Editing Virtual Console
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**NES games include restore points and download play but all Game Boy and Game Boy Color ports of ''Super Mario'' games do not support multiplayer. All ten NES games from the ambassador program did not gain these features until they were respectively re-released for public purchase. Original Game Boy games also include two switchable color palettes; black and white and black and green, in which the latter is a nostalgic approach to original "brick" Game Boy players since the first Game Boy model has a green-tinted screen. | **NES games include restore points and download play but all Game Boy and Game Boy Color ports of ''Super Mario'' games do not support multiplayer. All ten NES games from the ambassador program did not gain these features until they were respectively re-released for public purchase. Original Game Boy games also include two switchable color palettes; black and white and black and green, in which the latter is a nostalgic approach to original "brick" Game Boy players since the first Game Boy model has a green-tinted screen. | ||
*''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' | *''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' | ||
**The color scheme is noticeably lighter than in the Wii and Wii U | **The color scheme is noticeably lighter than in the Wii and Wii U VC versions. | ||
*''[[Super Mario Bros. 2]]'' | *''[[Super Mario Bros. 2]]'' | ||
**The ground, sky, and waterfalls have a darker color scheme than in the Wii and Wii U | **The ground, sky, and waterfalls have a darker color scheme than in the Wii and Wii U VC versions. | ||
*''[[Super Mario Bros. 3]]'' | *''[[Super Mario Bros. 3]]'' | ||
**The game's pixels appear more filtered, and the background border is less dim compared to the Wii and Wii U | **The game's pixels appear more filtered, and the background border is less dim compared to the Wii and Wii U VC versions. | ||
*''[[Super Mario Bros. Deluxe]]'' | *''[[Super Mario Bros. Deluxe]]'' | ||
**The game's print and trade features have been disabled due to the lack of a Game Boy Printer accessory and infrared port. | **The game's print and trade features have been disabled due to the lack of a Game Boy Printer accessory and infrared port. | ||
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**The pipe glitch that was possible to perform in the Game Boy version was fixed in the 3DS version. | **The pipe glitch that was possible to perform in the Game Boy version was fixed in the 3DS version. | ||
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'' and ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' | *''[[Mario Golf (Nintendo 64)|Mario Golf]]'' and ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' | ||
**Characters and courts that required Transfer Pak functionality are not available | **Characters and courts that required the Transfer Pak functionality are not available because it’s not possible to connect the N64 and GBC Virtual Console versions. | ||
*''[[Donkey Kong Land 2]]'' | *''[[Donkey Kong Land 2]]'' | ||
**In [[Lava Lagoon (Donkey Kong Land 2)|Lava Lagoon]], [[Glimmer's Galleon (Donkey Kong Land 2)|Glimmer's Galleon]], and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], the flashing that occurs in certain situations is slowed down to half of its original rate to avoid the risk of seizures. | **In [[Lava Lagoon (Donkey Kong Land 2)|Lava Lagoon]], [[Glimmer's Galleon (Donkey Kong Land 2)|Glimmer's Galleon]], and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], the flashing that occurs in certain situations is slowed down to half of its original rate to avoid the risk of seizures. | ||