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Mario & Luigi: Partners in Time is a turn-based action RPG for the Nintendo DS, developed by AlphaDream and published by Nintendo, and the second title in the Mario & Luigi series. It was released in North America, Japan, and Taiwan in 2005; in Europe and Australia in 2006; and in South Korea in 2010. The story of the game involves Mario and Luigi time-traveling between their present and past times and teaming up with their infant selves, Baby Mario and Baby Luigi, to stop the invasion in the past by the enemy alien species called the Shroobs. The game is primarily a turn-based RPG, and incorporates action RPG and platformer elements similarly to its predecessor. It takes many elements from Mario & Luigi: Superstar Saga, and revamps them to take advantage of the Nintendo DS's new features. While it makes minimal use of the touch screen (Mario must rub the dirt off a drawing at one point), the game uses the addition of the
and
buttons, the extra screen, and greater system resources. It was the first game in the series to use item-based special attacks; a feature that would carry for the remainder of the series.