Talk:Super Mario 128

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Sphere walking?[edit]

What is that "sphere walking" the article is talking about? I have played Zelda: Twilight Princess, and have no idea what that is referring to. - Cobold (talk · contribs) 16:04, 11 August 2007 (EDT)

I think the writer means when Link wears the Iron Boots and he can walk on magnetic ceilings/walls. Though it is a pretty far guess since sphere walking actually started with Metroid Prime.Knife (talk) 16:16, 11 August 2007 (EDT)

That's quite far-fetched indeed, and I doubt it's based on Super Mario 128. About Super Mario Galaxy, someone else has to judge. - Cobold (talk · contribs) 16:22, 11 August 2007 (EDT)

Son of Suns, please explain why it's up there again. - Cobold (talk · contribs) 13:24, 12 September 2007 (EDT)
Sphere-walking refers to the ability in The Legend of Zelda: Twilight Princess to walk on magnetic walls and ceilings using the Iron Boots. It is exactly the same as Super Mario 128. -- Son of Suns
What about Knife's comment about it being in Metroid Prime? I don't know, haven't played that game. - Cobold (talk · contribs) 13:28, 12 September 2007 (EDT)
I have and I don't know exactly what he is talking about. I think a lot of Super Mario 128 ended up in Metroid Prime, but I don't recall any sphere-walking. -- Son of Suns
When you get the magnetic ball upgrade, you can stick to ceilings and such.Knife (talk) 21:56, 9 December 2007 (EST)

In Galaxy, the article means how some planets have gravity where you can walk upside down on, such as the Geo Planet and Yoshi Egg Planet, as opposed to the ones with gravity that make you fall off the edge of the planet if you go too far. (Those planets obviously need Christopher Colombus to fix the gravity) An example of these planets are the Honeyhive Planet and the Magma Planet.
The preceding unsigned comment was added by Fly Guy 2 (talk).

Has it been officially stated that the magnetic Iron Boots mechanic was based on SM128's sphere walking, or it's just an assumption? Ericss (talk) 20:37, 24 February 2015 (EST)

The Iwata Asks for Super Mario Galaxy states Yoshiaki Koizumi wanted the sphere walking part of SM128 to be something implemented in a full game, and little by little, the prototype they created for that became Galaxy (cliffs notes). didn't notice this was about zelda, nvm. --Glowsquid (talk) 21:34, 24 February 2015 (EST)

CLONES ON SUPER MARIO GALAXY 2!!![edit]

The dark mario clones on Super Mario Galaxy 2 seem related to super mario 128! Mariodancingonblock.gifGamer2.1Hyperluigi.gif

The Gamecube is NOT 128-bit[edit]

Look, the only game system with 128-bit ANYTHING is the Playstation 2, which has a 128-bit text system(in other words, merely a way to make it seem cooler than the others) , the Game Cube has a 64 bit processor. Look it up.
The preceding unsigned comment was added by NARFNra (talk).

...It HAS 128 bits these dates are in the Wiki, information pages and it's official ._.--Mateo (Talk · Contributions) 08:49, 28 December 2009 (EST)

It's called Nintendo making BS up. Ericss (talk) 19:21, 24 February 2015 (EST)

Information i found[edit]

i was watching gaming mysterys on youtbe and in the mario 128 video the video creator stated that miamoto said that mario 128 was changed to pikmin.

I Have a question...[edit]

Is there any way you can download this onto your computer?

-ToadBoy1999

Mario 128 Leftovers In Pikmin?[edit]

I saw on the cutting room floor that there's an unused model of Mario in Pikmin! Could this be a leftover from Mario 128? 250px-Pikmin_mario.png https://tcrf.net/Pikmin#mario.mod I'manumber1 (talk) 19:15, October 6, 2021 (EDT)

Nintendo Power[edit]

What specific Nintendo Power was the Miyamoto interview from? It'd be better sourced if it said. I'manumber1 (talk) 22:41, January 30, 2022 (EST)

Move to Mario 128?[edit]

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A new Pikmin 4 interview mentioning Super Mario 128 made me realize that the project has always been referred to officially as just Mario 128, such as in Miyamoto's GDC keynote and in the Super Mario Galaxy Iwata Asks interview . Even in the title screen for the demo, it is just called Mario 128. The name Super Mario 128 seems to only have been ever used for the Event Match in Super Smash Bros. Melee and once by Miyamoto in a January 1997 Nintendo Power interview, but the demo itself has otherwise been consistently called Mario 128, and the Nintendo Power interview was before any development for a Super Mario 64 sequel even started and in the interviews concerning the project he consistently referred to it as Mario 128 as far as I know. Since this title appears to be used even today by Nintendo developers, shouldn't we move the page to Mario 128. 1468z (talk) 11:25, July 18, 2023 (EDT)

You're right about the title card. I'm assuming the name comes from the background of the tech demo, which reads "Super Mario 128". If it was supposed to lead into the next mainline platformer, "Super Mario 128" would follow the naming convention of the series. Everyone referring to it as "Mario 128" is likely just a time-saving measure, similar to how SM64 was shortened to "Mario 64" in Odyssey. DrFurball (talk) 22:59, October 5, 2023 (EDT)