List of Final Smashes
From the Super Mario Wiki, the Mario encyclopedia
(Redirected from Wings of Pegasus)
This is a complete list of every Final Smash in the Super Smash Bros. series, not only from Super Mario characters, but also other franchises.
| Character | Final Smash | Appears in | Brief description | Picture |
|---|---|---|---|---|
| Mario | Mario Finale | Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. | ||
| Luigi | Negative Zone | Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. | ||
| Poltergust 5000 | Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. | |||
| Poltergust G-00 | ||||
| Peach | Peach Blossom | Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. | ||
| Daisy | Daisy Blossom | |||
| Bowser | Giga Bowser | Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. | ||
| Giga Bowser Punch | Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. | |||
| Dr. Mario | Doctor Finale | Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. | ||
| Rosalina & Luma | Power Star | Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. | ||
| Grand Star | ||||
| Bowser Jr. | Shadow Mario Paint | Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. | ||
| Piranha Plant | Petey Piranha | The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. | ||
| Yoshi | Super Dragon | Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. | ||
| Stampede! | Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. | |||
| Donkey Kong | Konga Beat | Donkey Kong pulls out a pair of bongos and starts playing them, with a version of DK Island Swing replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. | ||
| Jungle Rush | Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. | |||
| Diddy Kong | Rocketbarrel Barrage | Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. | ||
| Hyper Rocketbarrel | Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. | |||
| King K. Rool | Blast-o-Matic | King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. | ||
| Link | Triforce Slash | Link fires himself forwards and uses the Triforce to trap an opponent in range. He then slashes at the opponent repeatedly, with the final one launching them away. | ||
| Ancient Bow & Arrow | Link has a new Final Smash in Super Smash Bros. Ultimate, due to now being based on his The Legend of Zelda: Breath of the Wild incarnation. Link takes out the Ancient Bow from said game and shoots an arrow straight forward. Upon contact with an opponent, a huge blast will occur near them. | |||
| Zelda | Light Arrow | Zelda takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Sheik's version, Zelda's Light Arrow has better knockback. | ||
| Triforce of Wisdom | Zelda summons the Triforce of Wisdom that traps opponents, damages them, and launches them. If their damage is over 100%, then they will be instantly KO'd. | |||
| Sheik | Light Arrow | As with Zelda, Sheik takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Zelda, Sheik's Light Arrow does more damage. | ||
| Sheikah Dance | Similar to Triforce Slash, Sheik will take out her blades and dash forward while a Sheikah symbol appears while the screen becomes completely black. Any opponents caught will get slashed repeatedly by Sheik, before she does a final strike. | |||
| Ganondorf | Beast Ganon | Ganondorf transforms into Ganon, his final form, paralyzing opponents in front of him by stomping down on the ground (as Beast Ganon) or slashing his swords forwards (Ganon, the Demon King). He then charges across the stage, sending the opponents flying, followed by returning to his original position and form.
Ganon's form in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U is based on his The Legend of Zelda: Twilight Princess incarnation, while in Super Smash Bros. Ultimate it is based on his The Legend of Zelda: Ocarina of Time incarnation, respectively matching Ganondorf's appearance. |
||
| Ganon, The Demon King | ||||
| Young Link | Triforce Slash | Due to Link gaining a new Final Smash, the Triforce Slash was instead made into Young Link's Final Smash, after not having one in Super Smash Bros. Melee. It functions the same as Link's, though Young Link also uses attacks other than sword slashes, such as kicks. | ||
| Toon Link | Toon Link's Triforce Slash works the same as the other Links', though the appearance of his Triforce is much more cartoony to fit his Toon-based art style. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U Toon Link's Triforce Slash had less activation range than Link's. | |||
| Samus | Zero Laser | Samus unleashes a powerful charging beam that damages and knocks opponents off screen. The beam can slighty be angled. Dark Samus' version functions the same, but is recolored to reflect her Phazon enhanced abilities.
