Mario vs. Donkey Kong (series): Difference between revisions

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From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.
From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.


==Tables==
===Items===
====Mario Vs. Donkey Kong 2: March of the Minis====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Item
!About
|-
|align="center"|[[Image:MvDK2_Coin.png]]{{br}}[[Coin]]
|Coins are used to raise the score, collecting 100 gets the player a [[M-Token]].
|-
|align="center"|[[Image:Large_Coin.PNG]]{{br}}[[10 Gold Coin]]
|10 Gold Coins are used to increase the score, but are worth 10 normal coins.
|-
|align="center"|[[Image:Mini-Mario_Card.PNG]]{{br}}[[Card]]
|Cards are collectible items with a picture of Mini Mario and a letter on the back of them. There are 9 cards per world.
|-
|align="center"|[[Image:Mini_Door.png]]{{br}}[[Door]]
|Doors are the goal of the levels. If all the Mini Marios make it to the door the level is won.
|-
|align="center"|[[Hammer]]
|Hammers are found floating in some levels. Hammers allow the Mini Marios to defeat enemies.
|-
|align="center"|[[? Block]]
|? Blocks contain items.
|-
|align="center"|[[Image:FireFlowerSprite.png]]{{br}}[[Fire Flower]]
|A Item that comes out of a ? Block. Turns [[Mini Mario]] into [[Fire Mini Mario]], which allows him to hurl fireballs within a limited time to stun or defeat enemies.
|-
|align="center"|[[Image:PinkBlock1.png]][[Image:PinkBlock2.gif]][[Image:PinkBlock3.png]]{{br}}[[Pink Block]]
|Pink Blocks are objects that are used as bridges between the corresponding bracket. Pink Blocks can be collected and placed within a level.
|-
|align="center"|[[Image:Yellow_Spring.PNG]]{{br}}[[Yellow Spring]]
|Objects used to fling Mini Marios to higher places.
|-
|align="center"|[[Blue Spring]]
|Objects used to fling Mini Marios to higher places, but also flings them forwards at the same time.
|-
|align="center"|[[Conveyor]]
|Conveyers are objects that move in one direction, but can be reversed using a button. Mini Marios can't go the opposite direction because the conveyer belt moves faster than the Mini.
|-
|align="center"|[[Elevator]]
|Elevaters are platforms on poles that move up and down. Once the direction of the elevator is selected it can't be changet untill the elevator reaches a floor. A elevator can hold up to 2 Mini Marios.
|-
|align="center"|[[Image:Color_Switch1.PNG ]]{{br}}[[Color Switch]]
|Color Switches are switches that open gates with the same color, while closing gates that have different colors. There are 3 colors of Color Switches.
|-
|align="center"|[[Warp Pipe]]
|Warp pipes are pipes that warp Mini Marios that enter it to a different part of the level.
|-
|align="center"|[[Rotate Pipe]]
|
|-
|align="center"|[[Water Valve]]
|
|-
|align="center"|[[Magnetic Block]]
|Magnetic Blocks are blocks that Mini Marios can walk on any direction even upside down. Magnetic Blocks can be collected and placed within a level.\
|-
|align="center"|[[Swing Bar]]
|Swing Bars are objects that can be used to cross gaps. Swing bars can also be used to launch Mini Marios upward as well.
|-
|align="center"|[[Rotating Magnet Stick]]
|
|-
|align="center"|[[Donut Block]]
|A block that falls after being walked on by Mini Marios.
|-
|align="center"|[[Moving Platform]]
|
|-
|align="center"|[[Balance Beam]]
|
|-
|align="center"|[[Image:Red_Block.PNG]]{{br}}[[Fire Block]]
|Fire Blocks are blocks that can burn wood.
|-
|align="center"|[[Image:Black_Block.PNG]]{{br}}[[Bomb Block]]
|Bomb Blocks are blocks that can destroy breakable blocks.
|}
===enemies===
====Mario Vs. Donkey Kong 2: March of the Minis====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Enemy
!About
|-
|align="center"|[[Image:BlooperMVDK2.png]]{{br}}[[Blooper]]
|Bloopers at first appear to be statonary decorations but if a Mini Mario comes close enough, they will jump and hover for a few seconds allowing the Mini to pass.
|-
|align="center"|[[Image:Bomb_Fish.png]]{{br}}[[Bomb Fish]]
|Bomb Fish are [[Bob-ombs]] that swim in Special Kit 3. If a Mini gets too close to a Bomb Fish it is blown up.
|-
|align="center"|[[Candle]]
|A Candle is a enemy that destroys a Mini Mario if one touches it. Candles also have the ability to float up and down.
|-
|align="center"|[[Fire]]
|Fire is in the final boss fight with [[Donkey Kong]], on the roof and the basement levels. They will spawn from [[Oil Barrel]]s if a wooden [[Barrel|wooden barrel]] falls in to them.
|-
|align="center"|[[Fire Bar]]
|
|-
|align="center"|[[Fire Piranha Plant]]
|Fire Piranha Plants use their fire breathing ability, and have only one fireball, keeping their mouths open until they get their fireball back. They are invincible and two may eat each others fireballs, as if they were playing catch.
|-
|align="center"|[[Jetpack Guy]]
|Jetpack Guys are Black Shy Guys hovering about via the utilization of a jetpack. They only appear in the Lava Dome. A Mini Mario can ride them, however if one touches the fire from the jetpack, the Mini Mario will be burned.
|-
|align="center"|[[Mini Bob-omb]]
|Mini Bob-ombs are enemies that are small versions of Bob-ombs. They only appear in  minigames.
|-
|align="center"|[[Mini Crab]]
|Mini Crabs are mechanical Crab toys that are found in Tropical Island levels. They run left and right, extending a claw if they see a Mini Mario.
|-
|align="center"|[[Mini Shy Guy]]
|Mini Shy Guys will move from left to right as their main form of attack; however, if a Mini Mario touches them, he will be defeated.
|}
==Trivia==
==Trivia==
*All games in the series were initially released outside Japan, usually in North America before any other regions.
*All games in the series were initially released outside Japan, usually in North America before any other regions.

