Talk:Sand tide
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Others?[edit]
Platforms with extremely similar function appear in some of the Yoshi's Island and I think New Super Mario Bros. games (they're ostensibly not sand - although I'm not sure if the Super Mario World one was really supposed to be despite the name we have); however, it may be better placed here than in the Cascading Stone article, though that may mean renaming the article to "Sliding Block". Thoughts? LinkTheLefty (talk) 18:53, July 21, 2023 (EDT)
- I'm thinking more of this being a type of moving wall as seen in World 7-Tower (New Super Mario Bros.) and #2 Morton's Castle from Super Mario World. However, I can't find an article related to moving obstacles designed to crush players.
It's me, Mario! (Talk / Stalk) 04:14, July 23, 2023 (EDT)
Split?[edit]
I think both objects are sufficiently different and unrelated to have separate pages. Are we sure the Super Mario World thing can be considered at least liquid or sand-like? Besides, the page is bad in its current state.
Mr. Sorbetti (talk) 18:14, October 3, 2025 (EDT)
- "{{conjectural merge}}" could work instead if we don't have a usable name for the Super Mario Galaxy thing. LinkTheLefty (talk) 18:18, October 3, 2025 (EDT)
- I don't think SMW's "falling layer 2" effect, which returns in NSMBW in the form of purple gem platforms, should be considered the same as the moving sand in Galaxy. Doc von Schmeltwick (talk) 18:30, October 3, 2025 (EDT)
- Sliding Stones are pretty much the same idea as the Super Mario World / New Super Mario Bros. Wii objects, though I'm unsure if putting all that here would need a new proposal. As for Super Mario Galaxy, I did spot an instance of "moving sand" in the Prima guide - maybe "moving sand (Dusty Dune Galaxy)"? LinkTheLefty (talk) 07:07, October 4, 2025 (EDT)
- Moving sand is too ambiguous, I think a conjectural name like Rising sand would be a better choice.
Mr. Sorbetti (talk) 21:37, October 9, 2025 (EDT)
- If a conjectural name is needed, I'd rather keep it under "{{conjectural merge}}" anyway. The Super Mario Galaxy one is visually different, but functionally similar enough. LinkTheLefty (talk) 10:57, October 10, 2025 (EDT)
- In the Dusty Dune Galaxy, there's a planet where sand rises and descends. I think a conjectural page about that sand with this one would work better than this page in its current state.
Mr. Sorbetti (talk) 17:48, November 15, 2025 (EST)
- In the Dusty Dune Galaxy, there's a planet where sand rises and descends. I think a conjectural page about that sand with this one would work better than this page in its current state.
- If a conjectural name is needed, I'd rather keep it under "{{conjectural merge}}" anyway. The Super Mario Galaxy one is visually different, but functionally similar enough. LinkTheLefty (talk) 10:57, October 10, 2025 (EDT)
- Moving sand is too ambiguous, I think a conjectural name like Rising sand would be a better choice.
- Sliding Stones are pretty much the same idea as the Super Mario World / New Super Mario Bros. Wii objects, though I'm unsure if putting all that here would need a new proposal. As for Super Mario Galaxy, I did spot an instance of "moving sand" in the Prima guide - maybe "moving sand (Dusty Dune Galaxy)"? LinkTheLefty (talk) 07:07, October 4, 2025 (EDT)
- I don't think SMW's "falling layer 2" effect, which returns in NSMBW in the form of purple gem platforms, should be considered the same as the moving sand in Galaxy. Doc von Schmeltwick (talk) 18:30, October 3, 2025 (EDT)
Split and Change the Scope[edit]
| This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
Split and change the scope 5-0
So, the similarities between these two things start with being made of sand and end with crushing the player, which doesn't even always apply to both of them. The things in Mario World are platforms, and they vary in function. Some of them move up and down, while others start descending when stood on, and to nobody's surprise, the page doesn't mention that. The thing from SMG is sand that rises and descends; it's nothing like the World thing. Seeing the poor state of this article, I want to make some changes: 1. Split Sandbars into their own dedicated page, and 2. Change the scope of the Sand tide to encapsulate more rising/descending sand, like the ones in LM2 that appear in Old Clockworks and Treacherous Mansion.