In Super Smash Bros. Brawl, Samus's Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In every installment after, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. |
||
| Dark Samus | Phazon Laser | |||
| Zero Suit Samus | Power Suit Samus | In Super Smash Bros. Brawl, Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched. | ||
| Gunship | In Super Smash Bros. for Nintendo 3DS / Wii U, Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship, aiming a reticle, and firing lasers at the opponents. | |||
| Zero Laser | While it has the same name, Zero Suit Samus' version of Zero Laser functions differently than Samus'. Zero Suit Samus wears her Power Suit and jumps on to her Gunship, which lies in the background. She will then fire her Zero Laser at the stage, which the player can control to hit the opponents. | |||
| Ridley | Plasma Scream | Ridley will quickly dash forwards. Players caught in the dash will get thrown onto Samus's Gunship, which begins to fly forwards. When it gets in Ridley's view, he will charge up and fire a laser that blows up the Gunship and do damage to the players inside. Afterwards, the Gunship can be seen crash-landing in the background. | ||
| Kirby | Cook Kirby | Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items. | ||
| Ultra Sword | Kirby gains Ultra Sword, then immediatly attacks with a very wide vertical swing of the ability's giant sword. If any opponents are hit by this slash, they are trapped and Kirby attacks with a flurry of additional slashes, starting each slash from a different location around the trapped opponent(s). This concludes with a final vertical swing of the sword, performed from the place the Final Smash was started and preceded by having the sword grow to an even larger size. This slash strongly launches everyone in range, including the trapped opponent(s). | |||
| Meta Knight | Galaxia Darkness | Meta Knight swipes his cape in front of himself. If anyone is caught inside, they are trapped and the screen fades into complete darkness. The screen abruptly returns to normal with a slash effect, with everyone who was trapped being launched with a powerful slash and every opponent who was not trapped being launched with a less powerful slash. In Super Smash Bros. Brawl, Galaxia Darkness's weaker attack incorrectly affected fighters on Meta Knight's team even if Team Attack is off. Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U correct the weaker attack such that it works like normal attacks: it only damages characters on Meta Knight's team if Team Attack is on. | ||
| Darkness Illusion | Meta Knight grows a second pair of wings, raises his sword upward, and zaps the area around himself with electricity from the sword. If anyone is hit, they are trapped and moved to a position high above the center of the stage. Meta Knight follows the trapped opponents, then repeatedly attacks them by dashing through them repeatedly from different directions with slashing attacks. The final attack is a standing horizontal slash that launches the trapped opponents to the left or to the right, with the direction matching the direction Meta Knight was facing as he started Darkness Illusion. For the final hit, the camera is zoomed in on Meta Knight and the opponents but positioned to the side of them. Regardless of if the Final Smash hit or not, Meta Knight returns to normal. | |||
| King Dedede | Waddle Dee Army | King Dedede begins to do a dance while chanting, which summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | ||
| Dedede Burst | King Dedede inhales, trapping opponents in front of him and pulling them in so that they are next to Dedede. If anyone is trapped, Dedede hits them three times with flaming hammer swings, launching trapped opponents away but with a low and set amount of force. Dedede then releases a large bomb from his hammer at the opponents that were launched by the hammer swings, whose explosion is much stronger than the hammer swings. | |||
| Dede-rush | King Dedede swings his hammer horizontally. If it hits at least one opponent, a cutscene begins where the first hit fighter is slammed into a cage positioned around Dedede Arena. Dedede fires several missiles at the opponent, then transforms into Masked Dedede to spin around and strike them with the Dedede Hammer. Gameplay resumes with all opponents hit, including the one who was in the cutscene, being launched. Opponents who were not in the cutscene are launched very weakly. | |||
| Fox | Landmaster | Fox will summon a Landmaster which lasts for 18 seconds (12 in Super Smash Bros. for Nintendo 3DS / Wii U). During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | ||
| Team Star Fox | Fox summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Fox says, "Star Fox! Fire at will!", but if Fox catches Wolf in the attack, he will instead say, "This is the end for you Wolf!". | |||
| Falco | Landmaster | Falco will summon a Landmaster which lasts for 18 seconds (12 in Super Smash Bros. for Nintendo 3DS / Wii U). During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | ||
| Team Star Fox | Falco summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. If Falco only catches one opponent, he will say, "Time for a little payback!" during the cinematic, but if he catches multiple opponents, he will say, "We've got multiple bogies inbound!". | |||
| Wolf | Landmaster | Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, speed and maneuverability out of all three, but it has the shortest duration. |