees in the Walls==
[[Image:Beestuck.jpg|thumb|Luigi stuck in a wall of the Honeyhop Galaxy.]]
In the [[Honeyhop Galaxy]], at the area where the falling bubbles first appear, somewhat like a tribute to the original Donkey Kong, there on the honey wall to the left, which has a nearby [[Choppah]] guarding the space in between the two structures. To perform this glitch, one must start from the top-left of this honey wall and then jump off, but only slightly press the A button in short rounds, so as to take advantage of the honey's own gravitational pull and fly into the wall with an adjacent [[Bee Mushroom]] that players would normally reach by dodging bubbles and making their way right and then back left to face the wall. Depending on how the player attempts to enter the wall, they may remain on the left side, become pulled through the wall onto the other side, or remain stuck in the wall. If the player is stuck in the wall, they may be able to exit it through the use of a spin. If a Ground-Pound or Homing Attack is executed, however, the player will likely remain stuck in the wall until the level is reset.


==References==
==References==
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[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 00:02, June 19, 2010

This is a list of glitches from Super Mario Galaxy 2.

Yoshi's infinite Flutter Jump

When Mario rides Yoshi and does a Flutter Jump, and when he is almost finished, the player has to release A and press Z, and release Z and hold A, and repeat this to gain more height. Using this glitch, players can fight the final boss Bowser with Yoshi.[1]

Yoshi's Long Tongue Glitch

On the Starship Mario, the player must hatch and ride Yoshi. He or she must step near the Teleporter to the Starshroom and target the yellow Toad. As Yoshi use his tongue on him, he should step onto the Teleporter. If done correctly, Yoshi's tongue will be "stuck" on Toad, even when he walks around, warps, etc. If the player presses B again or jump off Yoshi, the glitch will end. If Yoshi tries standing on the Starshroom when doing this, it makes it look like Yoshi's tongue is extremely long.

Bee Mushroom Fallback

In the Honeybloom Galaxy, at the part where there is a Bee Mushroom near a pole with a Fuzzy. Get the Bee Mushroom if you aren't already Bee Mario, and jump at the Fuzzy. If you do it right, you'll land backwards while loosing the bee suit, land on the bee mushroom, get wings and have the screen pause like you're getting the suit and the fly meter, then the suit just will appear on you when you get up!

Bees in the Walls

File:Beestuck.jpg
Luigi stuck in a wall of the Honeyhop Galaxy.

In the Honeyhop Galaxy, at the area where the falling bubbles first appear, somewhat like a tribute to the original Donkey Kong, there on the honey wall to the left, which has a nearby Choppah guarding the space in between the two structures. To perform this glitch, one must start from the top-left of this honey wall and then jump off, but only slightly press the A button in short rounds, so as to take advantage of the honey's own gravitational pull and fly into the wall with an adjacent Bee Mushroom that players would normally reach by dodging bubbles and making their way right and then back left to face the wall. Depending on how the player attempts to enter the wall, they may remain on the left side, become pulled through the wall onto the other side, or remain stuck in the wall. If the player is stuck in the wall, they may be able to exit it through the use of a spin. If a Ground-Pound or Homing Attack is executed, however, the player will likely remain stuck in the wall until the level is reset.

References