Also, it's worth pointing out that these two things aren't referred to or treated as the same thing (or even similar) in any official material.
Proposer: Mr. Sorbetti (talk)
Deadline: October 7, 2026, 23:59 (UTC)
Split and change the scope (option 1)[edit]
- Mr. Sorbetti (talk) Per proposal.
- Wandering Poplin (who has sand in his shoes...) Yeah, these two subjects have nothing to do with each other, and I genuinely do not understand the logic behind why they were even considered to be the same entity in the first place. This is not even the result of generification either, it's apparently been like this since the page's creation!
- Mariuigi Khed (talk) Per all.
- Arend (talk) Bruh, I never realized the Super Mario World things were even sand to begin with. The official Player's Guide NEVER called them as such.
- Doc von Schmeltwick (talk) - If the SMW thing is merged anywhere, it should be to the moving purple crystals in NSMBW, or perhaps shifting wall. These aren't even remotely the same thing.
Split but don't change the scope (option 2)[edit]
Do nothing (oppose)[edit]
Comments[edit]
This whole page is a bit of a mess. Both the "sand tide" and "sandbar" name come from Prima Super Mario World guides (the former for Mario Advance 2, the latter being an SNES Classic eGuide). The Mario Mania Player's Guide is inconsistent with what they call these things (something like "rising columns" and "sections of rock"? The sinking ones have been called "big bluffs" at some point), and neither does the Mario Galaxy Prima Guide; so as far as I'm concerned, the "sand tide" there might not even have a name (let alone being called "sand tide" ANYWHERE), much like the """bumpers""" from the Bubble Blast Galaxy (which were never actual bumpers to begin with). We need to find out if the Mario Advance 2 Player's Guide has a name for the SMW """sand tides""" (EDIT 10:15, September 24, 2026 (UTC): they have various generic names in the SMA2 guide as well, such as "moving platform), as well as if the aforementioned Prima SMW guides consistently call them "sand tides" and "sandbars" respectively.
rend (talk) (edits) 08:05, September 24, 2026 (UTC)
- Hm, I managed to find where "sandbar" is used, and whilst I initially had some thought that this could be used as an official name (since it's post-2007 Prima and all), but as it turns out, the term seems to be coined by one of the two speedrunners (which as far as I'm aware, have no official association with Nintendo, they're just really good SMW speedrunners) who were invited to share tips and tricks in the Confidential Information section. So in the Expert subsection, speedrunner Bramz wrote the following:
Needless to say, I am verymost uncertain if "sandbar" here is supposed to be an official name, or just a nickname given by speedrunners on the same vein as "Throw Block". The fact that Bramz refers to the Super Mario form as "big Mario" doesn't give me much confidence either, and in the very next section, "Groovy Boss Kill", he states that's the name of a complicated glitch (also abbreviated "GBK"), and also coins "double tongue glitch" ("DTG"). Obviously, glitches almost never get any official recognition from Nintendo, and are lucky (or very infamous like Minus World) if they even get an official name. So can we even count "sandbar" as an official title for these? I guess I would prefer any title given by the Mario Mania or Mario Advance 2 guides, or heck, depending on what the Japanese guides are saying, merge altogether with shifting walls.Sandbar Clip
The second to last stage is Valley of Bowser 2 (secret exit). In the second room, there is a maze featuring a moving yellow platform referred to as the “sandbar.” If you are big Mario ducking in a one-tile gap, you can Spin Jump and clip into the floor. This can be used to skip one cycle of the sandbar, saving 12 seconds. Toward the start of the sandbar section you must run, duck, and press A within a two-frame window. Once you’re out of bounds, you have to quickly build up speed to fly up and duck into a gap. If you clip but don’t make it into the gap, you’ve missed the skip and won’t save time.
rend (talk) (edits) 18:05, September 24, 2026 (UTC)