Revision as of 10:36, July 4, 2015

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Series-infobox Mario vs. Donkey Kong (known as Mario and Donkey Kong in Mario and Donkey Kong: Minis on the Move) is a sub-series of the Mario series and the Donkey Kong series. The first game, Mario vs. Donkey Kong, was heavily inspired by the Game Boy follow up to the original Donkey Kong game, and was initially planned as Donkey Kong Plus. This series features a comeback of Pauline and Donkey Kong's rivalry with Mario.

Games

It has been requested that this article be rewritten and expanded to include more information.

Title, original release and system Synopsis and Ratings
Mario vs. Donkey Kong

Mvd.jpg

Mario vs. Donkey Kong is the first game of the series. The game was created for the Game Boy Advance, as the game brings back Mario and Donkey Kong's rivalry from the Mario series' first game, Donkey Kong. But instead of fighting over Pauline, they fight over the Mini Marios instead, at the end of the game, Mario gives Donkey Kong a Mini Mario as a gift.
Template:Releasedate Game Boy Advance (Ratings unavailable)
Mario vs. Donkey Kong 2: March of the Minis

North American box art for Mario vs. Donkey Kong 2: March of the Minis

Mario vs. Donkey Kong 2: March of the Minis is a platform game and sequel to Mario vs. Donkey Kong. The game is for the Nintendo DS. It was released on September 25, 2006. Instead of the first game's plot of the player using Mario and rescuing the Minis, Mario and the Minis now fight to rescue Pauline, as the player go through stages, guiding the Minis to the end of the level.
Template:Releasedate Nintendo DS (Ratings unavailable)
Mario vs. Donkey Kong: Minis March Again!

MvsDK3 Logo.png

Mario vs. Donkey Kong: Minis March Again! is the third installment in the series. The game is for the Nintendo DSi's DSiWare. Similar to the second game in the series, Mario once again sends the Mini Marios to rescue Pauline from Donkey Kong.
Template:Releasedate Nintendo DSi (Ratings unavailable)
Mario vs. Donkey Kong: Mini-Land Mayhem!

Mario vs. Donkey Kong: Mini-Land Mayhem! Boxart.

Mario vs. Donkey Kong: Mini-Land Mayhem! is the fourth installment in the series and the second for the Nintendo DS. As in the two previous games, Mario and the Minis set out once again to rescue Pauline from Donkey Kong.
Template:Releasedate Nintendo DS (Ratings unavailable)
Mario and Donkey Kong: Minis on the Move

The logo for Mario and Donkey Kong: Minis on the Move

Mario and Donkey Kong: Minis on the Move is a Nintendo 3DS Nintendo eShop game, as part of the Mario vs. Donkey Kong series. In this game, Donkey Kong and Pauline join to run a carnival. This is also the first three-dimensional game in the series, but its gameplay is similar to the past games'. In this game, the player must place falling tiles on a field and guide Mario to the goal. Besides the main game, three extra modes and four minigames are available.
Template:Releasedate Nintendo 3DS (Ratings unavailable)
Mario vs. Donkey Kong: Tipping Stars

File:Mario-dk-tipping-stars-boxart-eu-wii-u.jpg
File:Mario-dk-tipping-stars-boxart-eu-3ds.jpg

Mario vs. Donkey Kong: Tipping Stars is a Wii U and Nintendo 3DS game in the Mario vs. Donkey Kong series. It is based on the Mario vs. Donkey Kong demo shown at GDC 2014. The gameplay is the same as in Mario vs. Donkey Kong: Mini-land Mayhem. Several new features are added in the game, including Mini Luigis and the Workshop Store, where players can buy new parts for the Level Editor. Levels can be be shared online and commented on through Miiverse.
Template:Releasedate Nintendo 3DS/Wii U (Ratings unavailable)

Gameplay

The original Mario vs. Donkey Kong is a puzzle-platformer where Mario is the sole playable character. Here, he must traverse various courses to obtain a key to unlock the level's door, then collect the Mini-Mario within the second part of the stage. There are also levels where Mario has to lead all the Mini-Marios he collected to a toy chest, whilst protecting them from obstacles along the way. The final level in each world is a boss-fight against Donkey Kong.

From Mario vs. Donkey Kong 2: March of the Minis onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.

Trivia

  • All games in the series were initially released outside Japan, usually in North America before any other regions.
  • All of the handheld games can be played on the 3DS, as the first game can be played in the Ambassodor Program, the next two are DS games, the DSi one can be system transferred and bought on the eShop, and the fifth and sixth are eShop exclusives.

Template:BoxTop Template:Mariogames Template:DKGames