Talk:Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)

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Toad est en personnage jouable car sur le site zone.numé c'est écrit (Les deux mascottes du jeu vidéo ne seront évidemment pas seules, et pourront compter sur leurs fidèles acolytes : Luigi, Peach, Toad, Yoshi ou encore Donkey Kong pour la team Mario, sans oublier Tails, Knuckles ou encore Robotnik pour la team Sonic.
The preceding unsigned comment was added by ‎ (talk).

It's better to wait for a more reliable source before adding that. C'est mieux d'attendre pour une source plus fiable avant ajouter cette information. MarioComix (talk) 01:24, 4 June 2015 (EDT)

European tentative box art[edit]

boxart-eu-2.jpg -- 08:10, 18 June 2015 (EDT)

amiibo? Crazy8MK8.png King Koopa (talk) MK8 Bowser Icon.png 08:17, 18 June 2015 (EDT)

Hey can I add somewhere that this game has amiibo compatibility? Marioguy (talk) 17:34, 3 July 2015 (EDT) Marioguy

Released date[edit]

No for 2015 ? --Captain Yoshi MK8 Yellow Yoshi Icon.png 06:16, 2 July 2015 (EDT)

We don't know yet. Crazy8MK8.png King Koopa (talk) MK8 Bowser Icon.png 12:44, 2 July 2015 (EDT)
Yes is true, short, we expect the coming months :-) --Captain Yoshi MK8 Yellow Yoshi Icon.png 13:02, 11 July 2015 (EDT)
It looked from the newest trailer like it'll be released in February next year. CrashBash (talk) 19:41, 12 November 2015 (EST)

Ludwig and Wendy[edit]

Ludwig and Wendy have been confirmed for the 3DS version at least. They appear to be playable characters and this may also point to Zazz being playable too. Link:

Good call. I think it is safe to say that they are playable. Also, I see Dry Bones participating, could that mean he's playable too? BabyLuigiFire.png Ray Trace(T|C) 18:09, 12 November 2015 (EST)
Possibly. It was during the cycling event, but I couldn't make out the fourth character.
UPDATE: I found an image. It's Wave The Swallow (One of the Babylon Rogues). Link :

Another trailer[edit] And this one does indeed confirm Blaze. CrashBash (talk) 11:56, 13 November 2015 (EST)

Shouldnt this info also be added to the Wii u version of the game? i cant see the characters beeing different in each version.

Brazilian release date and box art[edit] -- 16:57, 24 February 2016 (EST)

Order of the characters[edit]

Since an edit war is actually happening, let's try to recapitulate where the problem lies. At the moment, there are two conflicting criteria in term of listing the playable characters:

  • newcomers put together
  • order of the game

What order should we follow? And why? Are there other examples or guidelines that we could follow? I think it would be nice to finally clarify these points.--Mister Wu (talk) 23:33, 23 March 2016 (EDT)

Is that really the official order in-game? Is there any evidence to suggest it could be an error? MarioComix (talk) 01:10, 24 March 2016 (EDT)
I don't seem to recall we've ever put the official order for other Mario & Sonic games (even taking into consideration the other's alternate between a Mario character and a Sonic character), so I don't see what a deviation would do. And besides, it just looks so awkward with Birdo sticking there like a sore thumb. That is just a personal thought, mind, but consider that Sonic's side has all its veterans and all its newcomers together. CrashBash (talk) 03:30, 24 March 2016 (EDT)
The official roster without unlockable characters can be seen here, I'll try to see if I find the full roster, but it might take me some days. Anyway we can already see that Birdo is placed among the veterans even if she is a newcomer.--Mister Wu (talk) 15:18, 24 March 2016 (EDT)
In this video the full roster can be seen. The actual order is indeed the in-game order.--Mister Wu (talk) 16:04, 17 April 2016 (EDT)
I've looked at the orders for previous Mario & Sonic games. Neither of the first two installments actually follow the in-game order; Peach is separated from Waluigi, for example, despite both being Skill-type.
I also just realised that the in-game roster order actually makes no sense. It moves right to left starting from Birdo, but then why is Waluigi in front of Wario? Especially if these two were swapped, they could be above their respective rivals. Moving from left to right (and assuming Ludwig could be locked), Bowser Jr. still sits in front of Bowser, again, an oddity. I personally believe the characters should not be ordered by the in-game order. MarioComix (talk) 20:01, 24 March 2016 (EDT)
Been checking through a few game articles and they've always listed the characters the way they were in the game itself. Default and Unlockable characters are usually in separate sections and still go by the order they appear on the game's roster. Whether or not the character is a veteran or newcomer doesn't affect the order. YoshiHeadSSBU.png Tails777 Talk to me!SSBUStockIcon - Robin.png

Footbal Teams[edit]

I'm pretty sure Shadow has modified Egg Pawns as team mates, and not GUN Robots. Can someone fix that? --RafalRib (talk) 13:47, 9 April 2016 (EDT)

Character stats for this version[edit]

The article of the Wii U version has the character stats. Why not this version? -Infinite8 11:48, 21 July 2016 (EDT)

I personally own the Wii U version, so I could easily take screenshots with 1280 x 720 resolution (likely the actual rendering resolution of the game) and anlyze them. Fortunately, it turned out that all the main characters' stats had steps of 5 pixels, with 10 pixels between the center of one dot and the center of the next. So it was easy to obtain them by counting the dots. This is less straightforward with the 3DS version, as it appears that there are many more intermediate values and the videos likely aren't at native resolution. Since I'm going on vacation for nearly a week on Saturday I don't think I will be able to extract all the stats before the next two weeks. For now, here's a video with all the stats, if someone wants to start adding them.--Mister Wu (talk) 14:38, 21 July 2016 (EDT)
I did a quick check with Dry Bowser (since his costume, when found in the chest, shows the full stats in the game's format) and, as I feared, the stats range from 0 to 10 with steps of 0.1 and compression and upscaling artefacts do not allow to estimate the intermediate values correctly. If you want the stats, a reliable method would be taking png screenshots of the character select screens at native resolution, for example using the 3DS capture cards. If someone who has the game can take the screenshots, I would be able to analyze them and extract the stats for the characters. An alternative method would be recording all the screens shown after costumes are found in chests, as they show the stats also as numbers, but I fear not all costumes can be found in chests.--Mister Wu (talk) 16:33, 2 August 2016 (EDT)